I agree with this, however, double punch change to that really hurts…
In reality that is the skill that monk builds use the most.
I can see now if you get enough dex to fit 5 DP’s in the duration of strike debuffs, it can be beneficial…
I would imagine for diev/monk/inqui rotation would be something like that(I am talking for bosses mostly, since that is my focus):
drop pears > Maleus > 5x double Punch > 3x Carve Attack > God Finge Flick > Wheel > Palm Strike > One Inch Punch > Hand Knife > 5x Double Punch > 3x God Smash
drop pears > Maleus > Energy Blast? > Auto attack untill wheel is reset?
- I am not sure I feel comfortable with that rotation…
- It does not look AS BAD as i though it would look like, when I started writing it.
- May be the change is due for that, since DP did do more damage then God Smash for the most part.
- If IMC does end up pushing that way of it to production, it seems fair to how Pyro was changed, and how other classes were affected too.
- Still not comfartable with the changes…




