Tree of Savior Forum

How is kToS? Free from all of this BS?

Doesn’t have to be about me.
Still wrong at so many levels.

Me? I could see you clearly down that hole with your “Stupid” tag. Let me get a flashlight coz your face its kind of blurry :grinning:

It’s a forum for discussions and my topic was the re-spawn rates. I was expecting discussions like if people prefer the re-spawn rates now or not. You on the other hand preferred to be an epic douchebag.

@Derrian don’t bother replying to our posts. Do yourself a favor. lol

Again, the post quoted implies a lot more than just respawn rate.
Do I have to repeat your quote on every reply?

Not sure this’ll get anywhere if all you do is backpadel.

Are you in favor of the monster re-spawn speed? And why?

You precisely have a point. He says his topic was about the spawn rate but then mentioned about other things…

Clearly a peenoise right there… It’s okay peenoise, as I said, go back to your petty private server Ragnarok Online and do some RMT.

I rest my case on this one. Goodluck :slight_smile:

I’m not.
I never even mentioned it, all I’m doing is calling out your BS.

Omg guys…

Ktos has it own ■■■■ storm about cash shop but Nexon didn’t gave a damn. That’s why many here heard the Ktos was a failure in Korea.

Ktos is able to have more balances and content patches because they don’t have potatoes servers. So the devs can focus on their job more, here on Itos they’ve to solve tons of bugs due to latency.

Here an example of godle servers that we don’t have: https://www.youtube.com/watch?v=ncemrjsYf2Q

I can’t say.

The overheat mechanic is where you can use the spell again, before applying a cooldown. Some classes have skills that can be used several times as a result, Each time you cast a skill, it consumes an overheat count, when the counter is maxed the skill will go on cooldown and is referred to as ‘overheat’.

As an example, Cleric’s [Heal] has an Overheat of 2.
This means, the skill will have a cool-down after casting it twice.

Carve Attack, a Dievdirbys skill has an Overheat of 3.
This means, the skill will have a cool-down after casting it tree times.
The charges can regenerate, but the regeneration time is around the same time as the skills cool-down, so in some circumstances it is beneficial to use your charges when you can.

Heal, with 1 Overheat charge used and 1 consumed. ( The yellow dot )

Heal now on cooldown, because both charges were used. ( It was casted twice )

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The only nice thing about this thread it’s the rage,it’s so funny :sweat_smile:
ToS it’s like Blade and Soul “grabs popcorn” wait for someone to replay me "omg you so nub Tos have bigger boobs than B&S

I would like to grab popcorn and sit here reading the back and forth arguments.

But alas, I have to follow too much things. :grinning:

I came from RO. RO was ran better, and there for at this current time, just a better game. iToS is amazing, it has some nuances of RO which makes it attractive to old RO players. It was made by the creator of RO after all and originally called ProjectR1 (which, makes RO players think of RO.)

However, it’s definitely different in a lot of aspects, which if anything is refreshing to some RO players, to the other half, not so much. They wanted a replica and I agree, they should just play RO.

I think most people can agree that the spawn rate in a lot of areas just blows though. I mean, c’mon. This is actually a pretty old complaint since CBT.

Anyways, here’s hoping IMC gets it’s ■■■■ together.

In terms of Graphics and Soundtrack and a few gameplay features then its similar to RO other than that this game is in no where near RO.Unless of course your comparing the bot population here.