Tree of Savior Forum

Help with Build Quarrel Shooter 3 > Scout 1 > Rogue C2

I’m trying to explore other combinations that would fit a Quarrel Shooter Circle 3.

I know there are a lot of popular builds out there Like Sapper or Wugushi. And on later ranks there is Cannoneer or Musketeer. My number one choice is actually the Sapper to compensate for the lack of AOE damage but alternatively, maybe I can continue to focus on Single Target prioritization and maybe allow options for PVP.

I was thinking of Building towards Scout and Rogue for their utility in Movement and Positioning. (And the nice costumes to boot.)

Build Here.

I have 5 more points to Spare in Quarrel Shooter, and have 10 more left for Rogue.

Would like to check if this build is viable, and would like some input on the skill distribution, with particular questions in mind.

  1. Is Stone Bullet/ Stone Picking Needed. What is a good level for both?
  2. Is Vendetta a good skill from Rogue? Or would it be better to improve the Debuff / Buffs instead? I know the skill also results to a buff once you kills something with it.

Archer skills seem fine. I would probably go Oblique 4/Full Draw 1, but that’s just a matter of personal preference. Oblique is more useful as a damage skill since it has no cooldown, and Full Draw is best used for its utility rather than its damage anyways.

QS Skills…

I’d drop Teardown to 1 personally. It’s cool as a knockback, but generally your Pavise is better served blocking attacks rather than exploding.

If you want to do PVP, you should definitely get Stone Shot. Picking 1 is sufficient, if you’re using a Grand Cross and get the attribute 3 stones per cast is plenty. I maxed Stone Shot for leveling (+50% against Plate targets and hits 2 on top of the stun, which is not listed in the skill description), so with 0 cooldown its a very powerful leveling tool until you get Running Shot. As long as you have SP pots to chug. Which you should, as I’m 147 now and still haven’t run out of tutorial pots. Stun breakpoints for Stone Shot are 3,5,8,10,13,15,18 so best spot to have it is probably either 8 or 13 (since you get a break point and Grand Cross will push you to another break point).

Rapid fire is…kind of limited in usefulness. It’s somewhat difficult to aim, and the damage is nothing special in comparison to Running Shot. the attribute is great if you or anyone in your party has dex in their build, so I’d definitely get it at least level 1. I have it at level 10, and while I wouldn’t say I regret taking it, I’d seriously consider leaving it at 1 if I were to skill reset for another reason.

I’m personally not a big fan of high levels of Caltrops. I have it have 3+2, and I can’t really see many situations where I’d need more of it. Maybe I’m just not using it correctly, but if you were desperate to get points somewhere, I think Caltrops could survive with at a few levels lower. Same with Pavise really, but I’m a bit biased there since I won’t be able to use Pavise very much since my build goes into SR after QS.

For scout skills, I’d drop FluFlu to 1 and get Flare Shot 4. Flare shot is a decent AoE ground target, so it can hit burrowed enemies and I imagine caltrops+flare shot would be great mob control while you were leveling. It would also add a decent damage bonus against an enemy while they wait to recover from your 7/8/9 second stun from Stone Shot. I would personally also drop Camouflage to 4 and get Flare 5, but I don’t think that’s an absolutely necessary change.

For Rogue skills, I’d say Vendetta is of limited usefulness. It’s not…terrible while leveling, but I wouldn’t say it’s great either. Also, Feint is pretty unnecessary to level as enemy evasion is virtually non-existent in this game, especially if you have any real dex in your build. The spin attribute is good, so I’d still get Feint 1, but I don’t see much of a reason to get any more of it than that. Capturing seems useful to me if for no reason other than to swipe heals and use them later, so I would probably move the points from Feint there.

I would probably leave Vendetta at 0 as well and use the points to max Backstab at Class Change.

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Thank you. This is very much appreciated.

The reason I didn’t invest in Oblique shot is that it doesn’t go up in terms of damage per level. The percentage increase is quite small.

Noted on Stone Shot.

For Caltrops, I think it can be used as a soft Taunt, but noted on the fact that it isn’t really needing too many points into it.

The problem I have for Capture is that it has a very long cooldown.

Can you skip Scout and go Rogue Circle 3? Or am I giving up a lot of utility?

@gangosojp I would actually stick to Oblique 1 and Full Draw 4. In particular, if you want to go PvP, Full Draw is often useful for its Knockback. Oblique is useful for leveling early game but SP costs go too high once you level it up.

Not sure why you’re going full Teardown as it’s pretty much useless. Caltrops can be useful for AoE mobbing on occasion, but I’m also not a huge fan. Stone Shot on the other hand is pretty OP in a PvP setting so putting more points in it would be good. Once you get rid of Teardown you should have enough to go say 10/11 on Stone Shot, which is generally plenty.

Also seconding Flu Flu 1 and Flare Shot 4. Flu Flu is pretty much useless as well. Camouflage is actually useful in PvP so I’d keep that at max.

Backstab has also been nerfed to hell, so I’m not sure what a Rogue C2 buys you currently. I don’t think going Rogue C1 is a bad choice for Feint and Sneak Hit, especially if you’re focused on PvP. Vendetta is more or less useless.

If I had to edit your build in any way, I’d probably drop Rogue C2 and pick up one of the R7 classes. Both are pretty great for all-purpose use, including PvP, so I doubt you’ll go wrong either way.

Just note, though, that this build will probably be a long and arduous road to even R6, so do keep that in mind given the lack of AoE >_<

Thanks, @Marinus!

Noted on the lack of AOE.

No points in Teardown? I saw this video of QS gameplay that made good use of it. Maybe a bit of points only then? It has pretty decent AOE and will only be used as a panic button.

So Rogue C1 is viable? Aren’t so many skills on the first rank though. :frowning:

No problem! :slight_smile: I think Teardown has very situational use, and in general your Pavise is best used in its own right as a defensive measure. For my own QS characters I generally only put a point in Teardown (since as you mentioned it’s really about the utility), but if you’d like you can put more, since most of the other QS skills don’t require maxing either.

Most Rogues I’ve seen are complaining about the benefit of C2/C3 skills after the Backstab nerf, and are going C2 in the sole (and perhaps vain) hope that their complaints will bring back Backstab. I’m not in this camp so I’ll probably stick to Rogue C1 if I ever do go it (and that’s what I recommend) for Sneak Hit/Feint.

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I’d do like @Marinus said. Archer > QS3 > Rogue > Scout > Musk/Cann
Please note that tanking rogue on R5 (before scout) would be better in my opinion. Also, for this build to be more useful I’d take cannoneer. I think we can’t focus in one single thing in this game, or you’d lose a lot in the end game content. Just my thoughts though. :slight_smile:

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Thanks for the input. Consolidating all comments so far and revising the build. I think the Cannoneer would be an excellent choice for its massive damage. And the outfit isn’t bad also. :stuck_out_tongue_closed_eyes:

@Marinus @lmladeira

Here’s what I think is a good spread based on your inputs. For your comments!

Build Here!

That looks great! Best of luck in building him/her :slight_smile:

Rogue 1 better than archer 2???

The biggest reason you go to Archer Circle 2 really is for the Critical Rate Buff from Swift Step which I think is well compensated by Sneak Hit. One can argue Kneeling Shot but Quarrel Shooter has Running Shot which is a good trade off also.

You can position yourself behind an enemy with Cloak, Open with a Stun, Sneak Hit and fire away. (with or without Running Shot)