High quality post @lorechiefdocs
Pinging @STAFF_Letitia @STAFF_Yuri and @STAFF_Ines who I know are all very active here on the forums.
This is basically a list of every problem this class has, and a very well thought through list of solutions.
I have some responses to those âsolutionsâ though.
1+3. Agree completely. Using a skill at any distance to any target should ALWAYS work. If the target is out of range then the pet should run towards the target and then initiate the skill. Rush Dog triggering from 50m would be stupid, but there is no reason the dog shouldnât run until getting to 10m and then triggering the skill.
2+5. These skills already function the way you want to as far as I am aware. Both Rush Dog and Snatching will always trigger on the enemy you currently have targeted. They run past enemies in between them to get to the target.
4. I donât agree with this unless itâs an attribute. Growling currently synergises with other skills like Rush Dog to get them to the middle of a large group. I would prefer instant casting of this skill as it is used constantly every cooldown by high level Hunter3s. Making this a targeting reticle would cause a significant nerf to the skill rotation of classes that rely on it.
5. Rush dog doesnât function that way. What you might be experiencing with this is aoe limitation in v large groups of enemies. Both of these enemies can hit more than one enemy and if there is a large group then the aoe defence ratio of nearby enemies can eat up the aoe ratio of Rush Dog or Snatching.
Using a targeting reticle wonât solve that.
I would also like to add a couple more.
6. Change moves that have zero range to no longer âqueueâ after one another, but to only queue after moves with range(Rush Dog). This would make it so Coursing and Retrieve or Snatching can no longer be accidentally used on 2 different enemies causing the pet AI to lose its mind and be indecisive about whether it should be using one skill on one enemy or another skill on another.
7. Skill CDs trigger on pet using the skill. Not on player using the command to use the skill. This would eliminate all wasted uses of skills that lose their CD without the skill triggering. This mainly affects Rush Dog.
EDIT:
8. Defensive skills that are triggered when using a pet attack should hit the pet performing the attack, not the player.
This occurs when attacking vs things such as Subzero Shield or Revenged Sevenfold.
It doesnât make any sense that the player is the one hit when the pet is the one performing the attack.