Tree of Savior Forum

I want to make a World Boss killing class build

What is it exactly about Rogue do you think provides it strong DPS? You realize that their only DPS source is Backstab which locks them to using Karacha Set, which the crossbow in itself is not very good in the endgame right? The only major appeal of Rogue at the moment for general PvE is Sneak Hit which lets you forego dexterity to get your critical hits from that.

Weapon swapping is barely functional at world bosses given the insane FPS drop that everyone is susceptible to, no matter how good your computer rig is.

Fletcher has the strongest DOT in the game that does 50 hits of damage by itself over the course of 15 seconds, while you’re free to use any of the Ranger skills (which that Rogue also used) and fill in any empty moments when cooldowns are up with any of the 0 CD skills that do ridiculous damage (e.g. Crossfire, with 150% explosive damage).

I don’t think I can convince you that Rogue in its current state is incredibly underwhelming outside of a single circle for utility. I can only tell you based off of experiences partying with both as well as competing against both that Fletcher has always been the stronger class.

Wugushi is better than Fletcher overall against World Bosses.
Fletcher is good but is one of the worst classes to combine with ranger.

I personally use a combination of Wugushi and Fletcher. This is my fifth archer so far and the best I ever made against single targets.

General curiosity, because I have not seen a single Wugushi in the level bracket I’m in at the moment present at the endgame, but how does poison damage scale? What makes it stronger?

I may be out-dated if they altered anything about it, but previously (within the past half year) Wugushi poison damage didn’t scale off of any stat whatsoever. I vaguely remember someone saying it scales off of strength now. Is that true?

You also say you’re combining Fletcher with Wugushi. Fletcher’s skills have additional scaling with levels beyond just pure damage (Bodkin with additional armor shred, Crossfire with additional explosive damage). Is this worth it to forego Fletcher C3 for Wugushi C2?

Poison scale like bleeding, with the exception that bleeding can be resisted but poison can’t anymore.
Poison scales with str + base damage from skill + bonuses from itens and buffs. Poison ticks 2 times a second and benefits from bow mastery.

Needle Blow always scaled. Wugong Gu didn’t but was changed.
Zhendu is the exception and still does not scale.
I’m not playing Wugushi C2 now but for what I remember the C2 skill scaled as well.

That actually sounds really good then, significantly better than the last time I saw Wugushi gameplay, and I hope to see more Wugushi builds in light of that. Poison sounds like it’s pretty worth now and would work well with Magic Arrow in that case.

Wrong. The main source is the 30 hits barrage + feint damage, looks like you didnt saw the video man!

Look at the figth against that “Hedgehog” boss: The rogue didnt move that much so she took less time moving from behind the boss. That was a pretty fast boss kill.

Again, you are just ignoring the fact of the steady aim NERF. From dot damge, even scout with flare shot has it, and she did that in the video too. She is not even ranger c3.

In OUR VERSION any RANGER DO LESS DAMAGE ON STEADY AIM. So in ITOS this fletcher will just do less damage.

The rogue too, but as you can see her pve build only took ranger c2, even with steady aim lvl 10 she was doing good. So the nerf should affect a rogue player on OUR VERSION OF THE GAME less.

Agree on the single dip for rogue c1. Backstab is too restrictive, I think that is much better use the dip to skyrocket your STR to ridiculous amounts like 410 ~ 414.

Steady Aim’s skill ratio changed from 3 * skill level to 5 + skill level. (45% to ONLY 20%)

Steady Aim duration reduced from 15s to 10s.

Steady aim’s description was updated from “Increases the attack power of the next missile type attack” to “Increases the attack power of missile type attacks”. (just description problem fixed)

So have that in mind when you see any ranger c3 KTOS VIDEO.

QS C3>Wugushi C2
20chars/

I’ve always been under the presumption that everyone generally accepted that the Feint + Barrage mechanic was unintended and a bug moreso than a hidden mechanic.

There’s not much that could explain that Feint would ever double the damage of Barrage in any way shape or form.

No, its not. Its a hidden mech as the auto cast on lvl 7 full draw, bonus +50% damage to some skill when used against some armor type enemy, etc. This stuff makes the game fun. Way better than “I will be a fletcher and spam my skills in any order.”

You just dont want that or what? You think thats op? Or you want one hidden synergy with a fletcher skill so you could say: Now Im the best! On a serious mood, its a 2 rank combo, requires 2 skills with razonable CD, and on top of that rogue c1 got only one damage skill.

Now…

You want a roleplay reason? :joy:

After a feint the enemy lower his guard. Done. :joy:

What your opinion about the Quarrel Shooter C3 Auto Attack build to kill high end game bosses?? Its a viable option??

A3Q3Musket1 if you want pure single target (mobbing is awful)

A3R1F3 is really strong for single target, stronger than R3F3.

A3R1Rogue1/x/Musket for huge crits

If ask about World Boss Killing i think Wugushi is the best (need 2 circle)

What ranks do you suggest other than wugushi 2?

Not so many Archer classes can take World boss really fast that i’ve seen on Klaipeda

These are most classes that i’ve seen on world boss hunting :::Wugushi, Quarrel3 (with appropriate tanker), Fletcher (C2)

Now I’m running Fletcher C2 since my party dont have any aoe dmg but to be honest Fletcher C2 still lack of dmg when compare to those 2 classes

So A2 > QS3 > Wagushi2 its a viable option for DPS high end game world bosses??

I believe Wugushi poisons don’t stack with other wugushis.
Meaning it gets overwritten when one wugushi cast his.
I don’t know if it’s a bug or if this work as they intends…

But as a result, I think it’s a bad choice for world boss since the more there are wugushi, the less damage you will deal with your poison (and it’s your main source of damage)

I’ve been wondering about this.

Does the Wugashi with the strongest poison (Damage / Lvl of skill) overwrite all of the other Wugushi’s or is it based on who cast it first?

Then you must’ve been living in a cave. Fletcher 3 is by far the highest single target dps for soloing boss right now. The amount of dps a single magic arrow can dish out is just insane.

Doesn’t matter about the strength, a weak poison will overwrite a stronger poison. It acts in the same aspect that Incineration does. Newest poison takes over.

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You have to remember that Magic Arrow has very small aoe and world boss hunting , we have to race another party to deal dmg

I could say world boss keep moving around (from my experience) so there are very small chance to get full dmg from Magic Arrow

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