Hmm, I know we can get by with mana pots but 50 Str = 50 flat damage while SPR gives extra penetration and magic resist at least. Is it really not worth considering?
50 str = 50 flat damage, yes. Now modify it with damage enhance attributes, 10% more str per rank, preparation.
SPR magic resist is like 1 per 5 points, a huge waste imo. But I won’t stop you if you really like it, just make sure you don’t regret it later on.
And you’ll barely need block penetration out of pvp, check the 170 gear tier and look at glass bracelet if you need those stats badly
Point taken, will reconsider it. Thanks! 
Holy shet with Venier mats. I thought I was lucky with a Vubbe Blood dropped yesterday. 3 hours running around Cobalt forest and not a single Fossilized Lizard Amber.
The best thing is the entire Fedimian server doesn’t have enough Lizard Amber on the market to make a single Venier even though it’s also expensive - over 200k each
I farmed all ambers by myself, I remember it took around 70-90 upents per amber
you must have drained your luck lol
Oh you scared me for a second. I thought I needed to farm another Vubbe blood for Venier. -checks the recipe- Phew!
True. I got 1 or 2 Arde and a Vubbe Blood yesterday. Too much blessing from RNGesus so no more today.
Oh well, the road to 170 is still far ahead. Time is on my side
My first Vubbe Blood dropped after an hour switching channels and ksing others. My second came yesterday after 12 kills. Now I’m afraid of farming Venier recipe,
RNGesus, why thou hast forsaken me?
Are you farming that small loop at the bottom right of the map ?? There 2-3 there at all time. I just did the straight line, kill 2, switch channel.
Hello lostac.
I have read everything… and a lot of more topics and videos…
Im right now at level 100… And going fencer 2!
My path is sw1pelta1barb2 ??? X fencer2
And i have not spend any status points yet.
So i want you sincerely opinion.
How would be a full dex fencer 2??
That means i will use all 315 points in dex!
Thank you
Full dex isn’t a bad idea if we don’t have 10% bonus str per rank, and if the game doesn’t have mages.
But we have both, If you’re asking for my opinion or advice about stats you should balance it out. Have enough con to survive magic, enough str to benefit from rank bonus and enough dex to crit and evade.
1:1:3 / 1:1:2 str-con-dex seems to be nice, or you can check what my stats look like a few posts above.
You have all those unspent status points, must have been hard
Been thinking about this build, sw > pel > barb2 > rode2 > fencer.
Pelt2 is not worth it as high guard cripples your attack/crit rate while barb 3 just offers flat damage increase in skills.
With rode, I have access to plenty of CC combined with barb’s stuns.
I’ll also be able to tank better wielding a rapier and shield(sage wall).
Thoughts on this? 
@lostac Oh, one more thing I forget to mention about SPR stat is that it gives resist % to CC, stun, frost, etc. (explored in another thread)
@lzhlemos I feel that a full dex build is not optimal as you’re getting diminishing returns on that dex. You can always gear up for accuracy and crit rate via gems. Do follow @lostac 's stats advice.
I’ve never really seen or tried those builds, personally I don’t like rodelero playstyle so I never tried them. But you now have the opportunity to be the first(maybe)!
And yes, that’s why SPR is at least more useful in pvp, but for pve, do you want to spend a lot of spr to get enough resist? probably not, if you get a little it won’t be effective either. This is why many ignore spr completely for pve, except priests/chaplains with scaling stone skin and aspergillum
Ah, I apologize, got carried away theory crafting and had forgotten this was a PVE fencer guide
STR CON DEX is definitely more optimal for PVE.
If only kTOS barb/rode buffs came to iTOS, then I’ll seriously consider it. Right now I do agree that rode is a little clunky.
Yup, I have a different spawn camp but similar to yours. Killed 2 or 3 and then change channel. Now I have like over 9000 Upent Bark and 0 Lizard Amber
Mind if I just clarify something up? My own opinion of course, nothing more. People tend to take a position where if its only a flat damage increase its disregarded. Please bear in mind that those flat increases paired up with multi hits its the majority of your damage output, even more later on with Enhance attributes. Strip a skill of its +y flat damage composition and youll be only doing x times your base attack damage per skill. And fencer’s do not have the luxury of high base attack weapons. Not implying anything, just a heads up, thank you!
@Lis Point taken, did some math, at barb 2, without a weapon, seism hits for 1054 x1.7 multi-hit multiplier, 100% attribute bonus and crit which will bring it to 7167 while barb 3 lvl 10 seism hits for 11913. Definitely a significant difference.
However, I did not mention the other reasons for not picking up barb 3, which is the circle 3 skills being lackluster. Most barbs do not pick up embowel, stomp kick, giant swing and while pouncing is good, its cooldown is way too long. This leaves us a skill rotation of helm chopper, cleave and seism till rank 6 which is frankly, to me, not worth it. I feel skipping barb 3 for corsair or rode would provide us with alot more, for example, a lvl 5 dust devil with 2 overcharges could make up for the 5k damage difference between seism 5 and 10 while still providing utility skills such as JR/Hook.
Thanks for the heads up though, I totally forgot that flat damage scales with multi-hits and attributes.
@Stiltzkinn no problem whatsoever, thank you for the effort put in the math. I might be wrong though but i believe Seism is not a true multi hit skill, it just divides all the damage into 3 waves. Got any idea regarding this? Because it would heavily affect the math behind it. By 200% physical atk + 2x its base damage, at that. If it were truly a 3 hit skill i believe we would see mugh higher values.
Edit: what gives it away is that whenever you crit one hit of Seism you end up criting every single one, hence my doubt.
@Lis Opps, yup it is not a multi-hit skill but rather, a ‘fake’ multi-hit with a 1.7x modifier as researched in this thread: ‘Fake’ Multi-hit Damage Formula
I took some shortcuts in the math so it is definitely not accurate 
Used a 1.7x, 2x(attribute 100%) and 2x(crit rate), got lazy with the crit rate. Crit rate is more of 1.5x + crit attack so I thought to round it off with 2x.
First sorry for my bad english!
Now if the problem is mages… basic attack doesnt hit so hard… and the skills i can always avoid then…
The only purpose to put points in STR is because of the rank bonus??
Since i found out that critical power is much more importante than 82 more dmg in attack!
Idk if im saying things right… but i want to make the perfect choice!
That’s why i didnt expend any points!
will make screenshot for you when i get home!
I started my characther 2 days ago… and i plan to get 126 today!
Clearing maps is not hard even questing! I few need for points only in bosses!
thx
