… You need to step it up, severely. Because right now it feels like you went out of your way to make grinding miserable.
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Spawns need to be increased across the board. The game is completely barren save for a few maps, which makes them really crowded player-wise at all times.
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Spawns need to be made completely random with regards to what area they spawn in. Maps are already pretty limited, you don’t need to confine people to a 4x4 square area by making it so mobs only spawn there.
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There needs to be more maps. While i believe making too many channels for areas would defeat the purpose of an open world game centered around player interaction, you do need more maps. We should be able to choose from at least a few good options on where to grind. Which leads me too…
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Exp yields. They need to be largely different between monsters. You cant have a lvl 150 and a lvl 180 one giving basically the same exp. There should be maps of varying difficulties which properly reward the effort (and encourages partying!).
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And so, if you do make monsters give largely different amounts of experience, you wouldn’t need to add a penalty based on level difference - people would already be discouraged to grind maps much lower than they are when maps their level (or higher ones) are simply more rewarding).
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Few things bother me more about grinding in this game than the obnoxious way you handled aggro. Mobs seem to outright ignore you when you reach 5 aggroed targets, and that’s just plain silly. They should most definitely not just go like “nah” and leave you alone out of nowhere. God forbid you try to actually gather up mobs to unleash your high cooldown skills (basically every skill) and reach their area threshold on a map - they just take a u-turn and run right back to where they first were.
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Adding to the point above - Mobs are really slow - both in movement and attack. You should not be able to outrun every single mob out there - give CC a purpose for once.

