i think that now there were two possible ways for IMC:
- get mobs stronger (just increase power of attacks, as they did)
- start kOBT summer 2016, but research and test some interesting scripts for mobs.
for now 200 lvl can be reached in 4 days. and 0-200 lvl its just some educational period of gaming. i think, that true cool scripts should be in endgame content, in 400+ lvl locations for example, after at least 2-3 months of playing, when player become bored from simple mobs and simple quests.
For usual player, who spent 2-4 hours per day in game, now IMC give 3 different ways to play:
- questing with interesting storyline
- dungeons for fast leveling
- grinding spots to get some money
you can vary your gameplay every hour if you bored. and wait for some months for introducing some interesting scripts.
Now you want to have perfect game on early betatest stage. You are looking funny =). have patience. wait for high end content (sieges, events, admin controlled world bosses etc).
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50k one shot mobs in dungeons: look for another MMORPG, some dungeons players cant finish for 1-3 WEEKS after OBT starts, and only then some party find some trick, need of CC, equip or tactic to reach victory. I think IMC should make dungeons 5-10 times more difficult =) (not increasing power, but (for example) giving mobs some combo skills, so players have to divide mobs to win)
P.S.
and about scripts, do you really want true AI in dung? What will you do with players while being on mobs side?
in this situation i first will hunt, focus and kill healer, then dps, then tank =)))). no chances for party.