Tree of Savior Forum

Idea to combat RMT/Botting & raise revenue

Instead of restricting the F out of everything here is a serious 4 part idea to consider for 2 purposes: Killing RMT/Botting & raising revenue as a buisness. The steps are interconnected so please read through and just consider this as oppose to the current state or projected state of the game.

Step1: Make grinding for purposes of gear, meaningless. I.E. Increase drop rates to 100%. And remove all trade restrictions. This would remove any incentive to buy silver from RMT and there would be no reason to bot. While at the same time satisfying a vast player base of dissapointment thus far.

Step2: Focus on making the end game about a balanced and challenging PvE and PvP experience/environment based around your end game gear content as opposed to centering the game on grinding and focusing on RMT. it’s a giant waste of time/resources and you are not going to win that battle. Even if you removed trade all together you would destroy the experience of non-RMT/Botters which you’ve already lost face for doing this. Aswell this step would/should cater to your PvE and PvP enthusiasts.

Step3: Focus on Aesthetics for revenue. There is a wide variation of tastes to accommodate and so far you’ve barely scratched the surface. I Highly recommend taking a look at Smite as a perfect example of success in monetizing this. By doing so I believe you would very much please your art fans and RPers.

Step4: Monetize PvE and PvP by keeping it simple, Players want respecability. It’s a huge part of what makes this game fun - customization of ones character. Stat respec and Class respec are completely viable and you could/should make these untradable to again remove any need for RMT and Botting. I believe this is a totally acceptable and doable circumstance/environment for enthusiasts of the F2P model.

I stopped after reading your Step 1. You need to reflect to yourself why you think that ToS is worth your time; you should come to the solution that a working economy is very important for the feeling of the game itself. Killing the economy kills a huge part of the game, it’s no solution and far worse than the current “solution”.

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I knew you would but you are a part of the ignorant people then.

Read STEP 2 (it explains what to do instead)

btw it isn’t worth anyones time currently because step 2 is not done.

and what “current solution”? nothing has been ‘solutioned’, it’s currently just a total fail.

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Okay, I read number two. So you want to kill the economy with step 1 (100% drop rates), but in step 2 you want to make ppl spend their time on PVE or PVP.

You don’t understand: All games rely on some grinding mechanisms to make ppl spend time on them. The only issue is if ppl feel bored or entertained during the grind. If they are entertained, they may not even recognize that they are grinding at all. Increasing drop rates doesn’t help. Also, just because some ppl (looks like you’re one of those) refuse to farm stuff doesn’t make the game bad. And no, I’m not preaching completionism here, it’s just a time sink mechanism.

The thing is: The game needs a time sink -> Ppl want to bot (exp) or RMT (equip). There is no solution to the lazyness of ppl.

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Exp is the incentive for grinding mechanism and a time sink also end game PvE and PvP should be designed for that. And it is boring to tears so. If you think I’m lazy I’ve spent nearly 500 hours on this game grinding. And I am an avid gamer who spends thousands of hours not to mention I’ve worked in the industry. So I whole heartedly disagree that I am lazy or that that is my incentive for this idea. Hows this for an idea: Instead of throwing accusations Grow up. The economy of the game is trash in it’s current state anyways. The only way to combat bots/ RMT is through Step 1. I also don’t agree that you even need one it does not contribute to the fun nor the revenue of the buisness and is currently projected to be restricted out the @$$(not that it allready isn’t).

If that is the route they will take you can rely on it turning many many people off to this game. There is plenty of social media on the repulsiveness of this stratedgy.

also your point is moot. No1 cares about 90% of the gear content they just go straight for cap level. There is a fine line between people being lazy or just out of balance drop rates that appear to be an inadvertant endorsement of botting/RMT

just sayin: that the cost of pursuing that line of reasoning is going to be far greater and plausibly not as good an outcome.

If hunting for gear was gone, what would be the incentive of running an instance more than once? It would be so boring after 1 week of playing, no joy when finally getting the rare item you wanted, no sense of accomplishment when you finally get your lolopanther stuff, etc.
If everything was 100% droprate, what would be the point of trading and the market?
if everything was 100% droprate, what would silver be used for?
To be frank, this sounds like an easymode pserver to me.

Heck, why not make every character lv 280 from the beginning, it would stop people from botting to level and RMT account selling, right?

If you think making everything 100%-droprate easymode is the only way to combat bots and RMT you are mistaken.
If gear grinding became unneccesary then botting to grind high level chars will become a thing, in order to sell accounts with high-level characters.

I do. And many others probably too. Just because you don’t care about it it doesn’t mean that no one cares about it.

Making all drop rates for everything at a ratio of 60% or higher would make this one of the easiest MMORPG’s of all time. As well as reduce the time sink mechanic in the video game for long lasting game play. There’d also be less of a feeling of working hard to get something.

Now, that doesn’t mean I exactly disagree with you. I only disagree with the recommended idea of having all the drop rates be something above 60%. As you’d only need to kill something 1-2 times to get anything you’d want which would kill the difficulty.


Also no, your recommendation for the first step to intertwine and help with your second step would make the game bland. While I do agree that focusing on the end game PvE and PvP would be a good thing, this doesn’t seem like the right path to take to help it.


Your third step is the only thing that I see nothing wrong with.


I don’t agree with class respec, but I do agree with the stats kind. Mainly due to the fact that I’d probably abuse the class respect and create a PvE grinding character then change into a PvP support at max level. Not only that, but I could even switch back and forth between PvE and PvP classes with only one character if I wanted. Which would break the point of having two separate characters for either PvE or PvP purposes. As well as break the point of owning different characters for each four base classes.

UNLESS, they put a limit along the lines of maybe being able to do a full class respec on one character once every six months. (Not shared between all characters, each one has it’s own timer.)

Only thing that’d be okay with me is the stat respec. As that doesn’t pose the same amount of problems, even if it did have any.

sorry but this is a completely retarded idea. This will only kill the games lifespan reducing it by even more.

Yes, no economy in MMO. I like it, similar to moba.
But, you know what will be then next hot item for RMT?
Accounts with maxed out chars.

Step 3: works in MOBA cause of the causal player base. Can’t say the same for new mmo.

Thank you for being civil. Then atleast increase the cap on dungeon runs. Look at it this way: with a 0.01% drop chance and 3 runs per day you are looking at odds like ~9 years of running the same dungeon for a random drop. At 0.1% it’s ~300 days. at 1% it’s ~month, even at 10% which is the highest there is, it’s 3 random pieces of gear per 10days in the same dungeon. Look at how lvl 160 dungeon is completely skipped over. Also on my server, I don’t know about yours, Lvl 175 dungeon is skipped over also. And it’s still early but, even during peak hours there is difficulty getting a group for lvl 190 and 200. Bossrushes are more common at lvl 200 Catacombs. So I ask you what playability is there around this part of the game? It’s entirely possible that everything I said is wrong, but I can’t help but feel that the way the game is right now, is totally turning me off to it. I haven’t touched it in a week cause I see no reason to (i’ve played 500hrs so far) I’m waiting for updates incase something big happens. But I don’t even feel like logging in once per day to do my 3 dungeon runs, I feel like it’s boring and unrewarding, and I’m not even able to put in more work so why bother, it feels more casual the way it is.

You said you would abuse class respec but you would be limited by the fact that it would cost you everytime you wanted to switch. And it would give revenue which is a good thing. They could make it so that you can’t respec your primary class (swordsman/cleric/archer/mage) and so there would be 2 reasons, first being to have one of every class, 2nd would be to save money if someone were inclined to build 2 of the same class for that purpose.

Fair point on that there should not be no challenge in the gear department, I’ll accept that point. This is really a response to all the repliers btw. Even if they were to introduce dungeon resets for 5 or less TP that would feel P2W. I really don’t like that mechanic…

I do agree with increasing the dungeon run count.

Yep.
Or simply make it 3 runs per dungeon instead of 3 runs total.

1: “give everyone everything with little to no effort” no thanks.

2: balance comes in time. im sure more challenging content will be here in time. Game isnt really about making a single character and sitting at end game all day. not one of those “game doesnt start til end game” type deals. It seems this is what you are suggesting though.

3: other than tokens, cash shop is practically only cosmetics. Tokens actually make it so even if you dont pay you are contributing to the game so i have no problems with it. They could rework the whole enchant scrolls thing… not really a fan of it even though it is quite helpful early game.

4: most people do not want class resets. I don’t want them either. Wouldnt mind them adding stat resets though since it wouldn’t affect the game as much.

I was thinking… They should implement a ranking system like who’s the highest level in game. Most kills/deaths in PVP and who’s wealthiest in game and shows their silvers on the website or in game.

That way we could see who has tons of silvers and GM’s could investigate their accounts and ban them if proven bot/silver buyer.

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