Did you mean to reply to me? I was just bullshiting with dad guy. I’ll try and reply with something meaningful but I’m not sure of the context.
I agree that established players have no reason to use the non-cosmetic gachas outside of hardcore PvP/GvG/PvE (because of the apples). Even the tokens themselves are a minor financial inconvenience. But it is damaging to IMC’s brand to have gambling mechanics internationally.
And further it’s worse to have gambling mechanics tied to upgrade components or things of great value–in the case of their 2nd gacha cube. Fighting against the gacha cubes… particularly the 2nd one is a benefit for players wanting to protect ToS in the long term.
The more annoying or in your face P2W is, for American markets, the less likely players will stay with a F2P game for a long time. It’s not nearly as bad as old F2P tactics like painfully small inventories. Compared to those days we’re very comfortable. And it would be in the players’ and IMC’s best interest to keep it that way.
I’m not sure what IMC can do to increase earnings here. WoW’s version of tokens has a price floor. But I’m not sure that would fit well since there is such a difference between silver that can be gained by an established player and a new one. And you don’t want to make tokens through silver completely unobtainable for new players. Perhaps putting a weekly token or two in mid level quests for lowbies. Like the bramble quest. It’s complex and annoying enough botters would have trouble with it. And then you could go with WoW’s method of a forced price floor.