Tree of Savior Forum

Hm...Are you sure you increase the respawn rate by 50%?

First, nice fix for the megaphone; the game is much cleaner now.

But~~dear IMC, are you sure you increase the respawn rate by 50%?

How can it feels like it decreased by 50%.

I think it might have went like this:

boss: “Lets increase the respawn rate by 50%.”
programmer: “Okay~”
(programmer edit code) respawn_rate = respawn_rate x 0.5
programmer: “Done”

IMC, can you just double check that this is not the case?

5 Likes

What map are you on?

You are total right i am sitting here in Lemprasa pond and no mobs spawned yet wtf is going on xD

( Edit ) The respawn is way slower then normal oO

I was trying to do the collection. I went to Ashaq Underground prison 2F and 3F, felt like there were much less monsters. So went to Knidos, then the same thing happened. Felt like a lot less monster than before.

And didn’t feel like there are more players.

I might be imagining things, but still felt weird.

Btwm Ashaq underground prison 2F’s collection is still missing…

“2) Monster Respawn Rate : 50% increase on all field zones”

Key word here is FIELD ZONES. Ashaq Underground is a DUNGEON ZONE. As such its spawn rate has not changed.

The spawn in Ashaq is pretty dense when I last went there, it’s not anymore now.

Oops, didn’t catch the field zone part.

But Knidos Jungle is field zone right? The respawn rate over there seems slower than before too.

1 Like

It is also in the starter zones where normaly ppl farm mobs to get to lvl 15 class fast, but the monster spawn rate is so slow that we have to switch channcels xD

That one should be higher. Maybe they accidentally made spawns slower instead of faster lol?

Yeah was thinking the same thing xD

Is it sad that I think you may not be off from the truth with your hypothetical? Either this was the case or they forgot to mention decreased spawn rates for other maps.

But why would they Lower spawn rate on other maps?

I don’t know what they are thinking. There was a time when I thought I did. But that time has passed…

Some might say it hurts botters, but lowering spawn rates is a terrible way to do it. It hurts many many more legitimate player’s experiences. And the bots don’t really care.

So yeah I have no clue what they are thinking…

Maybe they got there math backwards

Ex

10 second re spawn timer + 50% = 15sec

Instead of increasing spawn rate by 50%

10 Sec re spawn - 50% = 5 Sec

1 Like

That could be somthing as i did some testing the spawn time on ‘‘normal mobs’’ Was around 10-20 sec but now not even sure as most of the time mobs dont even spawn xD

(Edit) Or they could have lowered the number of spawned mobs in each zone, mobs in ‘‘Woods of the linked bridges’’ spawn okay fast, but the number seems a bit off it could just be me though… :confused:

Too bad it feels like it is in fact lowered even in field zones… for owl grounds (or something like that) i found a quest where you got to kill 20 enemies in 2 minutes in an open area… there’s no enemies spawning for more than 1 minutes making it almost impossible… recorded it on video btw :confused:

Yeah m2 not sure but hey lets just hope we hear from them xD lol

1 Like

Then send it to them They need all the info they can get also i said to one of the staff that the spawn rate was lower then yesterday xD

Based on my admittedly lacking of understanding of the game spawn systems, there are two systems in place that control monster generation. There’s regular map spawns (which are simply timer based) and what’s called internally as ‘smartgen’.

Smartgen is a neat system that ties monster spawn to player presence, and does things like spawn monsters around a player and sets ambushes and such. If you’re walking around and monsters pop up randomly and attack you, that’s smartgen. This system is independent of normal map spawns, so that’s why you’ll still see mobs spawn sometimes between the fixed spawn intervals. Smartgen has a kind of internal counter that ticks up as you do stuff and when it hits a certain point, it activates and makes mobs for you. What they did is they halved the level needed to trigger smartgen, so you should reasonably notice more monsters popping up around you.

Trouble is, not all mobs use smartgen… actually a lot of the mobs that actually matter, like the oft-cited Egnome spawn, Glizardons, etc, don’t use it. So this change won’t actually make a difference in those cases, the ones people were actually complaining about.

6 Likes

Okay did not know that, but it just say Monster Respawn Rate : 50% increase on all field zones, and as i can see from what i have done it is some what lower then yesterday :confused: not even sure if the patch is out yet at all :confused: