So I wonder what kind of build would do the best against field bosses.
I asked in various place and I’ve been told to go for qs3 fletcher3 or qs3 archer2 rogue musket, weighting the pros and cons I came up with this.
Things I worry about :
How tedious is it to keep hitting behind the boss, is rogue worth picking over archer2 ?
Is critical even viable against field boss of the same level range ?
I want enough CON to avoid being one shot, how detrimental is it for a dps archer considering it already has to put points into DEX for crit ?
Are physical dps even viable in late game considering the block penetration formula relying on SPR ?
Am I better off just rolling ele3 (again) and safely get my drops ?
Note : I want to do good against late game field boss, so using kneeling shot is not recommended outside of safety zone.
