Mine’s lv 1 (3, venier) and I can spam it all day with lv 15 potions, I think that I’ll eventually push it to 3 (5) or maybe 5 (7), still not sure on how to spread my last c3 points, and I also think that a nerf/overhaul will come eventually and we may need to shuffle more (like lunge/sept coming back as a skill points priority). But keep in mind that I play pvp a lot (or used to, thanks for ruining tbl loading, IMC) and I built with Fleche 5 + Au fer 5, value point Toucher and lv 5 (7) lunge and lv 7 sept etoiles since my build is a fencer c2 r7 meta victim.
I recommend you to keep it lv 1~3, level up to fencer c3, max your c3 skills of preference and then play around with your Composee and see how fluid is your sp management (c3 skills eats a ton of mana, consider that you have a whole new rotation now), don’t go too far leveling it up to 5/10 on the go. if you feel really comfortable, put one more point, test a little bit more and etc until you reach your own break point. Ping is also a decisive factor when using this skill.
That’s considering you’re a solo player and is not going straight to ultimate end-game boss hunting. If you have friends to use melstis, diev statue and etc, maxing composee is the best for your dps.
@Tetsumatsu
Thanks again for sharing your experience, my knowledge on rodels was all based on fighting then at pvp so I know what they did and what they could do but not sure exactly what skill did X effect or Y effect.
I have plans to play pvp too with this one, but not very serious (i.e lack of billions to invest on attribute) so I’ll play around the basic strike debuffs, CCs and Cartar Stroke + Murm skills sheer power with modest upgrades.
Since I’ll have the awesome and cheap to upgrade Cartar Stroke I think I can “skip” the other Rodelero skills for damage purposes later on.
Each cartar deals 4 hits with a 150% mod, 2x overheat, will probably hit harder than a full upgraded 3x targe smash if the target’s def is not very high (since multihits suffer more from defense reduction than big single shots).
In your opinion, which one is more worth as upgrade priority for Murm’s attribute? 200% to Rodel skills rotation or 150% to shooting star? I know shooting star is multihit, two overheats, but targe is more funny
Or maybe a mix of both since the price gets higher with each upgrade.
Another thing: text sometimes confuses me and knowing imc, we’re never sure about skills/attributes descriptions. Those attributes upgrade the final damage to 200%? So a 10k targe smash deals now 20k or it’s a +200% (10 to 30k) or it’s just a +200% SKILL ATTACK bonus (if lv 15 damage attack goes from 1350 to 4050 and then calculated as any other attack) or lol (200% total skill attack, 1350 -> 2700).