IMC, I would like to talk a bit about the game quests, maps and game interface, pointing out some options that would make players interact more with each other having a richer and more profitable experience in the game.
1 - QUESTS:
One of the biggest flaws of tree of savior, is to allow the player to evolve quickly by killing monsters on the map, without having to go through the game quests.
Many players like this level rush system, because they want to go straight to the final content of the game and they just do not like to do quests, but I can prove that the impact that this caused in the game was totally negative.
During my quests day, I discovered many beautiful maps, did many secret quests with good rewards that helped me on the leveling journey, gained many extra status points and other benefits I gained by doing the game quests (Vaivora NPC benefits). I had to do all this alone, and you know why I.M.C? Simply because no player was doing quests or trying to figure out the maps. They were in group, in some of the fields of monsters that give xp, all together, accelerating level! Many players do not know most maps of the game, only know the maps where it accelerates level, and do not even bother to go to it, because some Sage open portal leaving them right in the door.
The result of this is catastrophic, players reaching high levels, with no knowledge about the game, many empty maps without players interaction, several players without knowing the wonderful items that the quests provide like Class Reset, Reset Status Points, Reset of Skill points, extra attribute points among many others that I could quote. And all this because the quests of the game are not the main source of evolution of the players.This makes it even easier for bots, as they can gain levels quickly, to practice in-game corruption without worrying about going through a system of gradual evolution.
What I propose here, is not the obligation to do quests, but that the quests are the main source of evolution of the player. That a player who makes the gradual progression through the quests, receives 100% more experience than a player who just wants to run levels. Only in this way will we have a server with more populous maps, with players learning together and interacting, and when they reach the maximum level, they will have gained knowledge of the game and all the benefits that the game provides. Inclusive this is very beneficial for new players, who will feel more comfortable and motivated on a map with players to play together and exchange experience.
However, for a total pve experience, the game interface plays an important role. And currently, the Tree of Savior interface for locating quests and layout customization is simply horrible.
It is not possible to move the items of the interface, nor increase its size, thus adjusting for the best way for the player. It would be interesting to provide an option to fully customize the game interface. The quests detection system, and all messed up, if you have several quests of different levels, they are scattered, and to identify which quest is your level, you have to click on all to see what level it is. In my opinion, the quests should be all in numerical order in the quests window, thus facilitating the choice of the most appropriate quest.
Another improvement that would be very welcome would be the “QUEST TRACK”. Often npcs give you some quests that you simply get lost without knowing where to go, having to search on youtube or google to find out how to complete.
Finally, I’d like to talk a little bit about npcs. I think there should be animations that would hold the player interested in history. You could put animations on the main quests, with voices in the npcs, and even a little song, why not? All this was going to draw the attention of the player to the history of the game which in my view is very good. Oh, if I were your art director, I would never allow these npcs to be so dead this way. I was going to put these designers to create animations that would trap the player in the history of the game. The game’s writer has had so much work, and in the end many players do not even want to see the quests for not being visually appealing.
Please, try to take advantage of these ideas to make the game more populous, with more goals than reaching level 390 and not knowing what to do next.