That was obvious from the beginning, as it is legendary tier gear.
The 330 Solmiki gear is still better than 350 primus gear in case of defence, so it’s not just a surprise but rather the continuation of gear progression (e.g. you can get primus equipment fast, but it will be outperformed next cap by new gear, or Velcoffer slowly, but it will outperform next caps gear)
with the tweak that you can actually progress from primus gear to Velcoffer gear with the help of ichors.
This is a great help for casual players and a huge slap in the face for people who farmed and upped Solmiki gear, since they cannot get their Solmiki stats onto Velcoffer set items.
Layers of RNG are a cancer in my opinion.
In RO, there were only drop RNGs (mainly weapon/armor and cards) as well as the upgrade RNG,
with only some later-introduced equipment (Mora, Malangdo,Bio Lab 4 e.g.) having an additional random stat enchantment for hardcore players.
In ToS, even the drop RNG is a layered one, which makes it hard to farm for something specific (which would be ok if we had more abilities for personal trades) as equipment drops are completely randomized with no way to influence which item gets dropped [really bad for people who need a weapon + shield/sub-weapon].
This RNG gets further ridiculed by the random stat RNG, which makes most items trash tier, even if they are supposedly “primus” [primus = “first” in Latin] grade, as there is no difference whatsoever in the number and nature of possible stats between magic, rare and unique gears [only the amounts per stat differ] .
If Primus had e.g. 1 guaranteed green stat and 1 other guaranteed random stat, Berthas had 1 guaranteed green stat and Irellis just 1 guaranteed random stat e.g., the RNG layer wouldn’t be so bad.
Because, let’s face it,
non-red/non-green stats are mainly trash in comparison to reds&greens,
especially purple ones[i.e. substats] that can also be gained via raising green stats
[so green stats have several times the values of purples],
and the number of stats [max 4 per equipment, no matter which rarity, except for two-handed weaponry]
is too low to justify having non-greens/non-reds on them [especially considering the huge amount of useless stats in the blue and purple category like e.g. Stamina, Block Penetration, Accuracy, Property Defence, Attack Type Defence]
since chances are high you end up with useless ones even if your other stats are good/useful.
The worst fact is that you can already get a lot of these sub-stats via item awakening,too[another RNG-layer that uses up potential unless you have a ton of premium awakening stones].
And with a pool of only 5 green stats and a non-duplicate rule for appraising, the chances are really high that 4 green stats have at least 3 stats that are useful for you [CON,DEX and SPR are useful for any Class in the game, so the only random factors here are the two opposing attack stats STR and INT].
I can’t say the same for blue or purple ones tbh.
It might’ve been better to introduce more tiers [e.g. yellow for property - and attack type defence, pink for HP,SP and their respective recoveries + Stamina, and orange for attack vs certain enemy sizes/races] so you can have at least more certainty to have the stats you want with blue and purple tiers.
But it seems to me that purple and blue were simply designed as trash tiers, ruining your gear so people have to play more.
And all these RNGs happen before the upgrade RNG/Ichor RNG…