Tree of Savior Forum

If i were IMC programmer

And came back to work tomorrow, I’d curl in the corner of the office, cry a bit, hand in my resignation letter and never come back to this shithole of a company.

#edit:
On the second thought, I think I’d actually stay. Having ToS as an example in my portfolio, and with that - pictured quality of my work, I don’t think any sane company would hire me anyway. And in IMC, atleast I’d be getting free weekends despite anything.

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yea you probably would. you seem weak and pathetic.

I would work on making things better.

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Don’t hurt my feelings babe.

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oh? I didnt mean to. did it? sorry.

: (

2000000000000characters.

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Yeah if you were a programmer for IMC and you quit for no good reason id feel bad for even hiring you.

On the second thought, I think I’d actually stay. Having ToS as an example, and with that - the quality of my work, I don’t think any sane company would hire me anyway. And in IMC, atleast I’d be getting free weekends despite my effects. :DDD

Is that a picture of Staff_whateverhernameis and her “sorry for all the inconvenience, here, fetch a tome” weekend sh*tposting?

Picture? It’s supposed to be a mirror.

Really? It wasn’t even that good. I bet their programmers are ambitious beasts, easily seen from the progress they made since beta. :))

The developers are too young, and I’m really sad that they didn’t take any of the lessons of RO to this game. I know the staff is different but they have the same main developer. Things that made RO great are all absent from this game.

  1. Cards. Like they totally forgot that was the main reason RO was so much fun. That 1 time chance to REALLY hit it big. It was a drug. Casinos know people go for the 1 time chance to hit the jackpot. That’s why people gamble. That’s WHY you farm tharas, raydrics, and abysmal knights. You want that 1 chance. And they didn’t implement it all. Making most areas useless. Run and done.

  2. Farming one area, let you farm another area, letting you farm another. This interwoven aspect made the longevity of every area multiply. You would farm 4s. daggers to fully upgrade, Then you get skeleton workers to drop cards, which then you put in the dagger, so you can farm something like raydrics to sell. You’re basically farming one area, to farm another, to farm another. TOS again lacks this.

  3. Social aspects. Where’s the WoE? Wheres the chatrooms? Wheres the Shops/Merchants? All of these things made RO so social and I barely ever need to talk to someone except making a dungeon. Even then, we walk in and have 0 incentive to communicate.

Basically, they took 0 things from RO that made it truly great. It’s like they believed the fact that it was sprite based is the reason we all played RO. RO had things that were unique. TOS as it is right now has nothing really different from any other MMO out there besides being sprite based. Good story? No. Good Market? LAUGHABLE. Fun combat? Shitting me.

Learn from this IMC devs.

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Well, the game is not supposed to be RO.
What truly amazes me, that they let a game that’d 100% crash at some point (higher density of players, whatever), run alone on the weekend without any supervising or damage control strategies. And no, Staff_whatever posting “we’re sorry for the inconvenience” after 8 hours is not supervising.
That’s unbelieveable for me.

As a programmer I would be proud of working on Tree of Savior, maybe IMC is not the best company and maybe they don’t know as much as they should know about server management and stuff, but the game itself is pretty good.

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It’s not supposed to be RO. But let’s be honest, it’s the MAIN reason everyone’s playing this game. If this game wasn’t RO related at all, or riding the nostalgia train, I wouldn’t even glance at this game. I’d be playing CS:GO or Gw2 right now.

But the crashing is the bigger issue at this point. It’s not easily fixable, but it’s a prioritized fixable problem, meaning it should have been solved yesterday. On that, I agree.

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If I was a responsible programmer over there most of the major problems would have been fixed in less than 3 days or never existed to begin with.
It amazes me how incompetent they are. And given the fact that none of them tries to work over time or at home to fix their work shows how dedicated they are… sad story. For me it seems like none of the founders of TOS are devs capable of coding and all those who are are hired and badly paid meaning they do at most what they are told and paid for - nothing more.

Not going to assume anything about the programmers and hope they have a lot of programmer because I know how it feels being the only programming and being pressured for getting stuff done fast without lots of bugs and without thinking what would break something else.

I’ve been waiting for this game because I missed an old, good, plain but cute graphics classical korean grinder with builds and character development choices that are meaningful. I can’t really see anything related to RO in here, maybe except basic classes you get to choose from.
And I’m really afraid that bad management decisions and cashgrabbing will kill the game before it’ll even come live. Check out steam reviews, from 90% positive to 60% positive over 3-4 days. And it keeps flunking.
And it really seems like they’re underpaid and lacking motivation to do anything besides the minimum basics required from them.

But if we both are honest, every game of CS-Go is painfull isnt it? i stopped BDO some days before ToS ea release, played cs-go… its too much… so much anger… SO MUCH ANGER