Not necessarily going for Rogue C2, just looking for options.
Rogue C1 gives access to sneak hit, which is the main reason i picked it.
I hope that “Capture” can be used to make some plays vs certain bosses/mobs, that would be great, even though its a niche skill in PvE.
The thing about R7 classes, as i see it, as they doesn’t suit, or more like over-lap with my build.
Musketter:
Snipe is overrated, its on 25 sec CD, and while the burst is nice, its not going to matter much as its not going to be a part of the main rotation.
It certainly doesn’t help that it got nerfed and can’t really be used for AOE purposes with falcon.
Cannoneer:
Something i consider, it gives more AOE, but is weak vs single targets.
Whats more, the attack animations are slow, means less window of opportunity to nail a boss/group of mobs in the rear before they turn around.
They also cost a lot of mana, and probably going to cost ALOT more once C2 comes out, which already straining my ability-heavy ranger tree in mana useage.
My biggest doubt about fletcher, that i feel its going to be lack-luster at C1 with no magic arrow and base 5/5 skills.
As if i go R8 C2 rogue, i will be “Stuck” with C1 fletcher, and won’t have the room to get it to C2 without making sacrifices.
As of now, im more leaned to go archer 3, as it covers up perfectly the rotation and twin arrow is a great filler gap.
Multi-shot, swift step maxed out combined with sneak hit can lead to some very high consistent numbers.
Whats more, all those skills are on low-medium CD’s, and can be used consistently, and they scale well into the late game, twin arrow also works real nice with a full STR build.