Since Closed Beta, they’ve offered the impression that our servers are following the progression that Korea’s servers take. Meaning what they get, is something we’ll probably see at some point as well.
Given that we’re missing several months of balance patches and that some skills were different from the get-go, i’m not so sure anymore about it.
I mean, take monks. They haven’t done other changes to them for a while, one would think they’re satisfied with the current results, yet we haven’t got an inch of those changes, not even the purely numerical ones (like skills’ base attacks and their scaling, the ones likely more easy to implement).
We may talk about following their progression, but right now we haven’t even started doing so. And we don’t know when that shall start, alas.
No, I still don’t know what you’re talking about. Why would they need to arrange anything? The code should not give a ■■■■ what language the end user speaks. What is an “English pattern” of code? Do Koreans read code right to left, because I find that hard to believe.
Again, whatever tooltips they need to change - that should all be in scripts and easily handled by a ■■■■■■■ intern if their programmers are too busy, and most of it shouldn’t even need changing because it’s mostly numerical changes anyway, stuff that should be automatically drawn from the code itself. If a skill has something NEW added it’ll need a new tooltip, but they shouldn’t have to manually go through tooltips and change them from “Damage: 50” to “Damage: 55” because it should all be “Damage: %D”. Although, hey, maybe IMC is amateurish enough that they do have to modify tooltips manually every time they change something - that’s still a token amount of work.
I cannot imagine a world where IMC needs to do ■■■■ all worth of work to port over some simple balance changes. Frankly I am all out of patience at this point.
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So basically nothing, alright.
It’s common practice for the starting branch of a game to trail behind its parent servers. We will naturally lag behind their progression, but will eventually be getting content patches and changes. This is excluding changes and patches in regards to issues that are already plaguing the game right now.
Except, we’ve gotten a lot of stuff first. Mainly new experimental restrictions and anti-botting measures and other non-gameplay stuff. Honestly, it feels like iToS is being used as a testing ground for kToS, not the other way around.
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I feel like I’m repeating myself here. I said with the exception to the changes and patches in regards to the issues that are already plaguing the game right now. The bots have been an issue since CB, and this was their immediate solution at the time when the game was set to be released.
Except that right now, this is the only version that’s actually managed directly by the developer. As a matter of fact, we have even got some features in advance. Just…not balance related ones. I don’t see why it should be natural for us to “lag behind”, given that we’re getting the game directly by the source. I mean, if they want to use the korean playerbase as guinea pigs for the balance patches before they bring them to us, ok, that’s a choice. But apart from that, there should be no reason to put delays on balance patches, assuming they feel them to be good enough (and given that some of those changes haven’t been touched further for months, they should indeed be so).
Regardless of what we could want to assume would be better for the server, what’s left in the dark leads me to believe that they have some formulaic pattern to follow, as far as content release goes.
There’s not much we can do but see what they do.
It’s okay OP,I thought the same thing and also chalked it up to once again: poor translation and wording.An English CM would work wonders here.
I get that kToS is going to get better things first and even expected a small gap between content,but as seen by this very update,it’s clear that at the very least TP shop items can be added very quickly after release in kToS.So why not all the other stuff you skipped?
IMC should literally just disable whole Swordsman class/tree until they come up with some good idea how to fix/rework that class and give for every Swordsman player free lv 200 archer3/qs3 as an compensate…
No love for swordies … savage as f…k …
i wont grind my swordie until patch arrives will stay lvl 230… focus now on warlock
Well, they still could have meant the changes are coming here. They did say AS SOON AS next week. Which means it could be next week.
Same thing with the servers opening up. They worded it where it sounds like it could be this week, but it doesnt specifically say it would be.
just forget reporting ktos patches in forums then, report only itos patches.
you can start working next year.
Jesus Christ my dude
Do you really think the game is coded differently in Korea? Like because it’s the Korean version of the game, they have special magical runes instead of code?
I thought/hoped they’d make cards account tradeable. Impossible for me to get any on my Sorc lately.
Meanwhile my alts are card magnets.
