Finally over my headache. Here is the math revolving around Composee and SP cost. Please let me know if there’s something wrong
A few assumption:
- Patk = 600
- Crit atk = 200
- Enemy def = 0 due to Coquille
- Holy propert = 278 (Venier)
- Crit chance = 100% (why not?)
- Rapier mastery will increase skill damage by 15%
- Enemy armor type won’t be accounted
Composee lv3 vs lv10. Because we all use Venier, right?
Damage per Composee
- Lv3 = [(600+577)*1.5 +200+278]21.15 = 5,160
- Lv10 = [(600+1143)*1.5 +200+278]21.15 = 7,112
Damage per SP used
- Lv3 = 5,160/45 = 114.67
- Lv10 = 7,112/81 = 87.81
So yeah, it’s actually better to keep Composee lv lower in order to gain more damage. It’s a spamming skill after all.
In fact, Lv1 Composee gives 131.56 damage per SP. It’s the most cost effective one
TL;DR: Keep your Composee level as low as possible. It is not advised to increase Composee level as you will lose DPS in reality. Increasing your Patk or attribute will be much more beneficial.
Same thing with non-crit Composee, this time is much worse
- Lv1 = 98.17
- Lv10 = 63.06
Losing 35% DPS. It’s so bad.
Oops, I forgot.
Congrats @Palazzo