Tree of Savior Forum

I just came to a sad realization about this game

Only easy for Dopple xD

1 Like

Just wait until new HG are released. They are going to be the “hard mode” of the future. I mean from your post I can tell you’ve maybe leveled past 200? Maybe got close to 300? Or you’ve been sitting at max level doing absolutely nothing and now you find it boring so you made up a cringy fake topic about how quests are ruining “muh RO feel”?

Give me a break. There’s dungeons galore in this game aimed at people who want to grind. However I do agree that IMC forgot about them and they don’t really give that much EXP. But they are there. You just didn’t explore them at all.

You can get to max level in this game via grind easily. Just requires a good AoE spec and some investment. If it’s team based grinding then it’s an AoE taunt (pelt) + AoE killer.

Dozens of ■■■■■■■ maps scattered across this game with:

  • 0 quests.
  • High health mobs
  • Experience bonus (due to map difficulty)

All of those maps have higher agro rates too, meaning more mobs attack you. They almost always are more brutal too.

But why didn’t you discover them?

Because you’re a whiny RO fan who was bored one day and picked up this game and followed quests like a brain dead person, without actually exploring and finding these grind maps.

I hate TOS for a lot of reasons, but exp is not one of them.

It used to be like you described in the past with mobs already at level 200 having 100k to 200k health pools and hit you for 1200 if you didn’t stack a ton (literally 1000) physical defense.

Everyone hated it and it promoted no coordination. When R8 was released you’d see a few shouts going

Anyone wanna quest 280 inner map?

To which the guy got 0 replies to, because most people at that point were saving up EXP cards and shot up to 330 without doing any quests, leaving new players alone in maps that were too brutal to do anything in.

Rank 8 hard mode went something like this:

  1. people sitting at max level 270 for 6 months with saved up exp cards
  2. IMC makes a “4 EXP card exploration” even
  3. level cap increased
  4. people pop their EXP cards
  5. ding level 300
  6. go explore all new maps
  7. get a metric ton of exp cards
  8. use cards
  9. ding level 330
  10. relog another character to explore again

So, yeah, the ■■■■■■■ content needed to be nerfed otherwise you’d be stuck as soon as level 210 again with no feasible way to progress because the truly good classes awaken at the Rank 7 mark.

As an old RO fan it ■■■■■■■ disturbs me to see you guys whine so much about quests and lore, when not even trying to do that in this game.

Fact is a fresh mage in RO could go to a very high level map and kill 2 monsters and instantly get to the next rank, repeat it and be a final class Wizard level by the end of the day. People made builds around the fact that some maps were insanely easy to grind in, like Orc village with a Firewall.

J

#Just because there are quests doesn’t mean it’s worse than RO. ■■■■ off with that stupid ■■■■ back to your private servers already.

4 Likes

So people who thought our planet was not flat were spreading misinformations because they had no evidence to show ? Think about it.

It’s Ragnarok with some nuances. You don’t want to compare ToS to RO but you compare it to a “similar” game such as Diablo3 kepo.

4 Likes

Diablo 3 is more similar to ToS then RO is to ToS as far as game mechanics and combat.

1 Like

Guess what, a game is not only based on the gameplay. Character design ? Skill design ? Monsters ? Songs ? And so on. Plus game mechanics are from RO and RO is using Diablo3 mechanics, how is it more similar to Diablo3 in any way then ?

1 Like

Also in the sense that both launched with great expectations and decayed pretty fast. Anyway, worst itemization than D3, does not exist, and will never do.

4 Likes

Diablo 3 is more similar to ToS then RO is to ToS. Im not going to debate you but you can disagree with me but Ill still believe my statement.

2 Likes

Well i think almost every skill came from granado espada.

Yeh I see that :

It’s exactly the same sentace with 0 argument. You better not debate with me yes.

4 Likes

You sound a bit triggered that I don’t want to engage in keyboard combat with you. Lmao.

About difficulty.

In R8’s first release it was setup for party play. But it was too punishing… A bit like diablo 3’s hardest difficulty when it first came out. Normal players would get gibbed. And anyone without monster armor would die to the spiral arrow spam. People complained because it was the unfair kind of difficulty even if it did force party play. And certain classes could solo the content just fine while others were unplayable solo even if they were skilled and equipped.

So… At this point people need to complain about not having challenging content enough that they put something back in. Hopefully not content everyone needs to clear just for basic leveling.

I maybe sound like that or maybe you are showing how you misunderstand everything. Don’t get how you could think I was “triggered”, really :confused: .

5 Likes

I’d like to take this moment to apologize, to you @patoo1234, on behalf of a few of my fellow forum goers whose passions have made them blind. Also to them I say, do not SIMPLY be content!

Greatness is a constant endeavor and great games become and stay great by ALWAYS striving to become better. If the game is already great come up with constructive feedback to make it greater.

At the same time don’t simply shun the beliefs or opinions of others because you disagree with them. Some of the greatest ideas are born from the collaboration and conversations of contrasting viewpoints and all any of us really want for Tree of Savior is GREATNESS. Right?

6 Likes

You can make a game easy, and at first it will appeal to casual players. But eventually they will lose interest when there is nothing to do.

Kinda like how Diablo 3 when it first came out it was too hard for casuals, they nerfed it so that casuals could clear it, but they would get bored anyways because when they cleared the content, there was nothing more to do.

I liked Diablo 3 vanilla though, I liked how challenge it was.

Edit: Oh and ironically? Diablo 3 was the most “balanced” version of Diablo 3 considering pretty much all skill builds worked to an extent. Now, gear dictates your build so only a few builds work.

5 Likes

…what? did you just come here to say I’m bad… I mean… okay

1 Like

I appreciate that, idk what is wrong with people, I get it, you don’t want to see flaws in your game but its not like I want to dislike it, but I just do, why you’ll got to be jerks for no reason.

I like that we can keep a track of the quests per area, in fact i never did a quest on RO aside from job changes because I hated to go hunting for the NPcs :confused: So, as long as we could have an optional feature to “hide” quests I’m ok with it.

Please I would love to have more colour alternatives to the basic costumes and hairstyles! could be cool if we had some silver/certain drop ones and or TP ones.

Also forced socialization is awful

Tree of Savior is full of flaws.

They are criticizing you for expecting ToS to be similar to RO. That would be expected from most of the player base a year ago. But ToS has already been running for 1 year already and alot of players are already salty veterans and know this isnt RO2.5 but a bitter sweet candy IMC made inspired from very old games.

1-2
ToS has become a dungeon running chore just like any modern mmorpg. Its no longer Quest reliant game that it was a year ago.

When the game began story bosses required party due to underlevel and noob players trying to kill HP sponges. Higher tier monsters had HP and Damage like bosses. This gradually cost some of the remaining playerbase to dwindle away. But now everything is easier that it was before. But seriously clinging to nostalgia wont get you anywhere.

3.5
Its the player culture that has changed. Chatting wont get you farming loots and mats, Chatting wont let you level an alt, Chatting wont let you do dailies when you got other games to play. An with those that have real life responsibilities game time is limited. This isnt unique to ToS. Every mmorpg nowadays has the same player culture.

The good news is there wont be any big new animu mmorpg in the future as most game developers are all cashing in the mobile gaming industry. ToS is here to stay it is probably as one of the last animu mmorpgs. until VR technology further develops. Well that my opinion.

4 Likes

The thing i miss most from ROs gameplay aspect, aside from true open world unlike TOSs hallway leveling areas, is the special card and equipment effects… like Ring of Flame Lords autocasts or element armor cards that made a huge difference in gameplay.
Here in TOS all equipments and cards are extremely unmemorable and similar in their gameplay style because equipments in TOS pretty much only boost stats, but provide nothing else gameplay-wise… and if they do, the proc chance is so low and the effect so unnoticeable that it doesn’t really matter… “my previous staff had 60 int, now this new one has 70 int!!!.. and damn, that card gives me 10 matk if i upgrade it to level 10… wohooo, call the press”.

4 Likes

I dont want to be the Dark Knight defending ToS but…

The players itselfs did that with addons.
Some areas you just can open with some quests.
There are lots of storylines in the game, not only a directly quest.

In ragnarok: NPC TALK, Bring ammount of “x” of “xxxxx”. Quest Done.
In Tree of Savior: NPC Talk, catch this on the flor, kill “x” of “xxxxx”, turn on lights of the pillar, insert passwords. Talk to npc in a certain order, enable a monster, talk to “x” npc before the NPC interesting show up, Maps that change form acordingly with your part on the quest, NPCs running as real character of a story.
Again, not a good point.

Story of ToS being boring? Yes, this is a good point, not how quests evolve.

This make no sense. You want IMC to increase the exp rate from Griding in any spot, so players came to lower maps to grind again after questing? (just that they can enjoy the art work? seriously?) Or that since only a few maps are really good for griding you think players would enjoy and really look to the art work if they had the possibility (in other words being forced) to go to a big ammount of areas to grind?

It was hard before. People had complain. They changed that together with the Rank REset event. Now you want they to make it so dificult again that people have to search for party to continue? AGAIN?


Man why you people just don’t leave the game already and stop this useless topic without sense?
Why you people dont stop look for a Ragnarok in Tree of Savior.