Yep I agree, but things do start to change a little. ET is now more accessible to more classes now after the patch, the gear check limit is still there though, but at least there isn’t really a need for metas such as diev3 or chrono3 to specifically attempt it and clear it.
I do think the same too, this game needs more content. But at its current state, setting the fundamentals correct first will be better for the game in the long run.
P.S
How I wish they could introduce build changing items which players can collect parts to build. It will make the game so much more fun and players can find fun even within their own builds, to concoct skill combinations. These parts need not be drops bound to dpk but can be quest return based. Each class itself has a few legendary items but since they are bracelets, players can only choose up to 2 to be equipped.
Like, to get one of the pyromancer legendary items, the quest can be like to farm and return 100x Firelord cubes.
Example of build changing items:
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Legendary bracelet which changes Pyromancer’s fireball into a charged skill. The more time the player charges and hits it will do and consumes all fireball OH. Equipping the bracelet increases OH of fireball to 4. Decreases range and damage by 5% per charge.
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Legendary bracelet which allows QS3s to dual wield 2x 1hand crossbows. Running shot hits up to 2 targets at once, or if have only 1 target, both attacks will hit the same target. Other skills will use the patk of the main hand only. Reduces running shot damage by 15%.