I just don’t even know where to begin… So many things are lacking in comparison to the current market trend in MMORPGs. I paid for the access pass 1 which was $54.99~ and I really wish I hadn’t.
I mean… There’s quests that don’t display properly, and I can still see all the string and print arguments in code. Then there are skills and item descriptions that are still in korean. I mean I know these are all little things, but if you can’t even handle the little things, how are you going to deal with the bigger issues and move onto bigger things. You don’t learn to run before you walk. It almost feels like you guys ran out of budget and just … did things for the sake of it and it feels so half assed. It’s like the game wasn’t even made by people who play games. I mean… lets not even talk about the game, even the website itself is VERY uninformative and is lacking in so much information. I mean, it doesn’t even have a section that tells you the basic class breakdowns, why do I have to go to a website like www.tosbase.com to find out something so… elementary… shouldn’t those have been one of the more important information to have in the guides? I think you guys should hire them to manage your web content lmao. The linearity, the lack of replay value, dull story lines, lack of diversity (not classes, I think those are fine), horrible AI … just… … I don’t even… I went through level 1-45 literally pressing 3 buttons on my archer … and 1 of them I shouldn’t even count since it’s just a buff. And… my pet… it’s … literally… dumb. Why can’t I pick who he attacks? because half the time he actually just… doesn’t do anything and stands there. Their skills … they … do they even work most the time? LOL when my pet finally attacks something and I press Rush Dog … … … more often than not, he just… kinda chills yenno? The SP is spent, but he ain’t rushing nothing, might as well rename the skill to “Netflix & Chill” I spent time to earn some money and I upgrade his stats… but you know… he still does 1 damage after hefty investments. Yes yes yes, I know about the level differences and all that. But that in itself is already a problem that I won’t go into. But hey, let’s give benefit of the doubt and just assume that he is unresponsive due to server lag… server lag… … well wait a minute… well ■■■■, that too is a problem in itself that I also won’t get too deeply into, but I’m west coast, lets just leave it at that. But why did you choose to launch a game in the Americas and not have a west coast server? I saw your charts, 30% of your player share is in NA, THE BIGGEST PIECE OF THE PIE and you decided to have 2 (if i’m not mistaken) east coast servers. Meaning there are a large portion of people in the Americas (obviously not only limited to the Americas) that you definitely want to keep happy so they keep spending money. How about them skill/stat resets? Nowadays, a majority of successful MMORPGs don’t make people pay real money to reset stats and skills. Because in-order for people to have the most efficient or enjoyable experience, they tend to reset very damn often. Most games tackle this problem by allowing people to have 2 sets of builds which they can swap between and they charge real money for additional slots for different builds, but they don’t make them pay real money to reset the builds… people should only pay for things to make things more “accessible or convenient” for them. They shouldn’t have to pay to win the game, and stats are a BIG part of this game obviously. What was the strategy behind this…? if you were only thinking of ways to make money then there’s other ways for you guys to make it… you don’t have to milk people for every service offering. LOL ayyyeeee… I could write a whole textbook explaining all the issues but it just feels like it’d be asking you to pretty much remake this whole game.
The mechanics, the algorithms… the features… your business model… just everything… this is just so wrong… I get you guys are trying to still stay true to the formal RO concept but damn man… it only looks the same visually, but it definitely by far is no where nearly as good as RO in terms of the backend development.
I just… I just wanna cry for you guys. I feel so speechless. It’s been such a long time since I’ve felt this way about a MMORPG. It’s like… everything is moving backwards in this game. The fact that you guys are the devs for RO made me have bigger and better expectations. It almost seems like there was a key member who was on the old team but is now missing.
I’m sorry… I know this post is not very constructive in terms of how you guys can improve the game, but there are already a countless amount of other reviews out there who have already addressed alot of the issues. I know I sound like an ■■■■■■■, but really it’s for stressing the emphasis on how much improvement this game needs. I played ALOT of RO back in the day which is why I’m even bothering with this. I just… really wanted to express how I feel about this whole thing, the fact that this whole post is so unorganized and ideas are everywhere is a direct expression of how I really feel about it all and how lost for words I am. This game should not have launched yet and should definitely still be in BETA in my opinion (deadlines are a bitch eh?). You guys need start thinking about how to fix your game before you start thinking about how you’re going to make some REAL money through the TP shop. Take a look at League of Legends business model (not the gameplay)… they’re smart and things for the most part makes sense which is why so many business models are formed around theirs and it’s so evident in so many of the new games across all genres. I don’t take bias, but I’m a graduated business major and a tech major so I look at alot of things that correlate to the two subjects as I’m also an investor in the industry. I’m worried that if you guys don’t fix your problems you won’t have enough “clients” to even spend money in your shop. I won’t ask for a refund since I read the terms … but I’ll be taking a break until the game improves.
Will this be a DOG or will this be a COW?


