Echo the same sentiments although I only agree to some of the points. The little to no communications (points 5,6,7) is what make me really think why do I even bother to play the game. Same as TS, I purchased almost all of the available packs (Packs 1 & 2 + discounted 1 & 2).
In the beginning I have really high hopes of the game, it has the graphics that I like, the playstyle that I love (very Ys style) and really good bgm. Since it is still new in the market (around 2months), I understand that there are still lots of bugs and stuff which need time to fix.
However that are really many other things which I totally don’t understand at all. IMC at the very least help me and others to understand why.
- Implementation of ktos patches. The question is why kToS can patch and iToS can’t. Numerous fixes from the kToS patch aren’t even that hard to patch, like increasing of skill damage for Dievdirby or reduction of Plague Doctor/Cleric’s heal skill duration during pvp.
In programming aren’t these skill/damage modifiers placed as class variables? Or these configurations are separated in a separate xml/config file which can be changed?
Since languages are separated in a separate LanguageData folder, it is just very hard to comprehend why kToS game client data can’t be used for iToS.
- The extreme lack of communication. The last developer blog entry is 26th April. That is almost 1 month ago. It just seems like the international community is forgotten 1 month after the last blog post. We as the community would like to know what you all are doing, what road map you have for the game the next few months and such. That is the point of having a developer’s blog in the first place.
Players want to feel that the company listens to their concerns. Being silent doesn’t really help much.
- In the recent 2 days of accounts banned update… only 3 servers are listed. Both SEA and SA servers are not in the list. It will be great to let us know why aren’t these servers have any ban account list as they contain a huge amount of bots and gold sellers.
My assumption after looking at the lists… is the ‘so-called bot recognition algorithm’ adds delay to the server too. It needs to track each and every movement of each account, check for repeated patterns (like bots) to determine whether the account is a bot or not. Since these 3 servers are so packed and overloaded, turning on this algorithm only makes matters worse. Hence it is turned off and there is no report/bots banned.
If that’s the case, it might be a better alternative to just hire an in-game gm whose job is just to go to each and every town/bot infested map and perma ban the bots right there since the algorithm isn’t working as intended.
Edit: Thanks Hakkyu Kim for coming over to clarify of many of the issues. we really appreciate it. If possible can someone over at your studio post some updates once every few days? With it the community knows what you all are working on and it will help lessen the unhappiness that is going around in this forum.