I’d say it rather explains that the types of yours judge only by the cover. Or that your hypothalamus lacks cells to analyse the information send to it by the nerves through your eyeballs.
What’s you are doing is called a sophism, just chill out and find real arguments to counter what I said instead of that kind of toxic behavior.
I don’t need any arguments to prove an axiom. The only thing you need to realize that ToS is nothing like Ro and a lot like D3 - common sense and gaming experience. I have both, you don’t seem to have neither.
If you want to have the last word - I don’t mind, knock yourself out. But I won’t argue anymore on obvious and crystal clear things.
Well, yes you’re right, but in my case, I like it, doesn’t bother me at all. As a matter of fact, the art style of this game, is unique, really love it.
If You want to play Ragnarok again go here, https://ragnarokonline.com.ph/. The closed beta will start tomorrow. No advanced 2nd jobs will be introduced yet, so its like the 2003 Ragnarok beta.
Sophism.
Sophism.
Useless and baseless fact. You don’t even know me nor I know you
.
I don’t want to have the last word, I just want to read intersting arguments from people so we can have a debate, a discuss on this topic. You are just avoiding everything I mentionned, maybe you are right, but you never shown it.
Clear things like ToS being a soccer game
? Or your example with the tomato and the apple which is against your whole arguments and the whole concept of similarities ?
Thing is, those mobages are the ones getting greenlighted for animes nowdays. Titles with mmo genre are nothing more but nostalgia from novel authors who played the good games a decade back.
(Heck, OVERLORD and Log-Horizon’s mmo game are based on TTRPG, D&D)
It’s not the quest system or not being open world that’s a problem its the plot. The bloody mother ■■■■■■■ plot.
You’re one of the chosen many that can save the world(and the useless goddesses) from the demons.
^That plot is slapped to the player’s face/shove to their asses/brainwashed into their head at the early tutorial.
IMC’s writers shoehorns players to be ‘played by the game’, not to ‘play the game’.
You’re not ‘YOU’ when you play TOS, you’re the Savior/Revelator, in short a slave for korean writen plot which is 90% NTR.
Cheers 
I would add the story quest is giving you stats points, which are not so important but for people who like to have the best stats in a RPG, it’s really a pain. The story quest is also necessary for many R2 jobs or for Alchemist
. In a way, it’s not a bad idea, but in fact it’s more a trouble than an interesting feature.
You’re a freaking savior but you can’t jump over this stupid stack of cart, or whatever it is… Amazing savior skills right there.
I mean iRO says they are coming with upcoming classic servers…tell you what, even with a classic servers you wont experience “the good old days”.
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