Tree of Savior Forum

If you could rework a single skill, what would it be?

I like guardian saint though. :frowning:

I can take 50% damage instead of a teammate, and I gain 50% SP regen and stam regen. Good for Monks or Lycan or SP heavy classes that sont get kabba 1.

Make stone skin dmg reduction 10% per skill level but with reduced duration in pvp. Make stone skin great again.

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Would make Micro Dimension able to duplicate Fire Pillar.

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The dev skill of IMC’s code monkey.

I often use Wizard so

Spiritual Chain - Attribute C2 - Shared Buff Time Increase, I don’t know if this would be helpful
Physical Link - Attribute C2 - 50% Damage Taken Reduced, well this might be too much
Rune of Justice - 100% resist, Other class have better buff that Rune of Justice right now, so why not?

Guardian Saint > Make it like Kyrie Eleison ,moveable Saftyzone but have hp like 30% of users

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Fireball.
Back to 1 hit per lv skill.

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Not even a Krivis anymore, but I hope they give Zaibas the Justice it deserves.

Maybe Vashita Siddhi, like instead of just removing a small amount of stats, it could also slow people who are affected by the skill. I’d say give the skill a little DoT but that’s asking for too much.

Telepathy. Should let us use a random set of their skills ( Limited to 3 or 5 ) while under the debuff. Or just let us have a damn button to cancel the skill early instead of right clicking the buff.

I wish they’d let me telepathy someone over my own heal tiles.

every rune caster skill except rune of ice lmao

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Giant Swing - make it work against players as well.
Agility - make it work as intended or just delete this shi*.
Empowering - wtf is that anyway?

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Remove the Beast/Devil/Insect limitations of Featherfoot, it’s insanely stupid. Multiple different classes can make pretty much ANYTHING bleed, but somehow the freaking BLOOD MAGE can’t

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Reading this thread made me realize how stupid some of these skills are that IMC made. They literally took no effort in actually testing these skills in game.

all of oracles skills

Aukuras

Heal over time buff area or damage over time debuff to enemies with incresed effect via spr or int. (Better than this non sense hp regen out of combat effect)

Zalciai

Increase crit rate and reduces enemies crit resistance (boom! Now is a nice buff spell)

Dragoon,

Dragoontooth remove charging time.

Dethrone remove knockback.

Very simple, yet still not enough to make dragoon viable :confused:

Technically reducing any enemies crit resist is buffing crit rate since everyone/every mob inherently has Lvl/2 for base crit rate - but I get what you mean. :slight_smile:

I would change Telekinesis. Right now it’s kind of boring. I would make it something a lot more interesting…

You cast Telekinesis once on an enemy to pick it up. Then, based on its size, it would have different effects when you cast the skill again to launch that enemy:

Small monsters would cause high single-target damage.
Medium monsters would fire in an AoE line in front.
Large monster would cause a huge AoE blast radius on the targeted location.

3 Overheats. :>

Scout : Remove all skills except split arrow.
Dragoon: Increase all skill damage.
Archer: Make full draw skull more targets.
Hunter: Remove all bugs or remove this class.
Quarrel Shooter: Lower cool down of Deploy Passive
Ranger: Increase damage of High Anchoring
Hackapell: Add pain barrier

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Feint didn’t dismount you as hackapell

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