To form a guild:
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Must be Templar (Yes, only one class can form a guild. This has already been heavily criticized, and rightfully so.)
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Costs 1,000,000 silver
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Limited to only 20 members to start with highly expensive upgrades
One of the most important aspects of any MMO is the social aspect. A guild chat normally allows players to chat while in-game to find groups, friends, social interaction, ask and answer questions, etc.
However, in ToS, guilds exist purely as what would normally be like a āCompetitive Team.ā Much like a roster for a competitive team that participates in professional e-sports, itās very limited, and for good reason. You wouldnāt want a Guild with 1000 players to simply overwhelm everyone else with numbers in Guild Wars.
However, this empty void in the social aspect of ToS will negatively impact player retention, because one of the things that keeps people playing games is friends. If people are not making friends on ToS, many of them will not keep playing.
For the sake of the long-term success of ToS, a social group called a āCommunityā should be able to be created. This group would not be the same as a guild - they would not have a castle, declare or fight wars with anyone, it would exist purely for the sake of grouping and being social. It would not have a 20 player limit. This would help players find a community they want to be a part of, and then they can have their āCompetitive Teamā (guild) IN ADDITION TO the community they are a part ofā¦
Personally, I play games much more than most of my friends and most people in general, and I am often left with a choice in games that do this with guilds: Abandon my real friends and in-game friendsā guilds to join a competitive one and miss out on a lot of the social interaction, banter and friendliness that is a shining component of my MMO experience, or be unable to participate in end-game content. There needs to be a separation of your āhardcoreā group and your social group.
This also leaves all new players out on their own, unable to join a guild, because no guild is going to waste valuable spots on a new player that canāt help them in their Guild Wars. This is detrimental to both the FUN and sustainability of ToS. Please, STRONGLY consider adding communities to ToS. It will be a positive in terms of monetary gains and player satisfaction.
edit: cost to form a guild

I do agree that IToS needs to increase silver drop rate. Other people say that it will cause inflation though personally I disagree because you also need silver to level your attributes.