Tree of Savior Forum

How would you finish off this build?

Hey,

I pretty much got myself a core build im going to run, but im in great doubts on the R7 i should pick to finish it up.

The build is PvE only.

I though it would be good idea to ask the community on your opinion.

When suggesting, consider class and skill synergy and the possible upcoming R8.

What i was thinking:

Fletcher C1:

-Unlock bleed synergy for vendetta and C2 rogue backstab at R8.
-Phys def reduction from Bodkin arrow
-More AOE in form of Crossfire

Falconeer C1

  • Enables Multishot AOE
  • Decent extra DMG from hovering

Cannoner C1

  • More AOE, but no synergy

Archer C3

  • maxing multi shot, swift step and filling gaps in rotation with twin arrow

Would like to hear your opinions.

pve or pvp? or a mix of both?

PvE only.

My bad for not mentioning, gonna edit this now.

well
you could go for rogue C3
i don’t think you will need archer c2 on this build

you could do that cheese with rogue c3


imagine QS C3>Rogue C3(but with this you won’t be getting scout’s cloaking)
and you’ll have bleed from Deploy Pavise

My original plan was going in a QS3, but alas, i cannot, as i sit on 160-170ms when i tested my connection to Virginia.

Also, that is probably a broken and will get patched, so don’t want to count on that.

They will simply make bosses able to see through burrow, easy fix.

But if you are going for Rogue C2 you will need bleed from somewhere(hunter/qs/fletcher)
rogue c1 is just for the utility(sneak hit, capture, feint)
you could just go with any of rank 7 class

Not necessarily going for Rogue C2, just looking for options.

Rogue C1 gives access to sneak hit, which is the main reason i picked it.

I hope that “Capture” can be used to make some plays vs certain bosses/mobs, that would be great, even though its a niche skill in PvE.

The thing about R7 classes, as i see it, as they doesn’t suit, or more like over-lap with my build.

Musketter:

Snipe is overrated, its on 25 sec CD, and while the burst is nice, its not going to matter much as its not going to be a part of the main rotation.
It certainly doesn’t help that it got nerfed and can’t really be used for AOE purposes with falcon.

Cannoneer:

Something i consider, it gives more AOE, but is weak vs single targets.
Whats more, the attack animations are slow, means less window of opportunity to nail a boss/group of mobs in the rear before they turn around.
They also cost a lot of mana, and probably going to cost ALOT more once C2 comes out, which already straining my ability-heavy ranger tree in mana useage.

My biggest doubt about fletcher, that i feel its going to be lack-luster at C1 with no magic arrow and base 5/5 skills.
As if i go R8 C2 rogue, i will be “Stuck” with C1 fletcher, and won’t have the room to get it to C2 without making sacrifices.

As of now, im more leaned to go archer 3, as it covers up perfectly the rotation and twin arrow is a great filler gap.
Multi-shot, swift step maxed out combined with sneak hit can lead to some very high consistent numbers.

Whats more, all those skills are on low-medium CD’s, and can be used consistently, and they scale well into the late game, twin arrow also works real nice with a full STR build.

What about something like this?

This is going to destroy your mana pool before you will manage to type “OOM”.

Fletcher C3 is very mana intensive, ranger doesn’t help it…

I wouldn’t recommend taking rogue at rank 8 unless there’s some special op combo that would enable you to do tons of damage. The further away you are from the original rank of the class, the less damage you’re going to do against whatever you’re currently fighting. The only exception to this is if the skills within the class are multi hit or give you some sort of utility (and that utility really has to have some worth, like kneeling shot in an auto attack build)

When people take ranger, they usually want to capitalize on the steady aim buff. Take note that the buff duration has been decreased to 10s. So if you’re going ranger and your ping doesn’t allow for an auto attack build I would suggest this instead

Archer C2 gives you access to multishot level 10 which can help you with bossing and single targets along with swift step so you can move around and kite a bit. Ranger gives you barrage for single targets, penetrating shot for aoe and the infamous steady aim buff. Falconer for circling to improve your aoe ratios when mobbing and finally cannoneer to top it off to give you consistent aoe damage.

Have you considered to go for SR c2?
you can use all skills from ranger while you mounted
you can also use sneak hit(but can’t use feint/capture though)
archer c1>ranger c3>rogue>sr c2

Yes i did, and i was “closed in” on that build…

Until i stumbled a cross some dude from KToS that posted SR feedback and a video.

And SR was very…underwhelming to my huge disappointment, and that guy said that he regreted going SR.

He had something like : Archer - Ranger C3 - Archer - SR.

What i don’t like much about Falcon > Cannon is that you take two ranks for increasing AOE damage on trash packs of 6+ mobs.
(Anything less then that makes circle useless, as cannoner AOE affect all of the mobs anyway).
Something you won’t fight very often when grinding, and mostly will be found in dungeons, i guess.
Vs single target both of those ranks become pretty much “Meh”.
Also falcon hovering doesn’t work well with Sneak hit.

Still, cannoner, even without falcon, remains a solid choice to consider for AOE clearing.

Question is: do you think Bounce shot + Barrage is enough to clear most groups of mobs? or more AOE skills are needed?

Thinking more about it, I agree that Rogue C2 doesn’t seem a good choice for R8, as the benefits are minimal compared to other classes.

Maybe something like this?

Not a fan of scout for PvE…

Tbh I don’t really like falcon too lol. The cd is way too long for just one pack of mobs. If you’re willing to accept a radically different build how about this instead?

With this build you have incredible aoe clearing abilities. Ranger still gives access to some nice aoe, the buff and the single target. Archer gives single target and its your base so you don’t really have a choice either way.

What’s different here is the sapper. It combos with cannoneer because even while you’re busy casting your 5s cd aoe skills, the traps are going off as well. The most notable trap would be broom trap. You should really go watch a video of it if you haven’t. Looks fantastic.

Cannoneer also helps to make up for sapper’s weakness: Being unable to hit flying units. Shootdown has an attribute that turns flying mobs into ground targets so all your traps can hit.

I’m not that well versed with archer builds and they honestly have so little viable progression paths. I did do my best to put something together for you though. Tell me what you think.

Seems a build oriented for heavy AOE usage, but how are you going to effectively single target stuff with it?

Make do with multi shot and barrage along with the steady aim buff I guess. Broom trap also provides consistent dps even on single targets.

I may be wrong about this because I’m not really into archers, but anything that does good single target damage is mostly locked behind auto attack builds. I’ve looked through the classes and I don’t think there’s any class that can give you boss killing potential without auto attacks.

But if you do want to squeeze in more single target damage you could try dropping ranger and maxing out archer instead. Multi shot is a fantastic skill that doesn’t drop off. Twin arrows helps too.

For rank 6 I really can’t think of anything else to put inside. If you dislike falconer that much you can just sub it with whatever interests you instead.

Allright i think i decided to finish my build with musketter.

Finalized version:

I Decided on musketter due to first:

  • Better scaling for the late game, as the skills has very high DMG scaling, something i might lack in ranger/archer.

  • Covering fire is a very strong AOE clear, a great tool to the Ranger arsenal.

  • Snipe and Head shot should provide togather a very solid damage boost in between.

Only minus is that this requires weapon swapping, but i think i should be fine.