Tree of Savior Forum

If you want this to be a grinding game

… You need to step it up, severely. Because right now it feels like you went out of your way to make grinding miserable.

  • Spawns need to be increased across the board. The game is completely barren save for a few maps, which makes them really crowded player-wise at all times.

  • Spawns need to be made completely random with regards to what area they spawn in. Maps are already pretty limited, you don’t need to confine people to a 4x4 square area by making it so mobs only spawn there.

  • There needs to be more maps. While i believe making too many channels for areas would defeat the purpose of an open world game centered around player interaction, you do need more maps. We should be able to choose from at least a few good options on where to grind. Which leads me too…

  • Exp yields. They need to be largely different between monsters. You cant have a lvl 150 and a lvl 180 one giving basically the same exp. There should be maps of varying difficulties which properly reward the effort (and encourages partying!).

  • And so, if you do make monsters give largely different amounts of experience, you wouldn’t need to add a penalty based on level difference - people would already be discouraged to grind maps much lower than they are when maps their level (or higher ones) are simply more rewarding).

  • Few things bother me more about grinding in this game than the obnoxious way you handled aggro. Mobs seem to outright ignore you when you reach 5 aggroed targets, and that’s just plain silly. They should most definitely not just go like “nah” and leave you alone out of nowhere. God forbid you try to actually gather up mobs to unleash your high cooldown skills (basically every skill) and reach their area threshold on a map - they just take a u-turn and run right back to where they first were.

  • Adding to the point above - Mobs are really slow - both in movement and attack. You should not be able to outrun every single mob out there - give CC a purpose for once.

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Pretty much. Monsters give almos the same amount of exp and the only reason you dont go killing lower level monsters is because of the penalty. IMC seems to have taken the easy way out of “balancing” things.

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Had forgotten about this, added it to the main post.

I highly agree with adding more maps and tweaking the monster ai.

Having more options and exploring with friends makes the game a bit more fun along with more challenging monster ai.

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Very good post, unlike many saying remove the grind. This actually gives it what the game needs to be a grind fest but without wanted to completely bore your self to death with it. Something I want to add is add a more diverse drop table from what I’ve seen lvl 1-120 your equipment options and farming options are limited mobs drop 1 recipe maybe and options are about 4 weapons per level. But great post and hopefully IMC pushes these suggestion to developers and something comes out of it. Mob density and sparcity is a big issue at the moment and it could all be fixed we don’t need faster exp or easier methods just worthwhile meaningful methods of grinding. +1.

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Oh yeah, i thought about mentioning drops but idk where to begin with. Right now, armory is largely inconsequential to your character. Defense quickly loses its omph when monsters starting hitting you for upwards of 2k, and stats like +str/int while not necessarily useless are completely exempt from the bonuses associated with them (the % bonus from rankings and the extra point every x points). Meaning, str/int from gear just ignores that entirely.

So right now we have Vubbe Fighter Gauntlets and… Vubbe Fighter Gauntlets. Weapons suffer from this to some extent as well - mostly you’ll just look for whatever has the biggest atk/matk save for a few cool ones(like the effigy mace for example).

So i guess we need more diverse gear as well as means to obtain it. I’ll make a thread sometime later addressing this as well as the blandness on stats and damage/defense in general.

As for the grind, i can definitely get behind a good grinding game. We just have ways to go here if ToS is supposed to be one :smile:

Don’t you just hate it when you smack a mob expecting it to chase you but stays in place dumbfounded for like 10 seconds before it even decides whether or not to go after you.

Yep. I stop and evaluate what i’m even doing here when that happens, which’s like, on a daily basis.

as a player coming from grind heavy games, i agree, the part i loved about leveling was actually grinding demon prison 2 when it had less people in it, crushing huge swarms of monsters with a bokor is too fun lol.

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