Tree of Savior Forum

How to get rid of RMT

Yes, all games suffer from botters, but they live just fine, rake in the money, and general the free reign economies don’t cause the players to bleed away from the game, which was the point of my statement.

Silver for event rewards is a little strange, and boring imo. Events should offer even items, toys, etc, like in kToS and most other MMO’s.

That doesn’t matter. The gear is untradeable, and PvP is standardized.

I don’t really get what this means, can you explain it further?

Yes in the real world, all of this is true. But it doesn’t really work out as well in an MMO, with one universal economy with no real influence from other economies. It’s like we’re getting trade sanctions but on ourselves, it doesn’t really make sense? Either way, relating this to RMT restrictions is a rather large leap.

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Can you explain how it would be an issue?

From what I’ve said, you can only earn gear that is not tradeable, so it is stuck on your character. If a bot runs a dungeon for gear, the gear will be stuck on that bot, and won’t affect the economy in any way. Neither will it in PvP since gear is stat standardized, nor are there any real PvP rewards other than GvG TP rewards, where you are unlikely to see PvP bots.

Or maybe he never had the idea to begin with. kToS does not have it, but we usually get new features like this before it arrives in kToS.

Sometimes something may be created by design, but it does not necessarily mean it’s good nor does it mean it can not be changed. We have problems because things have not fundamentally changed, but instead restrictions upon restrictions are stacked on us.

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A bot entering a dungeon, usually has a goal of completing the dungeon, and bots currently already do dungeons. Like in FFXIV they will teleport hack into walls/etc and complete the dungeon. A bot by design isn’t meant to risk dungeons/etc.

Yes, that is the point, these are all improvement ideas.

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Possibly, more than likely, but as long as the game is alive and has a potential future, I’ll keep trying.

@hkkim Anything at all?

How saalus should be. Hell you can’t even pass useless stuff you found there to your alts

maybe you should add “i think” to that because its nothing but a opinion :unamused:

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Assuming youre living in a civilize society, why do you need to follow your rule of law.

To everyone here saying how this is not a good idea, it’ll cause inflation, etc etc.

In kToS they just increased silver gain for dungeons (save for the 50/130).

They already had more silver gain.

What a joke, iToS is a joke to them, they took a suggestion I posted, and implemented it in kToS.

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Sorry TLDR…

Suggestions

So i saw this player a lvl 260 with a 3 skill attributes maxed… where do you think he got silvers for 200m+ attributes? RMT.

To make a story short, revise attribute system.

Like 1 attb per level max 280 atm.

This will also make new players/casual feel strong not like those who have tons of $$$.

Adding a Attributes Reset Potion on TP Shop will help the game/devs earn profit.

I think that makes things a little complicated, and the major reason for the current attribute system is to be huge silver sink, which is great for a game.

What needs to be done is silver gain needs to be improved (it was improved yet again in kToS last week, it’s almost like they read this thread and decided kToS deserves it).

OR

Lower attribute cost by a lot to match our silver gain. Even then, there’s a lot more that needs to be done.

And great for a gold seller.

With this revision, i think it will lessen gold buying.
People would not buy 50m+ silvers just to upgrade attributes to those gold sellers.

Think about it 1 character RMT just for attributes = spent $$$
Make another Alts = $$$ again.

Where do you think players spent most of their silvers?

Items
Or
Attributes

RMT will always be a thing even if they change the attribute system to match what your proposing, there will still be RMT.

The point is to lower the reason to RMT, and higher silver gain/lower attribute cost not only lowers the reason to RMT, it keeps silver sinks in-game and the economy flowing.

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Yes its something like that, a reason to less RMT.

50m+ silver is alot, than spending most of it on attributes.

I also think revising attribute system will have another reason to RMT?

Over +15 equipments

Yeah but you can see that the core of the problem is silver. So solving it at the core (increasing silver gain to feasible levels), should help ALOT. It won’t stop RMT completely, but nothing will ever stop RMT completely. So long as lazy people have money to spend, and bots exist, so will RMT.

Also revising it, there will be a major silver refund.

More reason to RMT or they can detect suspicious silver amount accumulated by a player resulting to ban.

I think lets leave the attribute system as it is.