@erik_umali I’m 225 highlander/barb/dopple and highlander is very weak in comparison to barbarian.
My first swordsman was c3 highlander then I took hoplite for fenestra not realising it doesn’t work with 2 hand swords so I deleted him. Made a new swordy with all the same gear and went barb this time and the difference in damage was clear. My new c1 barb was hitting just as hard if not harder (especially with cleaves bonus damage) than my c3 highlander.
Highlander is a rank 2 class while Barb is a rank 3 class, so of course barbarian damage is going to be higher. The same way Elementalist rank 4 does far more damage compared to Pyromancer rank2.
HIGHLANDER:
Cartar strike : At early levels this skill is insane, it really is. You can kill a boss pretty fast with it pre level 100, but once you get to the high 100’s it becomes very weak because the charge-up can be very situational and it doesn’t scale with anything other than your base damage. In fact none of the highlander attack skills scale with anything other than your base damage except for Vertical Slash.
Vertical Slash : This is affected by how much defence is reduce on a mob by Skull Swing, plus bonus damage for every harmful effect on the mob. Although this has some bonus multipliers they’re still additive to a very low base damage.
Skull Swing : Although the damage is still half of most barbarian skills, the Armor Break debuff it puts on a target is very good, but is it worth sacrificing 3 class ranks to get this?
Cross Guard : The only skill that scales well for for highlander is crossguard, this is based off of your str and character level:
Block = STR + CharLvl x3 + (45 per Cross Guard level).
For a group situations, this only benefits a group if you’re tanking to get the bonus pierce damage on mobs. If you’re dpsing then you aren’t going to be using block on mobs that are attacking the tank or an archer/wizard that has agro and not you.
Crown : This would seem like a very good skill for fighting casters in PVP but unfortunately most casters that are serious PVPer’s put most of their points in CON as their main stat.
Wagon Wheel : The damage from this skill is laughable but it does come in handy. Paired with lvl 3 bash attribute from swordsman you have knock-downs for days.
Skyliner : Low damage but increased on mobs with bleeds, which can be applied by CrossCut.
CrossCut : Low damage applies a bleed debuff which synergies with Skyliner and Vertical Slash.
BARBARIAN:
Em-bowel, Stomping Kick and Giant Swing are by far the least damaging skills of Barbarian and I wouldn’t recommend getting them.
Em-bowel : This holds you in place and the damage is probably the lowest of all the Barb skills.
Stomping Kick : The damage is based on your characters jump height + the evasion from your boots, there is currently nothing that can increase your jump height and once you have the best boots you can get for your level there is nothing else that can increase the damage so doesn’t scale very well.
Giant Swing : The damage is ok but only to 1 mob and you cant move leaving yourself vulnerable. 1 point in giant swing for fun if you like grabbing someone and throwing them away.
Ok now for the good stuff:
Helm Chopper : High damage, hits twice and stuns, but you have to be careful when aiming it, the hit box is very narrow so sometimes mobs that are positioned at an odd angle to you (so not 0,45,90,135,180,225,270 or 315 degrees) will not get hit by it.
Cleave : This is your hardest hitting skill. Cleave has a passive + 50 crit rate and used in synergy with Helm Chopper and Seism’s stun does bonus damage.
Seism : Good damage, Multiple hits and highest aoe ratio damage skill for swordsman class and has a chance to stun, it also stops mobs from moving briefly (about 0.5-1 second) when they get hit.
Warcry : Great for your group, reducing the defence of mobs around you, but this also gives you a buff that increases your attack that lasts 30 seconds. You can also increase the amount of damage from the buff and the debuff time with attributes.
Frenzy : Probably the best swordsman buff for killing bosses. With Frenzy level 10 you get +400 damage for 50 seconds which is bananas but you have to stay on that 1 target or you lose the stack. You can get the attribute to keep half the stacks when you change target but I found this to be a bit buggy when hitting more than 1 mob at a time as none of your skills hit 1 target not even your auto attack so the stacks just kept halving. Not sure if it intended or if it was a bug, anyone using frenzy that can confirm? (I respeced).
(If you’re planning on getting either Warcry or Frenzy its a good idea to get both as they have similar cooldown times and you can alternate between them.)
Pouncing : A lot of people say this skill is weak or garbage and it is, but only on single target mobs because of its odd hit box. This is our only mobile damage skill until dopple’s cyclone. On bosses you can run around avoiding damage while attacking and the damage is pretty good too, normally on mobs my level they die in a couple hits as I’m running past.
Ok, lets have a look.
versatile: able to adapt or be adapted to many different functions or activities.
Highlander has:
1 knockup(wagon wheel)
1 knockback - not a knockdown(cartar stroke)
3 debuffs(crown, crosscut & skull swing)
1block(cross guard).
With the last 3 skills as just damage(moulinet, skyliner & vertical slash)
Barbarian has:
1 knockback(embowel)
2 stuns(helm chopper & seism)
2 buffs(warcry & frenzy)
1 de-buff(warcry)
1 cc(giant swing)
1 mobility skill (pouncing)
With the last 2 skills as just damage(stompking kick & cleave)
How is Highlander more versatile exactly?
I know its not your fault and your just expressing your opinion from what you’ve seen or been told, just be mindful that you are saying it as though it’s fact, which it isn’t.
Damn, I should have just made a guide lol. The damage is good enough from barbarian skills that at my level I don’t even need to use gear or even a weapon. Here’s me using some of the skills while completely naked on Lv226 mobs. Im also full dex ,so theres no str to boost my base damage.