@kmstramm, The tanking system sounds “logical” for me, especially for the durability part. I meant, while physical strength is important, but most of the time it should be the body armor which actually negate the actual damage and whatnot. It adds a lot of the immersion aspects but I guess it’ll never be a system that is welcomed by the casual players. I think making tank a slow moving class will somehow solve the kiting scenario since, well, tanks always wear heavy armor and they shouldn’t be the fastest moving class out there. Perhaps give them a shield rush skill or something so they can at least have 1 (and only 1) escape tool?
I actually like repairing my armors though, give me more reasons to stay in town and whatnot. Carrying extra pieces of armor is fine with me though, maybe not to the rest…
As far as healing system being passive, the only one reasonable explanation I can get from the developer is that they no longer want to put all the blameworthiness and responsibility on the shoulder of healing classes. Most of the time, in most MMORPG, whenever there is a priest in a group and some glass cannon decided to go YOLO and died in an instance, healing class will be the first target to be blamed. But yes, it’s very restrictive and limited though, but it will boost the element of teamwork furthermore, for the better or worse, it’s a question to be answered on the party.
@yodish92 ,Yes, exactly! That is why I don’t want (or wish) it to be a game to be too easy or too convenient. I understand the need to cater all kind of players so I don’t really mind if the developer decided to make it 70% solo-able and 30% to be only party-able, in which the latter part should be something that could be only done in endgame contents. And, again, I’m using RO as an example to illustrate the “good old times”, if you must put it in that way.
@tsaikoh, While Maplestory is the Grand Example of the description, most of the MMORPG however, are on the same route as well (Even Mark Kern, team lead of WoW, had admitted it. It’s just a degree of severeness on how far did the developers went to cater the casual players and in return, ruined the genre of MMORPG.