25% HP and 18% Evasion always seemed more important to me as those bonuses will always scale well. I can’t imagine losing Peltasta since it helps so much defensively. With all the linear scaling this game has, you want all the % based scaling you can get.
As much as I shouldn’t want to get back in this game, I do want to make a fencer before this game eventually dies. Gonna try the SW1 -> Peltasta -> SW3 -> Corsair -> Fencer 3 myself. I’d imagine if restrain works well enough on normal mobs (with good AOE ratio), it should do more for CC than barbarian, but I have never used restrain to know myself, not there yet.
As for damage, the game keeps trying to put bigger and stronger skills at higher ranks that you don’t really need lower rank attack skills as you level, so its better to take passives and bonuses as lower ranks. While at one point in time I did consider sw1 -> peltasta1 -> barb 3 -> fencer 3, frenzy turned out it wouldn’t work well as Fencers use skills as an auto attack replacement (composee), and Warcry’s damage bonus didn’t seem like it would really put a dent in the damage you deal (maybe with composee weaker hits, but with the new Epee Guard, your crits seem like they’ll do a ton of damage no matter what). Later skills also have higher base damage naturally, since nothing scales off your base damage, its better to use weapons for their utility than their damage (+2 to skills or something similar)
Just pretty much my observations about how this game works, can only really let the actual fencers tell you what’s what, as its just my thoughts and nothing more.