I’m not good at eng but i try my best (= =)/
/ Lag when many player spam megaphone,
/ When I attacked some boss and big monster. I can’t seen attack damage that’ll show when you’re attack monster.(I means damage tha’t pop up when player attack something)
/ Balance of skill is important too when i played cleric, I can says some skill make a huge different,There are too many benefits like “Divine Might”
this skill should be in Cleric rank3 and must don’t have more than level1 with craft system or lv5 without craft system (maybe max at lv1 is the best way = = compare to the skill of other rank2-3class in Cleric tree,DM only rank2 skill but can make some skill in rank2-6 that scale 100-200damage per lv(some skill have more duration) to +10lv that’s mean only rank2-3 skill can make different1000-2000damage without Attribute(everyclass have attribute+1%damage to skill per lv of attribute,max at lv100) if+max lv attribute only damage from “DM” can make that’s skill +2000-4000 damage what’s happen if combine with other skill with higher rank and more scale damage than this)
because it’s can combine with high rank skill and make it’s unbalance I will not worry if “DM” is in rank10,you can make it have10-15lv all you want.
/ Some Class like Sapper is inefficient compare with their cost, I think skill like “Conceal” should remove from skill list and move to attribute list. Peltasta may lost their shield if not picked up within time limit after use “Shield Lob” but Monk can cast “Energy Blast” to kill someone that’s out of their screen with no cost. Why?
/ Mouse Control is good but have a little problem when i want to click attack but companion and item drop around the area block it.
/ Party menu should have function invite “player’s name”
/ Market function should have item’s grade when want to search it
/ More different type of weapon in the future will make every player happy. they’re talk about some class like monk because this class match for unarmed weapons.
/ Many people like to tamed pet. you can invite them if improve companion function.
/ About companion I think it’s unbalance machanic now. becuase there are some bugged that’s you can spam click at status and you can improve it with low money cost agian and agian like the bugged of attribute that you can learn many of them at the same time.
/ Companion should have the same machanic of the level and status like player’ character.
/ Chat menu player only have “/s,/p,/…” it’'ll be good if can click on the Chat box which one you want to sent.
/ It’s not a big deal but I miss the old sound of “Ice Blastu” so much!!! >.<
