[details=Unnecessary blabber.]Ok so this is going to be like a suggestion/slash discussion to improve suggestion thread.
So I thought about this idea but I wasn’t quite sure how to make it better myself.
Before spending too much time on thinking about it by myself I wanted to know what people think about it, like if no one likes it whats the point right?
Also if you have better suggestions for this or improvements to my idea please feel free to share, I will update this post if needed.
So… to the suggestion. [/details]
Making Saalus Convent accesible unlimited times.
So the basic idea of the suggestion is to reduce the down points on blessed shard farming, this suggestion is by no means perfect so I would love to have some discussion to perfect this if possible.
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Low to no EXP gain
Note! I believe the gain is rather low already but I wanted to enforce the idea that it should stay that way or have no gain at all if this idea was introduced into the game.
- If the daily limit count on Saalus was removed I believe it would be important to avoid having too much exp gain from it so we could avoid people just running saalus instead of anything else.
- This suggestion is based on trying to improve potential for saalus in farming materials and gear progression instead of level progression.
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Blessed gems wouldn’t be restricted to a certain amount per day anymore.
Note! This is a work in progress and I will need help with adressing problems on this but I will also list a few points I thought could helpful.
- Reduces the forced daily farming routine this game currently has. A lot of players are currently trapped having to do saalus everyday with multiple alts to compete and gear up for transcendence. With this change people aren’t forced into doing it everyday for a set amount of times and will be much more open to doing it when it best suits them. Couldn’t do any runs on monday? Well do double or even triple runs on tuesday.
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I think one of the biggest gains this change would give is that it would reduce the need to have to make alts for faster progression. Instead of 2 runs per character people could run as many times a day they want on the character they wish to play as.
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Reduces all for one syndrome. I believe this would make gearing for transcendence much easier for alts too as blessed gems would be way more accessible.
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This would also benefit casuals as well. This would most likely increase the amount of blessed shards sold in the market and also reduce the price of them, so those casuals with less time to play the game could simply buy these with more ease.
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Problems?
- Hardcore players getting too far ahead.
- Raises the need to transcendence all of the gear to stay relevant.
- Still supports repetitive game play where the need to run saalus is high.
- Content becomes too easy? (Not sure.)
- Server exceeded capacity. (Would this be an issue?)
Please help me address solutions on these to make the suggestion better.
If you come up with issues that are not listed please feel free to share them.
Other related suggestions
- Adding better rewards to Saalus so it becomes more worthwhile.
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Add practonium as a low chance reward. Like really rare so people wouldn’t get it very often but it was possible, I think it would be a very fitting rare drop for it. The option to run Saalus unlimited times would definitely help with people being able to get a rare drop.
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Add other useful end game materials for recipes and recipes themselves and items for magnus opus etc.
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Other gear progression items like gem abrasives and anvils and so on.
I think giving better rewards would give more reasons
to run Saalus other than just for blessed shards.
- Silver gain
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I don’t have suggestions regarding this so I’ll just leave this open for ideas and will update this based on feedback.
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Anything else?
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Shower me with your ideas please.
Recycle Saalus modes weekly.
Note! I suggest this whether Saalus was made unlimited or not.
- The current suggestion is to change Saalus to have only one or two modes available at the time but change the mode every week during maintenance.
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I believe this could reduce the repetitive content feel of the game if every week the mode(s) changed to something else.
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Current modes would be ok for starters, maybe introduce new modes on a less frequent basis and keep recycling popular modes more often.
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What do you think about this idea? Any suggestions to improve it?
Please share your feedback on this.
- This is still a very work in progress idea and I’m not sure if others would want these changes or not. (I’m being repetitive about it sorry.) So please enlighten me on this and help me make this suggestion better!