Is it going to be a MMORPG that follows the general trend today, AKA making everything solo-able, extremely convenience and easy until it’s literally spoon-feeding the players, and discouraging social interaction as a whole by bringing in the over-convenience group options / designing bosses to be solo-able / homogenizing every single classes by giving them all the abilities one could desire on a single class and destroy classes individuality and roles being played on the battlefield / making the minimal requirement of party size for a dungeon to be small, and slap “MMORPG” as its genre just because there are many players online and it requires an internet connection even if these players will not bother to communicate as a whole?
Or it is a MMORPG that truly wants to be a spiritual successor of RO, which was one of the staple MMORPGs that defined the genre and made the old-school MMORPG players weeping in tears for what they experienced from the modern MMORPG today?
I have no intention to start a flame war by determining which one is better, it’s just a matter of preference in my case, in which I prefer the latter one. I just want to make sure my time is not wasted on something that’ll eventually disappoint me again.
Thanks in advance.

j/k