Instead of restricting the F out of everything here is a serious 4 part idea to consider for 2 purposes: Killing RMT/Botting & raising revenue as a buisness. The steps are interconnected so please read through and just consider this as oppose to the current state or projected state of the game.
Step1: Make grinding for purposes of gear, meaningless. I.E. Increase drop rates to 100%. And remove all trade restrictions. This would remove any incentive to buy silver from RMT and there would be no reason to bot. While at the same time satisfying a vast player base of dissapointment thus far.
Step2: Focus on making the end game about a balanced and challenging PvE and PvP experience/environment based around your end game gear content as opposed to centering the game on grinding and focusing on RMT. itâs a giant waste of time/resources and you are not going to win that battle. Even if you removed trade all together you would destroy the experience of non-RMT/Botters which youâve already lost face for doing this. Aswell this step would/should cater to your PvE and PvP enthusiasts.
Step3: Focus on Aesthetics for revenue. There is a wide variation of tastes to accommodate and so far youâve barely scratched the surface. I Highly recommend taking a look at Smite as a perfect example of success in monetizing this. By doing so I believe you would very much please your art fans and RPers.
Step4: Monetize PvE and PvP by keeping it simple, Players want respecability. Itâs a huge part of what makes this game fun - customization of ones character. Stat respec and Class respec are completely viable and you could/should make these untradable to again remove any need for RMT and Botting. I believe this is a totally acceptable and doable circumstance/environment for enthusiasts of the F2P model.
