Tree of Savior Forum

I want to make a World Boss killing class build

So I’m just looking for like single target type of build that does most of its damage on bosses. I’m not going for AoE or PvP with this build, just an archer class that can take down bosses pretty fast.

I would like to know this too.

Anyone with some good ideas or pointers?

Archer C1 Ranger C3 Fletcher C3 is currently head and shoulders above all other builds at the moment, including from other classes, in terms of DPS and damage over time on bosses with large health pools (missions & world bosses).

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Too SP hungry and expensive arrows… its like a Sapper.

If you want a Boss Hunter then the best options are Archer3/QS3/Musketeer or Archer/Ranger2/Wughusi3/Cannoneer.

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Sapper is certainly not expensive to maintain, having played one myself from server launch in kTOS. Fletcher’s expenses are almost entirely derived from upkeep of SP potions. Arrows are cheap to make and only time consuming.

Neither the turret Archer build nor Wugushi are remotely on the same caliber as a proper Fletcher build. Musketeer’s only ace in the hole is a good Covering Fire and the latter build must deal with cooldowns during its DOTs.

Between Magic Arrow and the no cooldown skills along with burst from Ranger C3, the build mentioned is one of the few ‘overpowered’ builds at the moment.

Plus, I don’t think cost was something factored in the OP’s question. When it comes down to business and wanting to be competitive in world bosses, in which you should never settle for anything but the best if loot is your goal, then the reality is that Archer C1 Ranger C3 Fletcher C3 is the strongest at the moment.

If cost IS a factor, and you don’t want to spend money on SP potions or go through the effort of farming the free high level SP potions daily, then sure, Archer C3 QS C3 Musketeer is good enough for most purposes (though for the sake of general PvE and leveling, replacing one circle of Archer for Falconer compliments the build better).

Will also destroy your silver treasury as quickly as it kills bosses.

yeah sure, fletcher is the best at boss killing… Oh wait… :open_mouth:

Wait is that time supposed to be remotely impressive? :open_mouth:

Yes it is. In the rogue video:

1 - she is only lvl 196

2 - she didnt have any Op end game gear or RANK SEVEN (she is just rank 6 lol, using level 170 items like roxona plate set and karacha set. No op acessorys also - she shows all)

2.5 - Her atributes prob. are not lvl 90, as she dindt have the same silver / level as the fletcher.

3 - Her weapon WAS NOT enchanted (squire buff or awake buff) as you can see at the video, the fletcher he didnt show. Her gems are pretty bad and she is missing TREE gems on her weapons.

3.5 - Her weapons was JUST +4 AND +3 lol

4 - She didnt have any sp problem at all.

5 - She took almost no hits when doing her stuff. At 6:56 the fletcher guy almost got killed even with his end game op stuff and his max dex op evasion. :joy:

Yes the fletcher damage on the max level is good, I agree, But I whould love to see him at rank 6 with less op gear.

The benefits of Rogue don’t scale as hard as the benefits of Fletcher from C2 to C3. Their time would probably improve with levels but the amount of health that the monsters in that mission have drastically increases as well as you level up.

The time itself is really good at 13 or so minutes, especially compared to other classes, but if we’re talking about absolute competitiveness Fletcher still wins hands down at the upper levels. In-game at this time, I can’t say I’ve ever worried about a Rogue out-damaging my Cleric at most of the world bosses, however I’ve noticed Fletcher players giving me a run for my money at the non-ghost/devil bosses.

Your arguments are valid but relative to the topic, Fletcher will always be the strongest at this time, due to the factor that multi-hits are the strongest source of DPS against single-target bosses and Magic Arrow in tandem with 0 CD skills is incredibly obnoxious.

@Veritas I agree, Fletcher got the most from the non nerfed version of stead aim…

Oh wait.

Our steady aim version is nerfed to the ground. So, with only 10 sec up time and only 20% bonus damage we will spam less skills and do less damage.

The major point here that you are missing: Rank 7 and end game atributes at level 90+ plus more gems and more OP stuff = moar damage.

Its just a rank 6 underpowered rogue x end game fletcher with all end game stuff. Also note about our STEADY AIM NERF, it hurst the fletcher more than the rogue.

What is it exactly about Rogue do you think provides it strong DPS? You realize that their only DPS source is Backstab which locks them to using Karacha Set, which the crossbow in itself is not very good in the endgame right? The only major appeal of Rogue at the moment for general PvE is Sneak Hit which lets you forego dexterity to get your critical hits from that.

Weapon swapping is barely functional at world bosses given the insane FPS drop that everyone is susceptible to, no matter how good your computer rig is.

Fletcher has the strongest DOT in the game that does 50 hits of damage by itself over the course of 15 seconds, while you’re free to use any of the Ranger skills (which that Rogue also used) and fill in any empty moments when cooldowns are up with any of the 0 CD skills that do ridiculous damage (e.g. Crossfire, with 150% explosive damage).

I don’t think I can convince you that Rogue in its current state is incredibly underwhelming outside of a single circle for utility. I can only tell you based off of experiences partying with both as well as competing against both that Fletcher has always been the stronger class.

Wugushi is better than Fletcher overall against World Bosses.
Fletcher is good but is one of the worst classes to combine with ranger.

I personally use a combination of Wugushi and Fletcher. This is my fifth archer so far and the best I ever made against single targets.

General curiosity, because I have not seen a single Wugushi in the level bracket I’m in at the moment present at the endgame, but how does poison damage scale? What makes it stronger?

I may be out-dated if they altered anything about it, but previously (within the past half year) Wugushi poison damage didn’t scale off of any stat whatsoever. I vaguely remember someone saying it scales off of strength now. Is that true?

You also say you’re combining Fletcher with Wugushi. Fletcher’s skills have additional scaling with levels beyond just pure damage (Bodkin with additional armor shred, Crossfire with additional explosive damage). Is this worth it to forego Fletcher C3 for Wugushi C2?

Poison scale like bleeding, with the exception that bleeding can be resisted but poison can’t anymore.
Poison scales with str + base damage from skill + bonuses from itens and buffs. Poison ticks 2 times a second and benefits from bow mastery.

Needle Blow always scaled. Wugong Gu didn’t but was changed.
Zhendu is the exception and still does not scale.
I’m not playing Wugushi C2 now but for what I remember the C2 skill scaled as well.

That actually sounds really good then, significantly better than the last time I saw Wugushi gameplay, and I hope to see more Wugushi builds in light of that. Poison sounds like it’s pretty worth now and would work well with Magic Arrow in that case.

Wrong. The main source is the 30 hits barrage + feint damage, looks like you didnt saw the video man!

Look at the figth against that “Hedgehog” boss: The rogue didnt move that much so she took less time moving from behind the boss. That was a pretty fast boss kill.

Again, you are just ignoring the fact of the steady aim NERF. From dot damge, even scout with flare shot has it, and she did that in the video too. She is not even ranger c3.

In OUR VERSION any RANGER DO LESS DAMAGE ON STEADY AIM. So in ITOS this fletcher will just do less damage.

The rogue too, but as you can see her pve build only took ranger c2, even with steady aim lvl 10 she was doing good. So the nerf should affect a rogue player on OUR VERSION OF THE GAME less.

Agree on the single dip for rogue c1. Backstab is too restrictive, I think that is much better use the dip to skyrocket your STR to ridiculous amounts like 410 ~ 414.

Steady Aim’s skill ratio changed from 3 * skill level to 5 + skill level. (45% to ONLY 20%)

Steady Aim duration reduced from 15s to 10s.

Steady aim’s description was updated from “Increases the attack power of the next missile type attack” to “Increases the attack power of missile type attacks”. (just description problem fixed)

So have that in mind when you see any ranger c3 KTOS VIDEO.

QS C3>Wugushi C2
20chars/

I’ve always been under the presumption that everyone generally accepted that the Feint + Barrage mechanic was unintended and a bug moreso than a hidden mechanic.

There’s not much that could explain that Feint would ever double the damage of Barrage in any way shape or form.

No, its not. Its a hidden mech as the auto cast on lvl 7 full draw, bonus +50% damage to some skill when used against some armor type enemy, etc. This stuff makes the game fun. Way better than “I will be a fletcher and spam my skills in any order.”

You just dont want that or what? You think thats op? Or you want one hidden synergy with a fletcher skill so you could say: Now Im the best! On a serious mood, its a 2 rank combo, requires 2 skills with razonable CD, and on top of that rogue c1 got only one damage skill.

Now…

You want a roleplay reason? :joy:

After a feint the enemy lower his guard. Done. :joy: