Tree of Savior Forum

I love grinding

I really enjoyed grinding, espcially in the oldshcool Maplestory where it would take you up to 30 hours to get from level 30-45, just to get that new set of equipement and that new awesome skill you wanted. Each monster gave you 0.05% and you would be happy to get that much. It’s not for everyone, but some games did it and had pretty good success. For those who didn’t enjoy that, they would go to Ludi and do the overcrowded party quests which we’re pretty damn fun as well.

I played D3 recently with friends, they got me to max level in about 15-20 minutes, it was the most ridiculous thing ever ! Completly sapped the fun of character progression and made the big focus on item hunting, which is okay and all but when you spend most of the time doing the same old rifts, just harder and harder, to get that same item but with ancient attributes with that stats you want it becomes boring. And then again you can say you could have refused the power-leveing, but you just end up playing alone, which kills an MMORPG. For me there is a big difference between item hunting and grinding, and Diablo 3 has 0 grinding, even with paragon.

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Grinding can be fun if the gameplay is good. Like Diablo 3

Depends on what you mean by grinding.

On RO1, back before the game got horrible (pre-2009), it would take hundreds of hours to max out one character.

On an average, making around 1 million exp an hour was quite normal between 90-99… but we’re going to pretend that you could make a million an hour starting at level 85.

Level 85 - 99 was… 353,039,298 exp.

That’s about 353 hours.

Now we’re going to do 70-84… 70 being when your character felt like it was starting to function. That’s… 43,651,797 exp… I’ll say you gain around… 600,000 EXP an hour at that level range from what I remember… so that’s 72 hours. (Sounds about right.)

We’re not even going to think about the other levels, but allow me to yolo throw in an extra 100 hours for level 1 - 70…

So I’m going to go ahead and say on average it took about 523 hours to reach level 1 - 99.

On average, a casual player with a job has time to play about… 2- 3 hours a day if they really want to do other things in their life outside of TOS… I’d honestly put down 2, because when I’m working I cant imagine dedicating more than 2 hours a day to a game.

So 563 hours divided by 2 hours a day… equals… 261 days.

Maybe you might play 5 hours a day on your days off… so… maybe 150 days for the casual player… so that’s 5 months to reach max level for a casual player.

SO…

bottom line is, as long as the grinding isn’t anything like old Ragnarok, I’m a-okay with it, because the game has too many classes to put up with that bullshit.

I’d say a month long to reach max level, playing a few hours a day would be a good amount.

well… a very obvius way to think that imc will do the best to create a enjoyable game for their community…
“Oh man a love ice cream… i hope imc put some consumable in this game.”
“Yay grind is nice :smile: , but its bad too :persevere: .”

:kissing:

if you ask me, 5 months to reach max level seems about right even a year sounds right…Idk why people nowadays are so anal about getting to the maxlevel quickly. If I get the maxlevel in a month, I’ll, most likely, get bored quite quickly of my character.

In fact, the 2 things that put me off from modern rpgs are:

  • Everyone is maxlevel and you can get to it pretty fast.
  • Quest driven grinding.
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This mirrors my feelings exactly! And to the poster before him. When you factor I transcending your RO character and restarting back at level 1 and needing more xp per level, you are around 1 year casual to max, which I feel is exactly on point.

I don’t mind grinding if there is something to do like sidequests, more story quests each lvl, daily quests and fun events. If it’s not like I won’t like it played so many mmo’s where this was a problem.You would only get 1 or 2 story quests each lvl, 3 side quests and the grind kicked in pretty early. And there weren’t even dungeons or raids to keep you entertaint and in the end people pretty much used bots.

Please no id rather grind.

3 Likes

If they do something like a rng mission board where you can choose which quest to do, that will be awesome.

Quest are nice since they create atractive histories, if not will always keep going to milk that old cow bcz some asked you to do in exchange of exp + money… (~boring stuffs~).

I think what makes D3 fun is how you can set the difficulty so high that everything will 1 shot you if you aren’t geared properly, plus it will take you like 10+ minutes of kiting to kill 1 normal mob if you don’t have enough damage. Most D3 players hate the 4 hour grind from 1-70 and the game doesn’t really begin until you hit max level and start focusing on gear improvements and pushing the highest grift you can lol.

Grind is life. Nothing is better after a hard workday like a good Grind, you get the Progress(EXP, Items, etc.) and the best is you can alsmost turn the higher brain functions off. Daily Quest wouldnt bother me tbh, but taht tepends on the impact. If you absolutly have to do them every day to get idk Tokens or something that would suck. Repeatable Quests, same here, can also be good. “Hardcore” players like to things that “Casuals” dont like and vice versa. :grin:

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You know what game had really good grind, fcking flyff.

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5 Month to get level max would be super! in most recent mmorpg: Gw2, Tera, FF14arr, Swtor and Archeage i reached level max in 3-6 days, It would be amazing if i needed like 6month or 1 year to get level max O_O.

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I share the same idea from what you have written. But if the is just grinding I do not know how they would show us the story that take place in the world of ToS. I also believe that the majority of playing an mmo is the adventure from level 1 to max level.

They can use the quests to tell the story…but not as a guide on “where to grind?”.

In my opinion, the grind is not bad at all if your having fun. When you work as a team with others in a party, leveling up together, defeating tough enemies and boss battles and making friends, that is the best part of an MMO. :blush:

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Atm we have a main quest and some “hindden” sidequests. Almost every npc in this game gives you a quest, but its your choice to do or not. They dont keep screaming or point “!” to your face to get some attention.

how does people think grinding is fun ..
boss battles are fun or quests… but… grinding? same spot, same mobs, for hours .
. i hope this game wont be a endless grinding game :C

Quests are straight worse then grinding.
Quest = Travel grind Travel
where with grinding u can just pick your spot and grind no running stupid laps.

then another party comes and ks until u leave, also quest have “a meaning”
grinding is just boring like killing the same thing over and over and over and over… and over
in RO 2 it used to be a Little bit fun but then it became a grinding game, good bye colosseum, good bye dungeon raids, good bye everything, same with maplestory, good bye party quests just grind

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