Tree of Savior Forum

Guilds are too exclusive, a SOCIAL "Community" feature is needed

To form a guild:

  • Must be Templar (Yes, only one class can form a guild. This has already been heavily criticized, and rightfully so.)

  • Costs 1,000,000 silver

  • Limited to only 20 members to start with highly expensive upgrades

One of the most important aspects of any MMO is the social aspect. A guild chat normally allows players to chat while in-game to find groups, friends, social interaction, ask and answer questions, etc.

However, in ToS, guilds exist purely as what would normally be like a ā€˜Competitive Team.’ Much like a roster for a competitive team that participates in professional e-sports, it’s very limited, and for good reason. You wouldn’t want a Guild with 1000 players to simply overwhelm everyone else with numbers in Guild Wars.

However, this empty void in the social aspect of ToS will negatively impact player retention, because one of the things that keeps people playing games is friends. If people are not making friends on ToS, many of them will not keep playing.

For the sake of the long-term success of ToS, a social group called a ā€œCommunityā€ should be able to be created. This group would not be the same as a guild - they would not have a castle, declare or fight wars with anyone, it would exist purely for the sake of grouping and being social. It would not have a 20 player limit. This would help players find a community they want to be a part of, and then they can have their ā€˜Competitive Team’ (guild) IN ADDITION TO the community they are a part of…

Personally, I play games much more than most of my friends and most people in general, and I am often left with a choice in games that do this with guilds: Abandon my real friends and in-game friends’ guilds to join a competitive one and miss out on a lot of the social interaction, banter and friendliness that is a shining component of my MMO experience, or be unable to participate in end-game content. There needs to be a separation of your ā€œhardcoreā€ group and your social group.

This also leaves all new players out on their own, unable to join a guild, because no guild is going to waste valuable spots on a new player that can’t help them in their Guild Wars. This is detrimental to both the FUN and sustainability of ToS. Please, STRONGLY consider adding communities to ToS. It will be a positive in terms of monetary gains and player satisfaction.

edit: cost to form a guild

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Although it’s debatable how nice it is, the forums here are one way to socialize outside of guilds in-game.

Another is to literally sit in one of the towns and just talk to people. I’ve been just chatting to friends or guildies in town on Normal chat and many times a regular person will just jump into the conversation.I’ve made a number of friends this way.

I agree that parties and missions need to perhaps be more talkative and social, but that’s also up to players in general more than it is IMC.

This was true before,when Neutrality wasn’t an option.But now that it is,we have guilds,the one I’m in included, that are purely for socializing and helping one another in-game with various things.It was something we needed and I’m thankful for it.

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only need 1.000.000 silver o.o

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Thanks, makinoyukii, I fixed that.

This was true before,when Neutrality wasn’t an option.But now that it is,we have guilds,the one I’m in included, that are purely for socializing and helping one another in-game with various things.It was something we needed and I’m thankful for it.

It’s true that this offers SOME option, the fact still remains that with the heavy requirements, spots are still limited, and guild size is very small. I’m level 80 and I can not find a guild that will take someone my level on Klaipeda. I asked around for a couple hours in game and came up with nothing. That’s terrible.

You should be shopping for the group that fits you just as much as the group should be shopping for people that fit them. I’ve been playing MMOs for over 15 years, and even back then, social communities existed like this in-game.

The Asheron’s Call Allegiance (guild) I was a part of had 1,500 members. That was in 2000 - 16 years ago. It was because of that group of friends that I continued playing that game for so long. There was another popular MMO with similar lax requirements on joining a big social hub, and even after all my RL friends quit I ended up playing for another year or two because I had fun with my in-game friends.

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what they need is bigger guild sizes more than anything. since templar is something only someone devoted is gonna do and with it being all the way in the level 220 odd time frame it would surely be better to have larger guilds to compensate for the lack of many many smaller guilds not being around like in other games

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I think and idea like the linkshell system from FFXIV would help alot with what you want. Different chat channels designed for groups of people

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This is exactly what I want. Just some sort of hub for players. Right now, all you can do is wait in a queue or spam in chat (which is pointless). Friendships are what make these games long lasting.

I honestly don’t mind it the way it is. and i think its pretty interesting and causes you to make multiple alt characters.

Since your entire team is part of the guild, all you need is an templar alt to manage the guild. then have your main character with the build you want

my question is that If there are multiple people with templars in one guild, does those non-leader templars skills still work? like summon guild member and such

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Though I don’t like the templar class I like the fact that the guilds are pretty small not sure if they can expand membership in the future. It encourage us to make more guilds and avoid one guild dominating the server. and templar class avoids having many dummy guilds.

well, they should really increase the silver drop from mobs and leveled to ktos rates. Apparently ktos silver drop rates are way higher than itos sadly so that such upgrades are deem affordable across those guilds that has lesser members

If you’re swordsman class, pots and repairs alone will bankrupt you. :joy: I do agree that IToS needs to increase silver drop rate. Other people say that it will cause inflation though personally I disagree because you also need silver to level your attributes.

at least it solve 1 ā€œpartā€ of RMT at the very least on things such as attributes, miscellaneous stuffs like guild materials and alchemist materials?

I have one idea on how to improve this system and i would like to know what you guys think:
What if they expand the number of guild members, but create subgroups. This could happen in two ways in my opinion:

1-They could expand the guild max capacity and separate your guild in fighting teams, each with the same number of players a guild would have and their own achivements (similar to what already happens between guilds and ā€œ.guildsā€). This way each team would be almost like a separete guild and each one would need a templar (as only a templar could be a team leader, this way they dont lose their importance). This way it would be like diferent guilds united as a single one and would use a similar chat, and they wouldnt be able to fight their guild other teams. This would bring alliances and a lot more of union between the players, but wouldnt change much the low level lack of guild problem.

2- The second idea would be to expand the guild members capacity and make some sort of divisions with limited number of players. Only the fighting division would be allowed to go to GVG. As the other idea the divisions would need a templar of their own and would have some system imposed rules and/or benefits. Some examples would be ā€œTraining Hall - Player cant have any character above lvl 150ā€ - ā€œTreasury - Player have to pay an entering fee to the guild and repay it every month, but have a reduction in the market taxā€ (those are only some ideas i had while writing it, im not saying the ones i gave as examples are balanced in game or should be the ones implemented). This way a guild could have all kind of players and range from lvl 1-max with no problem as many of the guild members wont even be fighting on GVG. This way GVG stays as a late game content (as it should be on my opinion) and wining a place on your guild Battle division would be a goal to be acomplished.

After neutrality implemented all existed large guilds with many of my friends i’ve made in parties are disbanned and ppl left the game lol. Bcos PvP dead now and guild need only for having +1 chat channel. Thats easy solved by Discord/TeamSpeak etc.

Topicstarter lol how you can be so smart and bring us so clever thoughts?!
Imc needs only stupid things. Pls rewrite.