Tree of Savior Forum

GvG consent needed?

The last part was so problematic they disabled it (March 17th patch):
“Instances will now prevent rival guild battles occurring within instance, Rival guilds will no longer be able to attack each other whilst inside an instance dungeon.”

I’m almost certain that GvG in NA will require consent, if not immediately then after whatever mess the community causes will force them to do it. Much like how the outcry of 3 months EA made them change it.

PvPers are just that kind of people.

They get their fun from the misery of other people, and they want soft targets like the PvEers.

ToS should make SEPARATE PvE and pvp servers like Wow and other games.
No PvEers want to play along with the PvP group of sadists.

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I understand where you’re coming from, but would rather just differentiate the guilds that could be created in to PVP and PVE. Making more servers just for that would cost more money and divide the playerbase more than it needs to imo.

We have full PvE players and full PvP players, but we still have who like both. If you want to go to PvP you NEED do PvE to leveling, get gear, consumables…
This is not a trade like “Oh, you need PvE to have fun on PvP so now you need to PvP to have full content on PvE”, but a chance to explore the other side.

When PvP/GvG/Boss Hunter players are leveling or grinding for equips, they’re tasting the PvE content of the game and even if they hate it, this is still an incentive, but PvE players don’t have any incentive to taste war system. It would be really poor if guild wars doesn’t bring something exclusive, because lots of PvE players won’t experience this system, why leave the comfort zone ?

IMC need to keep the PvE incentive to PvP/GvG players with new dungeons and gears, and increase the PvP experience to PvE players with different dungeons and gears for PvP Guilds.

And everyone will have the chance to enjoy all contents of the game playing all styles the game offers.

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i dunno if pvp is that big of a thing yet but that might be an idea let them have a way to lvl through pvp so they never have to pve i guess then can leave those of us who don’t want to pvp to ou r relaxing pve time still though since this system will prob stay i am definitely going for dat full con life lol.

first half of your 2 posts had me triggered just a little lol thats the kind of attitude that ruins peoples fun but in the end i think it will end up more of a situation that works in the pvp players favor.

There will probably be a lot of griefing but its my hope there are enough pve players to band together and stomp out those picking on those that don’t want to fight but still enjoy some guild benefits. You guys would get your pvp then at least xD.

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I think i came across wrong i don’t want the pvp gone i just want something to stop those people who would target weaker guilds just cause they could i’ve played games where there were entire guilds made for the soul purpose of that and that just caused people to leave the game. I think ill come off this thread as well just gotta wait and see what happens.

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Since sadistic jerks want easy, low level, non-PvP build victims to kill 24/7, so they they don’t get hurt when faced with the reality that they aren’t the center of the universe (or that they’re actually not that good in actual fair and equalized PvP), they push for non consent.

News flash: You’re not the center of the universe either.

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[quote=“cosx774, post:106, topic:153932”]
Just because you believe that you dislike something, doesn’t mean you actually dislike it.[/quote]

If I don’t like something, I’m pretty sure I don’t like it. What are you even talking about?

I still don’t see how allowing a guild to be PVE affects any of this in the slightest. Heck, being a PVE guild could even help them organize their services for the PVP community in these regards. Also, since when was PVE in an mmo, or in ToS to be more specific, meant to be played solo? Can it? Probably. Should it? I doubt it. That would kill a social aspect of ToS and mmos in general.

More name calling because not everyone shares your point of view/enjoys mmos the same as you? lol Cute. Even down to “girly middle class nobody” which is funny since you’re the only one in this thread name-calling like one.

Last I’ve heard, kToS players have been having trouble clearing Earth Tower without a well made party and I sure haven’t heard of anyone clearing it solo, so I ultimately have no idea what this complaint is about nor have I seen anyone in this thread suggest anything that would resemble hand holding.

“This game will be boring if they don’t do what I want and will be fun if they do do what I want.” >__> Yeah, no comment at this point. I’ve spent way too much time responding to these self entitled posts as is.

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Just drop my idea here.

I’m a PvE player (I don’t have a lot of time) but I do agree that war should NOT have consent. However, GvG should have some restriction to prevent bullying, because bullying is not cool.

A system like this should work:

  • A guild can have an option to opt in PvP or not. Option will have cooldown, 7 days or something so you cannot just opt in and opt out.
  • Guild cannot be attacked if not opt in to PvP (this is consent, although not direct to any opponent)
  • Guild that opted in PvP will have access to GvG-only maps that has better mob for example, but you need to fight for those maps
  • Current points in GvG still apply (destroy tower = win)
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As someome who has actually GVG’d, consent would be terrible. Having no consent brings so much dynamic to the game. Like if you’re a small guild that is being bullied, you can alliance a bigger guild to fight along with you. hire mercenaries and bounty hunters. You can even have spies. This is all something we experienced first hand,

And if there was consent, there would be NONE of that. It would just be bigger but boring battle league.

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As reply to my post, the really issue is how to design a game with a sustain and healthy environment.

How to avoid increasing tension and hatred among players, how to not please elitist with piss off average.

The PvP/PvE guild is bad idea to begin with, it should just the map, flexible for templar to choose where to place the tower. Higher risk higher yield, like grow bonus or special material for better potion.

I watched all your GvGs and open world roaming and fights with other guilds, this is what got me so stoked to play tos in the first place.

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I saw lots of vids from you too, tbh i just cant wait to be part of that experience, they cannot change that by any means, drama is a necessity in a society to make it worthwhile, if you dont care you dont play.

Also like someone one else mentioned, there isn’t actually a necessity to pve without a growing and consumist market like the GvG creates, if people dont need anything from you why the hell are you grinding at all?

GvG is an necessary evil.

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PvEers will just quit.

There’s no way for PvEers to defeat the PvPers whose sole purpose in life is to cause misery to others. Killing PvPers won’t help because they’ll just come back and harass the PvEer until the PvEer quits.

No amount of alliances will protect the PvEers from the PvPers in an open war game. Not to mention the amount of protection money a PvE guild must pay will soon bankrupt them.

PvE and PvP communities should be split. The communities are so different that they should never be together.
It’s like a flock of sheep with a pack of wolves. Put them together and soon you’ll only end up with wolves.
IMC can double their player base if they make separate servers.

PvEers like collaborating with others rather than inflicting pain and misery to others. Perhaps this is something that PvPers can never understand.

Seriously this world is so messed up because of all the PvP type personality people trying to get pleasure by hurting others.

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I change my mind because of the poster comments.

Guild War should need consent on both sides. It’s for fun, not griefing.

Let the big heads battle their differences out.

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At least you get the idea, no real need to create separate communities though, just differ how PVE and PVP guild works.