Tree of Savior Forum

[Guide] Top DPS 2hander Doppel Swordsman Build

So what is a good stats build for DPS Doppel? I feel like I fu*k up my stats since I tried to do a 2 Str: 1 Dex and up con when necessary.

At the top of my guide I mentioned the ratios and stats you should go into.

You didn’t f*cked up.your stats. :slight_smile:
All here are about min-max’ing, but your stats build can still be viable.

Looking at Cathexis guide, he recommand an «all-around» stat for most Doppels wich asked him de stats distribution for their build.

Now if you are looking to min-max’ing, a «full X» may be better but as he said:

I think most builds are okay. Some people reccomend dex while I (and some others) reccomend str.

The important part here is you get enough con to survive as you will be taking a lot of damage.

DoV 9/10 really?
Until you stack DoV 9 times in a build 3:1 str:con like you suggest you will get more than 30% of your hp off(so many stacks of -10% defense drop). In the end, you will have only 10% of your defense to deal with OP archers mobs at 225+ surely will 1 shot you almost every time and deads can’t do dps anyways.

In fact this is a GOOD dps build, not a TOP. I doubt in a 240+ parties grind they will like to save your ass 90% of the time because of DoV.

With a build dex:con:and some str, you will survive more and do ALMOST the same damage as a str:con(3:1) build. With DoV, archers will be most deadly than magical ones.

Hey so apparently dex is USELESS

Dex is absolutely pointless for doppel. Reason why? DoV. Deeds of valor SCALES off of more attack power. if you only have barely any attack power because you went dex then obviously you’re missing out on the main source of damage provided from deeds.

Anyone who goes Dex in this build (or any 2hander swordy builds) is SEVERELY crippling themselves. Don’t listen to these naysayers that preach dex>str because they don’t know what they’re talking about. The math has been done multiple times over and everyone always agree that str>dex late game.

Guts build>>>>>>>>>>>>>>kirito build

Would hardly say pointless.

You could argue that with all the increases you get from attack power in barb3 and DoV, that you should focus elsewhere.

My 227 dex/con dopple kills just as fast as a str/con dopple, while enjoying way more EHP to physical damage.

For example I can easily kill 4 blue spion archers with 1 cyclone and only lose 0-4k hp. As a full strength build, you’d lose 4k hp every volley (they do about 1k each)

After playing both a strength swordsman and dex swordsman, I can 100% say that strength is better on paper, dex is better in practice.

Not to mention in pvp, with an archer buff, I have ~40% evasion vs someone with 500 accuracy.

In kToS swordsman are getting a 30% buff to str meaning the more str you put the better it is. What do you feel about this and your current dex build?

I feel str builds are great for PvE and dex are more PvP focused. Is that not the general assumption? Also I believe that with more str, deeds of valor will have an even BIGGER boost. In addition to all of your atk increasing spells from barb, deeds will scale greatly with strength. You also need to take into assumption deeds increase atk power on a percentage base. That means the more str (or attack power) you have, the more you’ll GAIN from deeds. If you have almost nothing in attack power (because you went dex) then you won’t GAIN as much therefore making deeds a bit more useless than strength swordies.

Not going to worry.

Right now you can obtain near or even 100% crit rating with a Chronomancer and Priest, depending on the target’s crit resist. And If they’re Krivis, that’s an extra 130+ crit damage. Also, the biggest DPS loss is against high defense targets, so when certain classes reduce the mobs defense, you gain more than a strength build.

Even with the buffs, my 300 dex build will still be doing near the same damage as a strength dopple.

From my experience, in a vacuum, strength is better than dex. But once you factor in other things (like player buffs), dex outperforms strength.

Yes that’s understandable. Strength is still better in the LONG run. Especially when ranks 8+ are being released. There is math done that shows strength is promisingly superior than DEX builds.

A buff to str helps dex builds just as much since they’re going to crit harder as well. Honestly, there’s way better ways to make melee dps viable instead of this joke of a change.

Every other class branch has useful skills on their base class that are still viable lategame. Clerics have heal tiles, wizards have quick cast and sure spell, archers have swift step and kneeling shot. The only useful thing swordsmen have for high level PVE is pain barrier and that’s it. Gung ho/Concentrate need to have some sort of scaling so that every DPS build can be at least somewhat viable in the long run.

No, plenty of world bosses and high end mobs have over 400 upwards to 750 defense. And armor crash has nearly 90% uptime with a single highlander already. It’s not a gamebreaker but there are few buffs that can increase everyone’s damage to this amount at this stage. The only stronger dps increases would be vulnerabilities but those only come from very selected sources (fencers, etc) and don’t last very long.

Regardless, it’s pointless to go around 2h dps builds since there’s just no good swords for lategame anyway, they all either have ■■■■ bonuses or only 2 sockets and barely any bosses are vulnerable to slash. If you want to be a melee dps at least go with a spear hoplite/dragoon or something since there’s at least good weapons for that and plenty of eather armor bosses.

Which leads me to my main point, if you’re going to do crap damage anyway might as well bring something useful to a group. Hence, armor crash, or you reroll into something that actually does damage (like archers).

Updated build [5/31/16]

  • Added Highlander pathway

  • Some skill tweaking and explanations

  • More info added

It’s pretty funny to see level 285 bosses with 458 defense while a few level 210 ~ 280 ones have more lol (500 ~ 789).

I feel like those lvl 285 ones are just placeholders. Though the good thing is that those lvl 280- ones have literally no crit resist.

On the other hand, a small 500 ~ 800 damage increase is pretty small at level 280… For single hit skills. Still, a damage increase is a damage increase.

Slight modification to your Highlander build…

To make leveling easier, go Highlander C3 then take Peltasta at rank 5. You won’t need peltasta till higher level dungeons anyway, nor for grinding mobs till grind starts in the 160s.

Slight modification to your Highlander build…

To make leveling easier, go Highlander C3 then take Peltasta at rank 5. You won’t need peltasta till higher level dungeons anyway, nor for grinding mobs till grind starts in the 160s.

Yes that slightly makes sense. But I enjoy having pelt for dungeons asap so 50’s,90’s,115,130,145,etc is being missed out if you go highlander right off the bat.

Actually only the 50, 90, and 115 are missed. You get Pelt shortly after that.

50 doesn’t need pelt because players at that level aren’t clearing dungeons any faster than they already can. 90 isn’t needed either since it’s mostly rushers and you can take out mobs almost as fast as autogrouping them. 115 is nice to have a pelt for but not required at all. You can benefit from Skull Swing instead for this dungeon.