Hi guys,
I’ve recently joined the project and spent some time getting acquainted with it. Lots of questions, that i had from the start, resolved themselves one way or another but there are some that I’d like to get answers to in order not to blunder. Would appreciate greatly if you could spend a couple of minutes to shed the light on my ignorance. I tried to organize the questions in a structured way to ease potential responding.
I. Starting with lvl 100 there mercenaries missions are available . There are 3 types of them:
1 - dungeons like missions. They are dailies (3 entries per day):
A: Is there a principal difference which one to go (since the reward seems to be the same - red Mystery Cube) or they are basically the same?
B: Should I open the cubes straightaway or hold on to them and open them later (perhaps their reward is level-based)?
C: Should I re-open the cubes for silver? If yes - will the re-opening price increase with my level (for the last cube I opened the price was 5k)?
D: Is it worth spending time on this activity in general (will the rewards from the cube be necessary for further progress / endgame play)?
2 and 3 - some errands (didn’t get the difference between 2 NPC): their sense is getting something from some locations (possibly killing specific monsters): if dungeon missions can at least be done in Klaipeda, these are widespread and the problem for me is that I don’t want to go to locations where I haven’t yet been through the main quest line if I can help it (I am playing in a slow pace, enjoying the story, trying to gather collections for each new location I visit, not hurrying in other words - so rushing to some new random places per the vim of some NPC is not something within my current playing framework ). So, the question is whether they are worth doing after all or can be postponed?
II. Dungeons. These are pretty classical, with different complexity and rewards:
A. Am I right assuming that one should always run the highest dungeon or there are some which reward(s) is/are more actual in a long prospective?
B: Similar to QB from the previous paragraph, should I open blue cubes at once or hold on to them to open when I have a higher level?
III. Uphill Defense. New activity starting with lvl 120:
A. is this a worse time-spender or can its rewards be ignored?
B. Same question about its cubes (yellow) - open now or wait and do it later.
IV. Cards. In RO these were one of the ultimate drop rewards. In this game, as far as I understood from a scattered information, they can be obtained from boss monsters only.
A. I assume they don’t drop from quest line ‘bosses’ but then from which boss monsters?
- maybe you can get them from dungeons’ cubes as a rare drop or
- do they drop from such bosses apart from cubes or
- from wold bosses?
B: in RO the cards were inserted directly into gear and it was not possible to remove them, so one should have to be very careful about it. In this game, as I understand, the cards are inserted into a special card box (represented by 4-color 3-card sets):
- is this action (card insertion) reversible (can I get the card out)?
- if yes - does it cost something (may be some specific resource)?
C. Judging by the stars the cards have (like colored gems) they can also be improved:
- is it done similar to gems improvement (feeding them items, loot, other gems, other cards(?))?
- can a card be improved once it is inserted in the card box?
D: perhaps you can spare some other useful advice/tips regarding cards (they were very important element in RO and I wouldn’t want to spoil it here).
V. End-game gear:
A. having browsed the fans’ TOS items database and ingame market, I came to a rather disappointing conclusion that all endgame gear can only be obtained from instanced dungeons (recipes actually) - is it really so?
B. Again, if end-game gear can only be crafted, can the crafting materials be obtained in the open world (drop from monsters) or should also be farmed in instanced dungeons?
P.S. Will definitely have more questions as I progress through the game