Hello everyone.
First of all, a friend gave me an additional key he recieved (thanks to him) so I tested the beta for only 2 days.
I know this was just a iCBT, so I won’t dwell on the well-known bugs (friends list, whispers, hitboxes, auction house, etc…), but I’ll just ask some questions, give some little suggestions, and give my feedback. Only 2 days okay, so my questions may seem to be trivial for you… So be nice, thanks 
Let’s talk about the game, and my thoughts (in no particulary order).
-
The aesthetics are great. I feel the nostalgia of RO, the cuteness of the RO’s sprites now in 3D, in a 2.5D stage. Awesome. The customization of the chars was very limited, but I guess we’ll can later choose more haircuts, hair colors (maybe bleached/rainbow
). I hope we can even choose eye/skin color, that would be great.
Will we have some cloth dyes too? Sadly the stuff you’re wearing don’t change how your char looks (except headgear costumes). Talking about the costumes, that’s always a good feature, but it’s a bit frustrating sometimes: i.e. at the same level, a C1 bokor has 2 costumes (+1, the “naked” cleric) while a C3 swordman has none… -
The controls. At first, I wasn’t fond of the idea of the full keyboard control mode… And it was a good experience in the end. I’m still not fond of it because I can’t unlearn to jump with the space bar
. I prefered the mouse & joypad controls, pretty good for a MMO. Some bugs with the joypad… For example, I had to press twice on the B button to activate a Vakarine statue. But nothing too annoying. I may not have seen it but, is there a settings button in the lodge? Because everytime I started with a new char, the tutorial “how to move” indicates me the keyboard keys, instead of the joypad buttons.
And we desperatly need an option to change the key shortcuts !! -
The Classes system is interesting. It explains the amazing “80 classes”, but sadly it’s not 80 classes for the endgame, 3/4 of them are just specialisation/a path to reach the endgame. And some paths are impossible.
So I’m waiting for more infos about it. -
The HUD was good. Perhaps a bit too much big sometimes. I didn’t check if we can resize it or not. An option to move it the way we want will be great, as well a hide/unhide HUD shortcut (for nice screenshots). The shortcut bars were broken, sometimes after teleportation, I had the “keyboard shortcuts” while playing with a joypad.
-
The UI was great, but you cannot see more than 2 windows (i.e. your char status points sheet & your inventory). A resize option will be good for that too. Also, won’t it be better if the char name is shown instead of the lodge name?

-
The main story quests. It’s good to have one, but is this necessarily mean that all players (no matter the class) have to start from the same location? Players should go in adventure all by themselves first in such a wide world, just like in RO (from Geffen/Payon/Prontera/…). I think this is the kind of game that you have to interact with people from the beginning to know about the world itself, and to make your first steps, before starting the Main Quest.
-
About the storage system… Well for a RO player, I loved the joint kafra storage between all the chars of a same account. And I must admit that I felt a bit disappointed (for its legitimate successor) for NOT having the same system. Will it change in the future?
-
The EXP system. Will we have an option to show us how much jobexp we earn? Some calibrations must be made too, because grinding the mobs become a pain in the @$$ after the level 25… And the difference between your level and the mobs level grows faster too much early in the game.

-
Does Tos have a mascot? Like the famous Poring for RO…
-
Can someone explain me the purpose of botting in a CBT? Yeah botting, I saw a few archer bots…
-
The boss fights. They can be very long in solo since the beginning (need calibration too). Bosses drop some nice pieces of stuff at a certain rate (i.e. maybe a nice rod at 10%), so I wonder if it’s possible to fight them again (especially the bosses from the main/story quests). Or will it be possible?
Can we have an indication before entering a “boss instance”? Because it’s a bit annoying to enter into a boss fight when you’re here just to explore or grind. Especially if the boss is too strong for you. And running away from the instance is impossible too, so you have to die.
-
I thought I heard there will be some “unranked” classes, like a fisherman or a cook. How will it work? A kind of workmanship or not at all?
-
5-members partys are a bit small, don’t you think?

That’s all for the moment.
Thanks IMC Games, ToS Team and everyone who played this beta, that was a good beta, and I expect for more the next time (like the KVM-like pvp feature). And more infos about the hidden classes, exp/upgrades/drops charts… 

