Tree of Savior Forum

Guide to Fencer / Doppel / Bullet Marker [PVE]

@Eon11

For me since my Murmillo Is mainly pvp I wanted a even damage output since Murmillo increases the damage on all of your sheild skills as Rodelero.

(Just a P.S. almost all Rodelero Skills have a very long animation cycle except the shield type skills, If you don’t hit anything you almost become stuck for a second or two so keep that in mind.)

I didn’t want that one skill to be low damage so I put a little bit more points into it. To be honest though It’s more of a preference thing since it’s only a few hundred damage difference.

Don’t mind shield push too much it’s not even worth the time It’s more a pvp skill than anything for that unbalance debuff. (Chance to automatically knockdown after any type of attack)

Once you get R5 You’ll understand since Slithering (w/ Attribute gives 100% Strike damage) And at R6 You get high kick Another 100% (200% for all Strike-Type Attacks). It’ll make all of your pelt/rod skills extremely powerful. but that 10 second duration is kind of bother some with the two since they both have quite a bit of skills to fit in to that tiny span of time.

The skills I left a Lv1 Have no benifit leveling them Montano, Slithering, Shield Charge, Shield Push. Those skills are all CC utility that are very situational and aren’t meant for dps, but for protecting yourself in specific situations.

I am not quite Fencer yet, but let’s talk MANA MANAGEMENT.

I noticed a lot of Fencer’s run out of mana before their mana pot is up by spamming maxed level Attaque Composee. It is probably not practical DPS wise but in theory, do you guys think keeping Attaque Composee at a lower level to manage mana will be sufficient? Of course this means you must level Attaque Composee’s attribute as highest as possible to make up for the level loss. How well does Attaque Composee scale per level anyway? In some videos there are down times in regards to spamming AC too much. Thoughts on this?

This harkens back to launch when Oblique Shot level 1 was popular to spam and conserve mana.

Given that Fencer’s are only DPSing when they have mana…

Level 1 AC:

  • Base Damage: 416
  • SP Cost: 35

Level 10 AC:

  • Base Damage: 1143
  • SP Cost: 81

It is roughly 3x gained and 3x cost comparing level 1 and 10. Considering that you have a 5 ~ 10 second when you don’t have mana, that is a net DPS lost. Assuming it is possible, what if you can somehow find a sweet spot for the SP cost where you can spam AC at all times.

Of course this isn’t taking into consideration other classes giving you mana or helping you with mana management.

I believe most people just Lv1 and let Venier +2 all Fencer skills Make it Lv3. for minimum SP consumption.

I think with Fencer it’s assumed you’ll be buying Sp pots like no tomorrow to make up for the spammables. It’s just the way it is. Mine is Lv3 atm and it still does really nice damage even at low level. 15k Crit’s most time.

I think the best way to combat this is to Find a rotation with your other skills and only use Composee when you’re on downtime.

@Lostac Will probably be able to give you a more detailed explanation of the best way to go about this.

Thanks, yeah I am hoping Lostac responds, he’s been really helpful, lol.

This is my current build plan, most of the distribution is just in my flavor. I thought about level 10 AC… and notice in a few Fencer videos that mana really is a problem. I was just pondering on the theory that it might be possible to keep AC at a good level in that, you can spam without worrying too much about mana costs.

The thing with my build is that, I mainly will only be spaming AC anyway… Not too many filler skills that are worth casting in place of AC in terms of DPSing.

deathweaver card [Maximum ★]% [Description - Chance to recover 3% Max. SP When attacking Boss monster]. maybe this card can help

Mine’s lv 1 (3, venier) and I can spam it all day with lv 15 potions, I think that I’ll eventually push it to 3 (5) or maybe 5 (7), still not sure on how to spread my last c3 points, and I also think that a nerf/overhaul will come eventually and we may need to shuffle more (like lunge/sept coming back as a skill points priority). But keep in mind that I play pvp a lot (or used to, thanks for ruining tbl loading, IMC) and I built with Fleche 5 + Au fer 5, value point Toucher and lv 5 (7) lunge and lv 7 sept etoiles since my build is a fencer c2 r7 meta victim.

I recommend you to keep it lv 1~3, level up to fencer c3, max your c3 skills of preference and then play around with your Composee and see how fluid is your sp management (c3 skills eats a ton of mana, consider that you have a whole new rotation now), don’t go too far leveling it up to 5/10 on the go. if you feel really comfortable, put one more point, test a little bit more and etc until you reach your own break point. Ping is also a decisive factor when using this skill.

That’s considering you’re a solo player and is not going straight to ultimate end-game boss hunting. If you have friends to use melstis, diev statue and etc, maxing composee is the best for your dps.

@Tetsumatsu

Thanks again for sharing your experience, my knowledge on rodels was all based on fighting then at pvp so I know what they did and what they could do but not sure exactly what skill did X effect or Y effect.

I have plans to play pvp too with this one, but not very serious (i.e lack of billions to invest on attribute) so I’ll play around the basic strike debuffs, CCs and Cartar Stroke + Murm skills sheer power with modest upgrades.

Since I’ll have the awesome and cheap to upgrade Cartar Stroke I think I can “skip” the other Rodelero skills for damage purposes later on.

Each cartar deals 4 hits with a 150% mod, 2x overheat, will probably hit harder than a full upgraded 3x targe smash if the target’s def is not very high (since multihits suffer more from defense reduction than big single shots).

In your opinion, which one is more worth as upgrade priority for Murm’s attribute? 200% to Rodel skills rotation or 150% to shooting star? I know shooting star is multihit, two overheats, but targe is more funny :joy:
Or maybe a mix of both since the price gets higher with each upgrade.

Another thing: text sometimes confuses me and knowing imc, we’re never sure about skills/attributes descriptions. Those attributes upgrade the final damage to 200%? So a 10k targe smash deals now 20k or it’s a +200% (10 to 30k) or it’s just a +200% SKILL ATTACK bonus (if lv 15 damage attack goes from 1350 to 4050 and then calculated as any other attack) or lol (200% total skill attack, 1350 -> 2700).

Thanks, I might do that.

Just a question, if anyone knows, in regards to Ellaganos Cards… Let’s say I equip 8 of them for 80 DEX does that 80 DEX count towards my overall DEX invested, in that the 80 will provide bonuses like normal stat increase?

a fixed ammount of 80 dex, just like other equipments like peta 14, karacha 11, won’t have stat bonus from equipment LoL

No they dont give additional Dex, its just 80 Dex more.

Dont use Deathweaver Card, There´s still an error in the description of the card. The Sp proccs only when a Boss monster attacks u…
After the cards effect got released the first card i lvled was a deathweaver.
I played around with it and the effect occured very rare. Then i found out, that the effect only occurs when a Boss hits u, not the other way around.

Concerning the SP Drain, it realy comes down to ur Grp. I for myself only have it at lvl 1 (3 with Venier) and spamming it in prolonged fights is fine with using Lvl 15 Sp Pots on cooldown.

Thanks for the answer.

just make sure you have enough, though its hard to say how much is enough. I’ve done Marnox before with just about 2-3 parties fighting it (that is around 15 players) and 100 pots weren’t enough. It took us about 1hour to kill him. Thought it would also depend with your members, it really helps alot if you’ve got diev as support, iirc ours was c2-priest3-druid-pd.

oh and I also have level 3 (1 + venier) AC.

How much crit rate do I need before switching my cards to Glass Mole?

Fencers don’t really have this luxury of using Glass Mole as much.

A sure crit is better since the buff damage is too :confused: 2.4x … IT gets worse especially with miko + diving might…

you can never have too much crit rate. :wink:

2 Likes

This. Fencers also have 0 crit rate boosters. (or barb only 50?)
Unless they went hoplite but pretty sure finestra won’t work the moment you swap weapon buff vanished.

Seism deal 3 fake hit. maybe it increase effect from concentrated skill and increase damage a little bit (3 > 5 fake hit [1.66x])

Yes Finestra is fixed to spears.

I would highly advice not to go Glass Moles.
Several reasons:

  • u dont have enough crit rate either
  • Glass Mole´s uptime is not very long and u´d loose out on contant DPS
  • Dex means also additional Evasion (u are still melee and need to take into account that as a Glass Cannon u need to dodge)
  • Atm there´s no better Rapier then Venier, and u will have so low PAtk that its not worth it to even transcend a Venier. This means u will have probably around 1000-1300 PAtk, 80% of this isnt that much and not worth imo.

With 2 Phadas and my othe gear i reach 620+ Crit Rate, without Phadas and Sissel instead im close to 700 (For Bossing)

Works fine for me.
Considering tha fact that in my ET team i´ll reach almost 950+ Crit Rate with my 2 Phadas, i think its fine. (Im the main DPS and need the AoE Ratio)
Without the Glass Moles i´d loose 80 Dex Counting in Quicken and Monstrance, would mean i reach ~ 800 CR, not enough imo.

yes, that’s why I’m skeptical with it turning into 5 hits

@Jericho
for the sp-thing, how’s your ping or spam rate?
I’m about to use up all my Rasvoy Potions, and it’s just in time for a class reset (along with a free skill reset)

So I’m about to make my composee from 1(3) to 5(7), if spamming is still possible, I’ll take it further to 8(10) or 10(12).

Key is to start using sp pots right away on 50-70%, most bosses except demon lords should be manageable so you want the best dps done if you’re aiming for a cube on mid-tier bosses


I’m attending a lot of christmas parties so the doppel guide might be finished a little later

Also if you are running with a krivis/kabba bot… that would means unlimited mana :smiley:

Esp with double proc keista + lv15 mana.

Considering:
488 base critical rate (FULL DEX lv 330 (35 bonus stats/quest)
+74 (Sissel x2)
+46 Lolo (boots+legs)
+25 DEX (max petation + karacha)
+23 Red veris gloves
+0~5 from collections

= 656 critical rate without green gems (red/yellow on rapier, red on the dagger for maximum dps).

I think you’re free to use moles anytime you reach around 620 CR without green gems if you have ~friends~.

Assuming a wb party setuped for you with quicken and monstrance, you don’t even need this “critical rate full set” and you can switch sissels for glads, lol.