Tree of Savior Forum

If only we can kill bots

what if we can issue a captcha to another player and if they did not answer the captcha correctly after 30 secs then we can kill them. too much hue for today lol

3 Likes

here, have some more~

huehuehue!

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pls make this happen xD this can kill the bots

or drop a red orb.

A more fitting short term fix is allow gems from bots to be obtainable. watch as players themselves do the culling and actually hunt bots for their gems

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I wish reporting players would trigger somethibg immediate. Forcing capchas on everyone would be a bad idea but on players who were reported multiple times? I don’t see the problem. If you are not a bot, then you just solve it and off you go.

You can also roll an Oracle with change and just change the mob the bot is fighting and watch them die.

Or make red gems’ drop much higher and having the mobs have no drop but tears of bots?

  1. If you kill a bot, it will come back within 2 min and act as it nothing happened.
  2. If you kill a bot multiple times, it will crash the channel and come back as if nothing happened.
  3. If the channel crashes on its own, the bot will log on by itself and continue its business.
  4. If you keep pestering the bot, the bot will crash You and go on its business.

OP’s solution wont help mitigate bots.

I just want all their gems… They should allow us to pick up the gems of dead people if they aren’t back by the time they’re ready to disappear ;_;
(And then you’ll see Oracles try to kill everybody for gems XD)

@Elaralam
You know the worst ? Last time we were 4-5 Oracles in Tenet Church 1F spamming mobs like crazy, killing so many bots.
Then some players farming Galoks killed our mobs for no reason. And some other Warlock also came (to farm silver… ? I doubt it) and killed the mobs with his Invocation.
Just why ?
Players that randomly kill anything, trolling players, and stupid players leveling their pets or whatever sadly make it more difficult to bother bots.

The devs already officially and publicly rejected the idea of putting captchas into the game months ago.

Would be interesting if you could throw “Bot Bombs” at people you suspect of botting. Throw the Bomb, it warns the player/bot with an Icon and a time count down. That Person/Bot has X amount of time to solve something like a question: What makes a meow sound? (Random easy questions) if the player/bot get it’s right. They get X reward. We will use 5k Silver in this example. If the player/bot gets it wrong and the time limit expires, the bomb thrower gets 5k. (Bombs cost 5k to purchase, however, if thrown correctly they cost 0. If thrown at a player and that player guesses “Cat” in this example, then the thrower is out 5k and the guess-ee gains the 5k.)

Not only that but the “bot” that got blown up recieves a -1 penalty which completely logs him out of game for 15 minutes. The penalty gets worse up to -10 where they’re automatically banned. (In a 24 hour period.) Subject to review of IMC of course. Bombs cannot be used in town, nor anywhere a Que can be initiated.

There is potential for abuse, as always with anything. Nor do I think IMC will do anything like this. I’ve just seen measures like this in other games that have worked fairly well.

This is similar to using handcuffs on a MMO called Rohan. It’s merely a timer that was ok, but once botters start using it on you it gets annoying. The current report system works for the most part, the tough side of it being that it doesnt take long for someone to get a bot at a farmable level. It’s much easier if you made the same items drop at later levels, or better yet make it available in a dungeon cube.

Most bots are in those areas to generate silver, but if the items they farm are easily farmable by other players in different regions, then you won’t see much botting. And if you do, the bot is taking a big risk as the chance of them being reported would be really high and thus the time investment is lost.

While I could see Bots throwing it at average players, they would be losing 5k every-time they did. Bots are usually there to earn silver, not lose it. (Least in my example above) and the player for answering “Cat” would receive the 5k instead.

The system we have now does work to an extent, but most people have no clue about the system that is in place. Those same players go and report AFK sorcs and necros in Dina Bee and Spammers in Klaipeda/Orsha and can’t figure out why those “bots” don’t get banned. Due to positive/negative ACII(?) relationships.

I agree on the being able to get certain items else where. Most of the rage we see on the Forums about bots is due to one simple item. Battle Bracelets/Galok Spawns.

can i hue?

coz this is good potential hue material

i like this thread

I usually see bots utilized in a variety of ways. The common ones are spam and farm. The better ones out there are the ones where the macro can be used in combination with a player such as spam trading. So imagine a bot using the item continuously on you. They can care less about the silver lost as they probably have other farm bots elsewhere.

If you are to lower the profitability of botting, the items of rare value should be obtainable elsewhere. It would be a bonus if IMC made it such that it was attainable in mercenary post quests. Somewhat low chance, but better than having to compete against a bot infestation.

You might find more bots showing up in missions, but this puts them in a trap as it makes them vulnerable to being reported. The community would have a bonus as there would be more players of a similar item hunting mindset to gather together.

How many players do you see in shout asking for missions other than Siau? Yea, that can definitely use some fixing as the only people that do them are limited to guilds or static groups

get your autism out of here

Great, now we identified the problem, shall we get IMC to work on solution?

but wait, here you go, less spawn and 2channel only since 20th Sept Maintenance

yup

happy 15mil Battle Bracelet guys~

instead of enforcing captchas, how about we enforce black holes instead? similar to alemeth forest, report a player enough, a black hole would spawn on his current location, absorbing monsters in his vicinity, if said player does not move away from the hole’s radius in 15 seconds, it get sent back to town or killed.

Luckily, I have an Oracle which will help with that :stuck_out_tongue:

I’ve never had much issue claiming Galoks, the channel reductions do suck though…Which makes it much harder to farm at a decent pace.

The bot would just crash the channel and continue business as usual, unless that somehow gets fixed

I hope they give the possibility of giving voluntary ban powers to community members who will responsibly excercise their power for the greater good of the game. Of course its a matter of trust but there are alot of people who would want to have this for the intention of righting the wrong.