First 2 build are based on WW cards for crit and full str.
1st build have +10% dmg and 10% crit from R3 and RO2.
2nd build have only 70% crit from RO1 and only 10% dmg steady aim. but sapper 3 for broom trap collar bomb and a possible circling + stake combo.
3rd build is GM cards and heavy dex.
if you help me i swear i’ll stay more time on game and less on forum <3
No-one would take you for ET in-game Seifer so it doesn’t matter, not to mention to build 1 of these characters youd actually have to get off the forums and log in to the game from time to time.
It would be easier to help you if you didn’t argue with the people who try to help you.
I mean if you already have something in mind why open a thread
just a suggestion buddy
ranger barrage isn’t reliable for aoe
circling didn’t have synergy with stake, from what I test
also collar bomb didn’t have synergy with circling, and its mediocre compare to multi shot 10
broom trap is good for 1st floor, because strike type isn’t blocked much by the mob, and 50% bonus to plate. but it’s useless for flying mob
and remember, there’s no info yet about sapper c3 new attribute type of damage modifier
I have decide to go A1 R1 sapper 3 falcon rogue mergen. @Reilet help me figure out the best set-up.
Barrage may be not good for AoE for the target restricton of faint. But A2 is not needed in build thx rogue and WW card. Also i think is better+10% steady aim to mergen skills than MS 10.
I think werewolf and sneak hit interaction need more time to tell if it is future proof. I’ve read that early tester in ktos report werewolf card is buggy, and only a handfull of people prove that it’s work as intended here. And it’s 70% chance, you will still need some
If werewolf sneak hit work as intended, 10% dmg from steady aim is good, because there’s no other option. I think IMC need to give archer class better self-buff in higher rank, so we stop debating on miniscule improvement between no steady aim, lvl 5, 10, or 15
Mind you it will be a pain to explorehigh str archer at r7 content, especially no-scout archer.
I suggest taking sap c3 later at r7 if you reach r5 and we still not get new sapper atribute.
Yep for sure… there is something incoming like sapper c3 attribute, but is double skill dmg and not % dmg. so for now that 10% from r1 is better than nothing >.> also for non GM user is always something.
Mmh but 50-60% times still with sneak hit or simply as full str no WW cards?
that “IF” is a bit problem, i don’t really know all 40 floors so can’t judge. but i think high str and 80% crit is the easy way, b/c provide you nice dmg and block pen. since you’re in team with plate set + Aspersion should be ok for the low EVA.
the best thing could be compare sneak hit with highest Crit Res in game, then calculate the buff of your team like monstrance for cap CR and also items. and find the DEX missing to reach 99% CR with sneak hit vs highest 330 CRes monster.
So very high str for all plus dmg + 99% crit i think in overall can be even better than GM that will require split point between str and dex. even if with GM and all BiS and good team for CR you can go only around 110 statted dex for 100% crit but only vs 0 Crit Res monter.
so the scenario change very much between GM and WW.
i have a A2R1SP2 that could be the GM vers, but i have make a new one because i’m more intrested in try RO1 performance.
Nope, what I mean whether you succesfully min-max in archer build by pick ranger rank, it’s still not a big deal in archer class because it’s only 10% multiplier. Compare it to 50% atribute from wiz c3 quick cast, or fencer c3 crit damage buff >.>
People should worry less about pick r1 or r3 or not
Can’t commend much min-max in crit rate. I will just state some fact based on my small experience.
Just fyi, armor type and level difference have some hidden calculation that affect crit rate calculation more than everyone think. In sialui mission, even with monstrance my full str archer manage only to get 50-60% crit from feint-barrage to the golem 5 lvl above me, but no difficulty crit on poata and glass mole.
about et 1, that ridicullus missile block is because of qs passive attribute. I think it’s flat chance of blocking because during high str archer, I still get blocked by lvl 70 hogma warrior at king’s plateau, just about same rate as my previous high dex archer. If there’s no more hogma warrior or alike in et, then you shouldn’t be worried about block penetration.
why you edit entire comment instead make a new reply lol
yes and no, steady aim is better than nothing. but it won’t be beneficial aside from dps battle in bossing. de-buff from other class is what matter, you will get it once you play in actual good party setup
You better make your decision in archer class based on the skill provided, rather than that buff. Feint-barrage combo is still a solid reason though going ranger and rogue
50-60% with sneak hit and using feint-barrage from behind the boss, as no dex archer
Don’t know about ww card math, but maybe you could combine some ww + gm cards? You need to find the actual ww card trigger chance before doing the math, which is still unknown here
ww card is only useful when you facing many mobs. When you do bossing you can easily get behind the boss, no ww card needed, which in bossing case GM is far more useful than WW.
If you don’t have musket c2 for bossing or falconer c3 for mobs you are going to have a hard time putting in enough damage in late game around r8. Feint barrage has to much of a set time as well. I don’t have alternatives but just letting you know as I have the feint barrage set late game and it’s no good really
Mmh you’re right. i agree with you but think in that scenario R1 for combo and steady aim still a good choice. (like you say)
thx i think also golem have higher Crit Res than GM and Poata? so this may be the reason? or like you say some hidden value X_X
Well for be effective WW need to be many, because they give chance to register attack as back attack, so even at r8 is only +80% to register as back hit, so using some GM will decrease DPS
@twokeyblade really thanks for share your expirience is nice talk to ppl like you thx sir
Yeah sir that’s true. i have much to think about. my confusion ATM is str vs dex, GM vs WW.
@johnnycrushx3 if you talk about Lvling and solo game / field map i know i will have hard times. just hope to find some pt to do some area.
About faint + barrage combo, the disappointing thing is the target restriction of faint, or the skill would be more worth in AoE.
i Take ranger for both, faint + barrage and steady aim bonus. late game only skill viable will be steady aim because barrage scale bad.
if ranger 1 is underwhelming at r8, what do you suggest? take both rogue and A2?
skip RO and WW? (but lose good combo of double broom trap) and get A3? if not A3 A2 and?
not full dex but some could be ok. i remember you already made research on sneak hit vs negative value.
but in your assumption mentioned only 0~130 Crit Res. i don’t know actual highest CR monster. the topic i’ve open as Seifer is gone kind guy provided me a average based on health of boss since there are no info around.
i forgot to write it in a txt on pc =S.
Also i don’t have get very well how does sneak hit scale with high CRes and DEX.
but can’t get an idea of that stuff simply by play the game.
i could skip r1 and take a2. making the rank worth for both WW or GM, but will be a waste if discover wich one is better for me. or may still be worth for the broom trap + Arrow sprinkle capture combo.
IDK.
you know i’m scared to exp for 8 ranks and maybe mystake for 1 rank. would be traumatic xD
yeah, plate armor monster generally have higher crit res, but usually it’s not much (no data about mission boss stat in tosbase, because they are level based)
Although golem has higher crit, it should affect only a bit, maybe between 5-15% crit chance, not reduce it from 90% to mere 50-60%. There should be some lvl difference modifier or armor type modifier.
Nah, thats the said formula in ww card. If you look at ww card test video, the person manage to land 90% crit with only 4 lvl ww cards, with full str build.
If you normally calculate the chance, it should only land about 40% x 90% (sneak hit 15) = 36% + the independent crit chance from full str, maybe 25-35% chance
There’s many unknown modifier thing or math affect the rng chance in this game. You’ll need to look further than damage formula provide in this forum, or test by experience it yourself to find the ideal stat build for min-max.
Well I guess this is enough discussion about the build. Hurry build the char and share the result here