I’d choose Spiritual Chain from Linker c2. I’d make it combine everyones HP/SP Regen numbers based on a percentage per level. (50% at level 1, 100% at 10?)
Way better than the garbage that it is now, imo. What skill would you all pick?
I’d choose Spiritual Chain from Linker c2. I’d make it combine everyones HP/SP Regen numbers based on a percentage per level. (50% at level 1, 100% at 10?)
Way better than the garbage that it is now, imo. What skill would you all pick?
I’d make Sage’s skills be able to hit flying types to make more combos viable and to justify its class classification (it’s a class with a red symbol ffs).
Like pulling them to the ground to damage them? Yeah that’d be cool.
I wouldn’t rework it but I’d remove it: Unlock Chest (Corsair)
Replace with something piratey: Swig (drink coconut flavored deliciousness for some sort of cool effect). Or Rum For All place a table that allows party to drink some delicious beverage for some sort of cool effect. (Since Corsair is green and that supposedly means buff/debuff/support).
Falc taught us that IMC will eventually turn it into a Semi-DPS by c3 :’)
conversion (paladin c2) and delete it from the game, put conviction (paladin c3 skill) as a c2 skill instead
Remove Mord-slash from Doppel, introduce something more useful.
Rework Double Pay Earn to basically be a buff that lasts 8 seconds on level 1 and gaining +2/+4 seconds per level.
Flame Ground. Add an attribute to extend the duration for a few seconds.
Sapper 3 Spike Shooter… make it have a decent cooldown instead of 100 seconds, it should be 40-50 max.
sapper 3 spike shooter… just remove this skill and put another one… exept of one skill, this class is totally useless…
Shinobi bushin, to make different effects in pve/pvp. In pve it should be able the clones to copy any skill you have. And limit some skills for pvp ballance.
There are too many skills that come to my mind but i dont want to cheat! so i’ll have to pick one from the main class i play.
Earthquake: Base hits (1), increase the number of hits by 1 each 3 skill point levels, that makes 6 hits at level 15. (in case you are wondering lethargy will only work with the initial hit, so that makes 7 hits at level 15)
Wizzard C3 Earthquake: Attribute: Remove knockdown and causes “shock” effect for 1 sec per attribute level (Max 3) increase cooldown by 5seg per attribute level.
Reason why its because as a mage I hate flying mobs << and this is one of the only spells that can actually hit them, too bad it sucks even with the hidden interaction.
Paladin conversion. And a plus Alchemist Combustion
Hunter, Retrieve.
Make the hunter throw a stick at a selected point. The dog rushes to get it dealing some damage and pulls enemies closer to the archer on its way back, dealing damage.
Evocation, it’s garbage. 
Iron Skin - grants stun immunity. The only reason to se this skill is against swords and it’s useless because restrain stops it.
Guardian Saint - remove it completely this skill is garbage and makes cleric 3 garbage.
I like guardian saint though. 
I can take 50% damage instead of a teammate, and I gain 50% SP regen and stam regen. Good for Monks or Lycan or SP heavy classes that sont get kabba 1.
Make stone skin dmg reduction 10% per skill level but with reduced duration in pvp. Make stone skin great again.
Would make Micro Dimension able to duplicate Fire Pillar.
The dev skill of IMC’s code monkey.