Not all of them, Lineage 2 for example, or Black Desert, huge sandbox with no map changing ever couple of minutes, only for instances and such.
People who keep saying that ToS is similar to RO either:
- Didn’t play RO
- Didn’t play ToS
Or just can’t distinguish apple from tomato type of people.
But they are both round and red!!
I was talking about ToS maps specifically, they dont feel like fields at all, and more like small connected rooms.
Thats not what i meant about class quests, no idea why you try to bring Ro into discussion either, As for hidden class quest. (Please get over it, if you want play Ro, go play Ro, really)
You cant proceed with Appraiser Pre quest, if you havent freed the Alchemist Master in Miners Village.
You cant proceed with Rune Caster quest unless you set Goddess Saule free in Septyni Glen
If I wanted to play RO I would be playing it.
But according to your logic, if I want to play raids I have to play WoW because the rest of the games are “different” so they can’t have something that made other game great.
The only flaw I see in ToS is daily entry restrictions for dungeons. And of course lack of good PvP content similar to GvG, WoE or something like that (NO arenas).
So you think its a good idea to compare a game with another game thats 10+ years old, k.
Why wouldn’t it be ok? General gaming culture has changed since then, but if its within the same genre it’s still relevant. There is no reason to forget games of the past simply because “they’re old”. What is this, Apple and iPhones? Forget the last years phone it’s old news get the new one! 
Putting it into arguments (between games, especially when the other game has 10 years to back it up) why something is worse is what i dislike, last time i checked i played Tree of Savior, not Ragnarok Online or WoW, there is a reason why i dont play those games.
I still have my good and bad memories of that game, i do miss that game sometimes, but i moved on.
But let me tell you, Ro’s content the very first years wasnt much to brag about either.
I mean, i could just go ahead and say i find the boss fights in Dragons Dogma Online better, because the bosses are so huge i can actaully climb on them, and thats mechanic ToS doesnt offer.
It’s a good idea to have a reference.
I don’t want a copy paste game but I also don’t want a game that fails its own audience.
Just imagine your standard themepark without dungeons and raids.
Imagine your standard sandbox where you aren’t really free and you have to play the game according to the developers point of view.
Imagine a grinder with a lot of class differentiation in order to make people to stay in party to complement each other without group grinding design as a core leveling/gearing aspect.
And about comparing old games with new ones… wouldn’t you compare a medieval RTS with Age of Empires I/II?
WoW is old and is still a reference… and Lineage2.
Just in case you don’t see my point. ToS is great and fun but Tree if Dailies not, Tree of only ET as endgame and no relevant PvP not, Tree of make this build just to your daily ET and then forget that character and log with another one not.
It’s a good idea to have a reference. (etc etc)…
I agree with basically all of this. It’s less about what specific content is added to the game, and more so about what design paradigms the developer uses and what kind of gameplay experience they want to offer.
Edit: To clarify, I mean it’s less important about what specific systems a game had when thought of individually, but more how they fit together to make an experience.
standard themepark without dungeons and raids
By all accounts this is exactly what’s happening with TOS, just with other aspects of its gameplay. It heavily derives from 1 style of game and then just kind of forgets about that and takes three times as much from an opposing gameplay style.
I like TOS for what it is, but I like TOS more for what it could be given the right design choices. (Not trying to completely change TOS here. Even following with TOS’s core design philosophy you could make a lot of changes to minor things that would really bring everything together better.)
Ah so you just don’t know what means similar/similarities. It explains a lot of things now.
Is FF15 from 2016 or 2006 ? ToS dev is pretty old as far as I know, I could be wrong on this.
I’d say it rather explains that the types of yours judge only by the cover. Or that your hypothalamus lacks cells to analyse the information send to it by the nerves through your eyeballs.
What’s you are doing is called a sophism, just chill out and find real arguments to counter what I said instead of that kind of toxic behavior.
I don’t need any arguments to prove an axiom. The only thing you need to realize that ToS is nothing like Ro and a lot like D3 - common sense and gaming experience. I have both, you don’t seem to have neither.
If you want to have the last word - I don’t mind, knock yourself out. But I won’t argue anymore on obvious and crystal clear things.
Well, yes you’re right, but in my case, I like it, doesn’t bother me at all. As a matter of fact, the art style of this game, is unique, really love it.
If You want to play Ragnarok again go here, https://ragnarokonline.com.ph/. The closed beta will start tomorrow. No advanced 2nd jobs will be introduced yet, so its like the 2003 Ragnarok beta.
Sophism.
Sophism.
Useless and baseless fact. You don’t even know me nor I know you
.
I don’t want to have the last word, I just want to read intersting arguments from people so we can have a debate, a discuss on this topic. You are just avoiding everything I mentionned, maybe you are right, but you never shown it.
Clear things like ToS being a soccer game
? Or your example with the tomato and the apple which is against your whole arguments and the whole concept of similarities ?
Thing is, those mobages are the ones getting greenlighted for animes nowdays. Titles with mmo genre are nothing more but nostalgia from novel authors who played the good games a decade back.
(Heck, OVERLORD and Log-Horizon’s mmo game are based on TTRPG, D&D)
It’s not the quest system or not being open world that’s a problem its the plot. The bloody mother ■■■■■■■ plot.
You’re one of the chosen many that can save the world(and the useless goddesses) from the demons.
^That plot is slapped to the player’s face/shove to their asses/brainwashed into their head at the early tutorial.
IMC’s writers shoehorns players to be ‘played by the game’, not to ‘play the game’.
You’re not ‘YOU’ when you play TOS, you’re the Savior/Revelator, in short a slave for korean writen plot which is 90% NTR.
Cheers 
I would add the story quest is giving you stats points, which are not so important but for people who like to have the best stats in a RPG, it’s really a pain. The story quest is also necessary for many R2 jobs or for Alchemist
. In a way, it’s not a bad idea, but in fact it’s more a trouble than an interesting feature.
You’re a freaking savior but you can’t jump over this stupid stack of cart, or whatever it is… Amazing savior skills right there.
I mean iRO says they are coming with upcoming classic servers…tell you what, even with a classic servers you wont experience “the good old days”.
