tos can be like both. you all win at the dominance hierarchy games. now stop trying to one up each other.
What I really donât like about TOS is the fact that the map and the architecture of the dungeons doesnât make sense. Everything felt like it was randomly placed like a labyrinth. Take a look at the world map. Apsimesti Crossroads is connected to Verkti Square via a road but if you look at the World Map it was literally several kilometers away from each other going through forests, river and mountrains but it didnât felt like you walked that distance. Compare it to RO, if you walk from Morroc to Payon you will really feel like you are in a âreal worldâ with changing landscape based on the topography of the region. From desert to fields to jungles. There is an obvious logical transition of the environment and it felt exciting to explore the world. Creature placement also donât make any sense. You get random fish creatures in a forest for no reason. But I think TOS has a chance to save itself but it requires some effort from IMC.
OP showed some good points. About the questing I would like to add that there are too many maps and they dont follow your level progress while questing and doing dungeon, being overleveled is pretty common and thats bad design imo, it makes you skip a lot of maps or stay overleved (receiving less xp than the optimal) if you are more like a completionist. However, this game has worse things that need fixing before what you said imo, like AFK Farming.
Speaking of maps, almost every single map feels like a bunch of circles connected by hallways. Doesnt really give that feeling of an open world IMO.
I played private servers with 20 players and still have more fun than here. So yes, i donât mind play a death game if itâs fun
Theyâre the developers, though.
there, you already have your own opinion. Apparently, lot of people donât agree with you, that why the private server that you played on end up with 20 players.
IMC ainât that stupid to cater only for 20 players. They want to attract a lot of people instead of just 20. If you no longer have fun here, then quit. This is a game after all. Why bother playing if you are not having fun?
Yea i agree with you. IRo is wayyy to p2w. You only can get some end game gear from their monthly boxes.
In renewal, you still need a good gears and equipment to solo. But most classes are build around 1 specific skill which result to 1 button smashing. Why? because skill in RO have low cd. Imagine Doppel3 with 1s cd on punish. That what happen in Ro.
It is still a pain to level up certain build (any SC build, physicalRK, spearRK, any AAcrit build, etc) but the builds that i listed early are main build for that classes. And for main classes, it is mostly about 1 button spamming.
It is useless if you want to compare ToS to ClassicRo, because even the developer of RO already abandon Classic. Classic is already dead for several years and anyone who still play classic is someone who cant let go of the past and dont want to adapt to new thing. If you want to compare ToS to RO, do it with renewal, because that is what RO really are right now.
I play Rw Ro or just woe now since tos has nothing like woe to keep my motivation.
And Rw woe is just a mess.
Immortal shadow chaser.
Rks with 5-10 Dragon breath per second.
Ranger can 1-shot guilds if they be careless.
Tao sura´s everywhere with 3 hg per second.
Everything with instant cast beside warlock lol
ITs just a mess and if youre a mele cls you fu**** just because every other cls is range and hit very hard.
Btw THATS like tos xD
It was way better before.
Not all of them, Lineage 2 for example, or Black Desert, huge sandbox with no map changing ever couple of minutes, only for instances and such.
People who keep saying that ToS is similar to RO either:
- Didnât play RO
- Didnât play ToS
Or just canât distinguish apple from tomato type of people.
But they are both round and red!!
I was talking about ToS maps specifically, they dont feel like fields at all, and more like small connected rooms.
Thats not what i meant about class quests, no idea why you try to bring Ro into discussion either, As for hidden class quest. (Please get over it, if you want play Ro, go play Ro, really)
You cant proceed with Appraiser Pre quest, if you havent freed the Alchemist Master in Miners Village.
You cant proceed with Rune Caster quest unless you set Goddess Saule free in Septyni Glen
If I wanted to play RO I would be playing it.
But according to your logic, if I want to play raids I have to play WoW because the rest of the games are âdifferentâ so they canât have something that made other game great.
The only flaw I see in ToS is daily entry restrictions for dungeons. And of course lack of good PvP content similar to GvG, WoE or something like that (NO arenas).
So you think its a good idea to compare a game with another game thats 10+ years old, k.
Why wouldnât it be ok? General gaming culture has changed since then, but if its within the same genre itâs still relevant. There is no reason to forget games of the past simply because âtheyâre oldâ. What is this, Apple and iPhones? Forget the last years phone itâs old news get the new one! 
Putting it into arguments (between games, especially when the other game has 10 years to back it up) why something is worse is what i dislike, last time i checked i played Tree of Savior, not Ragnarok Online or WoW, there is a reason why i dont play those games.
I still have my good and bad memories of that game, i do miss that game sometimes, but i moved on.
But let me tell you, Roâs content the very first years wasnt much to brag about either.
I mean, i could just go ahead and say i find the boss fights in Dragons Dogma Online better, because the bosses are so huge i can actaully climb on them, and thats mechanic ToS doesnt offer.
Itâs a good idea to have a reference.
I donât want a copy paste game but I also donât want a game that fails its own audience.
Just imagine your standard themepark without dungeons and raids.
Imagine your standard sandbox where you arenât really free and you have to play the game according to the developers point of view.
Imagine a grinder with a lot of class differentiation in order to make people to stay in party to complement each other without group grinding design as a core leveling/gearing aspect.
And about comparing old games with new ones⌠wouldnât you compare a medieval RTS with Age of Empires I/II?
WoW is old and is still a reference⌠and Lineage2.
Just in case you donât see my point. ToS is great and fun but Tree if Dailies not, Tree of only ET as endgame and no relevant PvP not, Tree of make this build just to your daily ET and then forget that character and log with another one not.
Itâs a good idea to have a reference. (etc etc)âŚ
I agree with basically all of this. Itâs less about what specific content is added to the game, and more so about what design paradigms the developer uses and what kind of gameplay experience they want to offer.
Edit: To clarify, I mean itâs less important about what specific systems a game had when thought of individually, but more how they fit together to make an experience.
standard themepark without dungeons and raids
By all accounts this is exactly whatâs happening with TOS, just with other aspects of its gameplay. It heavily derives from 1 style of game and then just kind of forgets about that and takes three times as much from an opposing gameplay style.
I like TOS for what it is, but I like TOS more for what it could be given the right design choices. (Not trying to completely change TOS here. Even following with TOSâs core design philosophy you could make a lot of changes to minor things that would really bring everything together better.)
Ah so you just donât know what means similar/similarities. It explains a lot of things now.
Is FF15 from 2016 or 2006 ? ToS dev is pretty old as far as I know, I could be wrong on this.
