Pain Barrier is great at lv15
GungHo at lv15? Meh.
Concentrate lv15 is very very good - not only the amount of hits increase, but with the new damage formula, it can go up to the 400s if you’re a STR character.
Restrain lv10? Well, at first glance 60% Chance of Stun seems a no brainer, but then you realize that the stun lasts 0.1 seconds, the skill has an absurd cooldown and it reduces your HP. This skill is not so good after all.
Pommel Beat seems good at first, but the damage is weak, it would be best if you have some stun, which you have not, even with Restrain (you really can’t count with that) and the partial defense ignore is easily outbenefited by Fencer’s skills.
Double Slash makes a good combo with Thrust (have to pick that attribute) but the damage is not that great, and a Crosscut+Skyliner would do the same much better.
Bash is only there for the knockdown, there would be no reason to up it more.
So, would you loose 2 Ranks just for a better Concentrate and Pain Barrier? The rest is really negligible and bad.
The question that needs to be addressed here is this: How many Ranks will ToS have? 8, 9, 10?
I’m betting on 10, “and why this is important?”, you may ask.
Well, that’s because it determines for how long would be best to pick up Utility Classes, that have Buffs and CC instead of Damage.
Higher Ranks Classes are immensely superior in terms of Damage Dealt, so you’re most likely to never use Offensive Skills from lower ranks, and instead, just aim for the support ones (Concentrate, Pain Barrier, Guardian, etc).