Only easy for Dopple xD
Just wait until new HG are released. They are going to be the âhard modeâ of the future. I mean from your post I can tell youâve maybe leveled past 200? Maybe got close to 300? Or youâve been sitting at max level doing absolutely nothing and now you find it boring so you made up a cringy fake topic about how quests are ruining âmuh RO feelâ?
Give me a break. Thereâs dungeons galore in this game aimed at people who want to grind. However I do agree that IMC forgot about them and they donât really give that much EXP. But they are there. You just didnât explore them at all.
You can get to max level in this game via grind easily. Just requires a good AoE spec and some investment. If itâs team based grinding then itâs an AoE taunt (pelt) + AoE killer.
Dozens of â â â â â â â maps scattered across this game with:
- 0 quests.
- High health mobs
- Experience bonus (due to map difficulty)
All of those maps have higher agro rates too, meaning more mobs attack you. They almost always are more brutal too.
But why didnât you discover them?
Because youâre a whiny RO fan who was bored one day and picked up this game and followed quests like a brain dead person, without actually exploring and finding these grind maps.
I hate TOS for a lot of reasons, but exp is not one of them.
It used to be like you described in the past with mobs already at level 200 having 100k to 200k health pools and hit you for 1200 if you didnât stack a ton (literally 1000) physical defense.
Everyone hated it and it promoted no coordination. When R8 was released youâd see a few shouts going
Anyone wanna quest 280 inner map?
To which the guy got 0 replies to, because most people at that point were saving up EXP cards and shot up to 330 without doing any quests, leaving new players alone in maps that were too brutal to do anything in.
Rank 8 hard mode went something like this:
- people sitting at max level 270 for 6 months with saved up exp cards
- IMC makes a â4 EXP card explorationâ even
- level cap increased
- people pop their EXP cards
- ding level 300
- go explore all new maps
- get a metric ton of exp cards
- use cards
- ding level 330
- relog another character to explore again
So, yeah, the â â â â â â â content needed to be nerfed otherwise youâd be stuck as soon as level 210 again with no feasible way to progress because the truly good classes awaken at the Rank 7 mark.
As an old RO fan it â â â â â â â disturbs me to see you guys whine so much about quests and lore, when not even trying to do that in this game.
Fact is a fresh mage in RO could go to a very high level map and kill 2 monsters and instantly get to the next rank, repeat it and be a final class Wizard level by the end of the day. People made builds around the fact that some maps were insanely easy to grind in, like Orc village with a Firewall.
J
#Just because there are quests doesnât mean itâs worse than RO. â â â â off with that stupid â â â â back to your private servers already.
So people who thought our planet was not flat were spreading misinformations because they had no evidence to show ? Think about it.
Itâs Ragnarok with some nuances. You donât want to compare ToS to RO but you compare it to a âsimilarâ game such as Diablo3 kepo.
Diablo 3 is more similar to ToS then RO is to ToS as far as game mechanics and combat.
Guess what, a game is not only based on the gameplay. Character design ? Skill design ? Monsters ? Songs ? And so on. Plus game mechanics are from RO and RO is using Diablo3 mechanics, how is it more similar to Diablo3 in any way then ?
Also in the sense that both launched with great expectations and decayed pretty fast. Anyway, worst itemization than D3, does not exist, and will never do.
Diablo 3 is more similar to ToS then RO is to ToS. Im not going to debate you but you can disagree with me but Ill still believe my statement.
Well i think almost every skill came from granado espada.
Yeh I see that :
Itâs exactly the same sentace with 0 argument. You better not debate with me yes.
You sound a bit triggered that I donât want to engage in keyboard combat with you. Lmao.
About difficulty.
In R8âs first release it was setup for party play. But it was too punishing⌠A bit like diablo 3âs hardest difficulty when it first came out. Normal players would get gibbed. And anyone without monster armor would die to the spiral arrow spam. People complained because it was the unfair kind of difficulty even if it did force party play. And certain classes could solo the content just fine while others were unplayable solo even if they were skilled and equipped.
So⌠At this point people need to complain about not having challenging content enough that they put something back in. Hopefully not content everyone needs to clear just for basic leveling.
I maybe sound like that or maybe you are showing how you misunderstand everything. Donât get how you could think I was âtriggeredâ, really
.
Iâd like to take this moment to apologize, to you @patoo1234, on behalf of a few of my fellow forum goers whose passions have made them blind. Also to them I say, do not SIMPLY be content!
Greatness is a constant endeavor and great games become and stay great by ALWAYS striving to become better. If the game is already great come up with constructive feedback to make it greater.
At the same time donât simply shun the beliefs or opinions of others because you disagree with them. Some of the greatest ideas are born from the collaboration and conversations of contrasting viewpoints and all any of us really want for Tree of Savior is GREATNESS. Right?
You can make a game easy, and at first it will appeal to casual players. But eventually they will lose interest when there is nothing to do.
Kinda like how Diablo 3 when it first came out it was too hard for casuals, they nerfed it so that casuals could clear it, but they would get bored anyways because when they cleared the content, there was nothing more to do.
I liked Diablo 3 vanilla though, I liked how challenge it was.
Edit: Oh and ironically? Diablo 3 was the most âbalancedâ version of Diablo 3 considering pretty much all skill builds worked to an extent. Now, gear dictates your build so only a few builds work.
âŚwhat? did you just come here to say Iâm bad⌠I mean⌠okay
I appreciate that, idk what is wrong with people, I get it, you donât want to see flaws in your game but its not like I want to dislike it, but I just do, why youâll got to be jerks for no reason.
I like that we can keep a track of the quests per area, in fact i never did a quest on RO aside from job changes because I hated to go hunting for the NPcs
So, as long as we could have an optional feature to âhideâ quests Iâm ok with it.
Please I would love to have more colour alternatives to the basic costumes and hairstyles! could be cool if we had some silver/certain drop ones and or TP ones.
Also forced socialization is awful
Tree of Savior is full of flaws.
They are criticizing you for expecting ToS to be similar to RO. That would be expected from most of the player base a year ago. But ToS has already been running for 1 year already and alot of players are already salty veterans and know this isnt RO2.5 but a bitter sweet candy IMC made inspired from very old games.
1-2
ToS has become a dungeon running chore just like any modern mmorpg. Its no longer Quest reliant game that it was a year ago.
When the game began story bosses required party due to underlevel and noob players trying to kill HP sponges. Higher tier monsters had HP and Damage like bosses. This gradually cost some of the remaining playerbase to dwindle away. But now everything is easier that it was before. But seriously clinging to nostalgia wont get you anywhere.
3.5
Its the player culture that has changed. Chatting wont get you farming loots and mats, Chatting wont let you level an alt, Chatting wont let you do dailies when you got other games to play. An with those that have real life responsibilities game time is limited. This isnt unique to ToS. Every mmorpg nowadays has the same player culture.
The good news is there wont be any big new animu mmorpg in the future as most game developers are all cashing in the mobile gaming industry. ToS is here to stay it is probably as one of the last animu mmorpgs. until VR technology further develops. Well that my opinion.
The thing i miss most from ROs gameplay aspect, aside from true open world unlike TOSs hallway leveling areas, is the special card and equipment effects⌠like Ring of Flame Lords autocasts or element armor cards that made a huge difference in gameplay.
Here in TOS all equipments and cards are extremely unmemorable and similar in their gameplay style because equipments in TOS pretty much only boost stats, but provide nothing else gameplay-wise⌠and if they do, the proc chance is so low and the effect so unnoticeable that it doesnât really matter⌠âmy previous staff had 60 int, now this new one has 70 int!!!.. and damn, that card gives me 10 matk if i upgrade it to level 10⌠wohooo, call the pressâ.
I dont want to be the Dark Knight defending ToS butâŚ
The players itselfs did that with addons.
Some areas you just can open with some quests.
There are lots of storylines in the game, not only a directly quest.
In ragnarok: NPC TALK, Bring ammount of âxâ of âxxxxxâ. Quest Done.
In Tree of Savior: NPC Talk, catch this on the flor, kill âxâ of âxxxxxâ, turn on lights of the pillar, insert passwords. Talk to npc in a certain order, enable a monster, talk to âxâ npc before the NPC interesting show up, Maps that change form acordingly with your part on the quest, NPCs running as real character of a story.
Again, not a good point.
Story of ToS being boring? Yes, this is a good point, not how quests evolve.
This make no sense. You want IMC to increase the exp rate from Griding in any spot, so players came to lower maps to grind again after questing? (just that they can enjoy the art work? seriously?) Or that since only a few maps are really good for griding you think players would enjoy and really look to the art work if they had the possibility (in other words being forced) to go to a big ammount of areas to grind?
It was hard before. People had complain. They changed that together with the Rank REset event. Now you want they to make it so dificult again that people have to search for party to continue? AGAIN?
Man why you people just donât leave the game already and stop this useless topic without sense?
Why you people dont stop look for a Ragnarok in Tree of Savior.
