Hi there. I’m planning on building a Chronomancer. My main focus is PVP, but I’m trying to make a viable PVE build as well.
Currently, this is how my build is meant to be : +++. Con/Int 2:1, probably. (I’ll actually decide on how much int I’m gonna get when I get to Chrono1)
PVE:
Pyro2 allows me to have some degree of autonomy to level. Linker helps that as well, more than I think Pyro3 would. Linker is also awesome at DGs. While my DPS prob wont be anything truly meaningful, It’ll help somewhat.
Chrono3 allows me to buff movespeed greatly (Haste) provides me with some CC (Stop + Slow), and a atkspeed buff (Quicken).
Question 1: How relevant is Quicken for PVE? How much party damage does it increase? How desired are Chronomancers for this abilty?
PVP:
Linker feels stupid to be allowed to PVP. Hangman’s knot can screw up with the enemies team positioning and joint penalty is just… Oh well.
Fire pillar + Flame Ground can hit ppl while they’re stopped. I don’t think that as Pyro2 I’ll be able to hitkill anyone, but it’s nice to chop down some of their HP while they’re CCed by Stop.
Stop is awesome. Huge area. Huge duration. I’m planning on Stop 5, so about 10 secs. Slow is almost a stun. Backmasking looks like some nice utility, but I read some people saying it was ■■■■. Haste makes your whole team quicker than your opponent’s.
Question 2: How relevant is quicken in the PVP scenario? Does base hit actually counts for a lot of damage? Does quicken increase that dmg a lot? And is backmasking actually useful?
I’m actually between these 2 Chrono Builds:
Stop 5
Slow 15
Haste 10
Reincarnate 1
Quicken 5
Backmasking 4
CooldownReset (forgot the name) 5
AND
Stop 5
Slow 13/14
Haste 10
Reincarnate 1
Quicken 10
Backmasking 1/0
CooldownReset (yeah I’m lazy) 5
So, what do you guys think? Would be grateful to have some review on seasoned Chronomancers