Slash
Deals 50% additional damage against cloth armor.
Suffers a 25% damage penalty against plate armor.
Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Swords and 2H swords deal slash damage, as well as numerous Swordsman classes skills.
Stab (Pierce)
Deals 50% additional damage against leather armor.
Suffers a 25% damage penalty against cloth armor.
Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Spears, 2h spears, daggers and rapiers all deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.
Hit (Blunt, Strike)
Deals 50% additional damage against plate armor.
Suffers a 25% damage penalty against leather armor.
Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Maces and wands deal hit damage, as well as several of Cleric classes skills, such as Monk’s and Paladin’s.
Magic
Deals 50% additional damage against ghost armor.
Note: As you can see, magic damage doesn’t suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.
Note: Wizard classes auto-attacks, regardless of the weapon equipped, as well as most of their skills, deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu’s Out-of-Body melee attacks.
Missile
Suffers a 25% damage penalty against M size enemies.
Suffers a 50% damage penalty against L size enemies.
Suffers a 50% damage penalty against XL size enemies.
Note: Bows, crossbows, pistols(?), muskets(?)
source: http://wiki.tosbase.com/wiki/Damage_Type