Make highlander great again.
Carter Stroke is a really strong skill that scales well… The reason why I hate using it was the absurdly LONG cast time when it gets past level 5… Now with the new attribute to cast it quicker… I might consider making a H3.
Both are still great.
problem with HL is your skills have poor hitboxes most of them are only “very effective” on bosses. You need a Nulis backup to handle group of mobs if you are the main dps.
problem with barbs…is buff slots and only a few usable skills but basically all your doppel skills are much more stronger
yeah i’m still deciding what to reset my doppel, s3 high1 barb1, s1 high3 barb1, sword 1 high 1 barb 3, i’m focusing in solmiki, and my pt will have diev3,miko,melstis, i don’t think its good to trade high 3 or barb 3 potential to get lesse knockback, since ausrine/melstis give me imune to knockback and i’ll have it almost 100% in boss fights and i’ll still have the pain barrier 5, but the main doubt is high 3 or barb 3?
high3pros: armorbreak, moulinete double dmg, crown debuff(will be good against reaper i guess) and a nice strike dmg with fast recharge now(cartar stroke) cons: poor hitbox as u said, but not that hard to fill with aoe atk ratio or smtg
barb3pros: warcry+frenzy ( with 8xglassmole plus high transcend sarkmis will be a lot, but a lot of increase patq)
cons: no armor break
i’m inclined to high3, but if the feral stacks would be amazin i should pick barb, any help to decide? haha
I haven’t tested the feral stacks yet personally so I can’t tell
but don’t worry, I have both HL>Barb3 and HL3>Barb so I can give you unbiased opinions about it after some time and testing
Thanks, i’ll reset my doppel no today i need some time haha
Ok some comments about HL first:
holy sht moulinet animation is now amazing
The barb attribute doesn’t seem to do anything? Bug? I’ll do some more tests
edit: only damage feral stacks are implemented, you need to wait if you want the latest feral buffs
Cartar stroke: first pic: KD combo, second pic: normal
So, it multiplies final damage,unlike sapper’s (kek)
https://www.youtube.com/upload_thumbnail?v=S2dcdQbA3Vs&t=hqdefault&ts=1482830291127
stacking both strike debuffs from rodelero.
Highlander c2:
Moulinet: normal, crown’d
highlander combo video: WTF SKYLINER IS EVEN FASTER NOW LOL.
EDIT: oh, it was this lunacy thing + my latency acting weird
anyway, WTF is this lunacy effect (sissels) lol, and how I missed an attack with 900+ accuracy
Hey, I’ve been lurking here for a long time, and now that the Rank Reset is here, i wish to ask few things, My build is Sw1-Pelt1-Barb2-Corsair1-Fencer 3.
I am wondering if Swordsman 3 is really a good class to go, since Barbarian has Seism , Cleave , helm chopper and warcry (and with its buff really helps alot), in other words, CC, Stun, Slash/crit bonus, Buff/debuff , Slash and Blunt skills that complement Fencer’s arsenal.
From what i read people only get swordsman 3 for restrain and pain barrier, but does that is all worth to get and lose all those things listed above.
-Does Restrain stun procs alot ?
-Does Bleed from Thrust works ?
-Double slash combo still good(bleed target and its critical atribute work) ? -Pommel beat is also a good skill to have (since since its a blunt) ?
-and is also worth to get them
((Thrust,Double slash and Pommel Beat) at lvl 1 for low cost and only atribute up)
And sorry for the long Text ._.
TL:DR: is it worth Reset to Sword 3?
Yes
Yes.
sorry to ignore most your questions but, those of what you asked are mostly ignored by sw3 variants. Give solo siauliai mission / crystal mission a run with maxed PB, you will see the godly difference of being able to go wild
barb 3 is a good to-go build with warcry provided you have a perma fixed stack to give you lengthened buffs
I used the same build you had, here’s a stunlock preview
Feral stacks:
Cleave 15: normal, 5x feral stacks
Helm Chopper Lv 5
Seism 10 (lol fake multi-hits asdsada)
Stun + cleave 15 (wow)
Pouncing lv 4
The video is set private… o.o
oh sorry, fixed
202020
I guess we didn’t get the latest feral update yet, correct?
Yeah…we’re missing the most recent changes (Psychokino missing the ‘free’ surespell for pp/gravity pole too). I don’t have frenzy/embowel/stomping kick on this barb so I’m not sure if there’s some interaction already. Giant Swing still bugged.
lol that was what I was testing, okay nvm for now I guess
there was the wild attr part 2 update we are missing that with wugu glorious fix. and other stuff.
we get 3/4 of it. As for now i don’t encounter any bugs yet. Kinda satisfied with what is pushed out
oh and…
pain barrier
fcking
good
feels
like
a
god
sorry, had to do it
defense update patch + 5 more seconds of PB + class reset into sw3
literally standing in front of boss receiving 1 damage
wish I could reset my doppel into sw3 too lol