Thank you very much for the homage, @migliole!
This is my build right now:
If I could (And maybe I’ll) change something, it would be not maxing Crossguard (I use it rarely - Lostac warned me of this - when there are Archers in my party and if the situation is convenient. It’s not that I don’t like the skill or find it lacking, but it’s that I keep forgetting about its existence due to the amount of skills that I have. Maybe if I force it a little, it can enter in my playstyle/rotations).
@gollier_nicolas
GungHo adds to PATK, while Concentrate is a Flat Additive Damage.
@everybody 
I know Sword3>Pelt1>Cors1>Fencer3 seems really good on paper, and that Pain Barrier at it’s finest is heavenly, but you guys think it can outshine Barbarians, Highlanders and even Hoplites?
Bear with me for a little, analysing only utility-wise, which is Sword3’s raison d’etre, I think that it still is outshone by:
----Barbarian
It has 2 Stuns, Helm Chopper and Seism, with the latter having a big Hitbox+AoE;
Cleave is +50 CritRate and +50% Slash and a very nice source of damage against Stunned targets;
Warcry is now futureproof and scales with the target’s level, adding to the PATK more than what GungHo can currently offer, while having no tradeoffs;
Pouncing is as strong as any of Fencer’s skills, can have the knock attribute which is nice in panic situations or in PvP - yes, it’ll not benefit from Epee Garde, but can be used in it’s downtime;
----Highlander
Although it is remembered by its offensiveness, what I really liked in it were the utilities.
Wagon Wheel, just like Bash, is used all the time with me. Yes, the animation is slow, but with the absence of Stuns, this is what we have;
Cartar Stroke is our go-to Strike skill - we’re discussing utilities, yes, but what other huge-Hitbox, good-AoE Strike skill is available in the Swordsman’s Tree? Also, you can turn-off the “Remove knockback” to have some really nice Uphill skill.
Crown reduces the enemies’ INT/SPR according to your STR (citation needed) and makes ALL the difference against bosses. I have 87 STR hitherto, and the damage reduction, although not massive (making the boss deal 1 damage), is around 50~70%;
Crossguard, as I’ve said above, is really nice and marvellous to our Fencer skills, if it fits in your playstyle. Bear in mind that, in contrast, our Evasion makes it kinda bad to trigger it;
Crosscut is futureproof, this is what I’ve learned. My PATK is 500, but I often do 1200 bleeding damage per tick (it outshines Concentrate in the pure-additive-damage category). Yes, some monsters don’t bleed, but so far, the spectrum of those who could were wider than those who couldn’t. Also, the vast majority of Bleeding-resistant monster are Plant and Machine-like, just out of curiosity. (Keel Hauling makes 100% of them Bleed, though, and can be used as counter-argument here).
Skyliner is a very nice damage skill against bleedable monster and can be useful up to Rank8, as we saw in that Doppel video where they were critting 120k+120k. I’m not going to enter in its merits, as the focus of this analysis is, again, utility - but it has the potential to survive and be of use on Epee Garde’s downtime, if you’re not spamming Composee already.
Skull Swing is good party-wise and eases your Coquille rotation. Also, don’t forget the potential downsides of using it on World Bosses and ending up benefiting the competition. My friend once pointed out that Coquille does the same, but still, Coquille is less “universal”.
So, in my honest opinion, the final verdict is that Barbarian and Highlander builds still fare better than Sword3’s.
I kinda know the points for choosing it, as they were and have been discussed here in the past and are now back again, but I’m open to being convinced.
