I’d like to see better scaling with STR and some SPR buffs. There is a lot of classes that have SPR scaling in earlier classes, so it could be helpful for build paths.
On top of what they have already slated for changes:
-Iron Skin: This skill lives in the same design space as Golden Bell Shield. I’d like to see it as a self buff. While its on, increased block rate by 5% per level+CON+SPR. On successful block, drains 2~5% of your SP at all levels. Provoke/threat value goes up.
-Double Punch: Honestly needs to replace auto attacks with a toggle ON/OFF type skill, but since I know that wont happen, probably just needs to accept auto attack buffs (sac buffs, attack speed buffs, etc)
-Palm Thrust: Needs Overcharge of 2. Swap the bleed for Knife Hand armor break. The armor moves to rank 2 - Make it 100% chance at max attribute.
-Knife Hand: Swap armor break for bleed.
-One Inch Punch: No changes. (Maybe slightly faster animation.)
-Energy Blast: Make it have additional scaling with STR/CON/SPR.
-God Finger Flick: Moved to circle 3. Bonus damage with higher DEX. Keep buff time at 5 seconds, but increase strike damage from 50% buff to 100% buff.
-Golden Bell Shield: Have iron skin’s old reflect on an attribute here. Reflect amount increased with SPR.